Barotrauma

Barotrauma

aEquipment
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Update: 13 Feb, 2024 @ 5:26am

- Removed some unneeded lines of xml.
- Updated fuel source/battery icons on items.
Small update just to keep up to date with item variety pack

Update: 8 Feb, 2024 @ 4:53am

- Portable Mining Drill small change in that it now produces a small amount of light while active.
- Redone Antique Naval Hat sprite from scratch.
- Antique Naval Hat now hides hair when worn.
- Finally made a forward facing inventory sprite for Requiem For Believers Item, also adjusted scaling, making it a bit bigger and improved the hitbox radius for it.
- Fixed a minor grammar error in the Requiem's description.
- Made Speed Freaks sprite more unique.
- Speed Freak is now hidden in menus like it should be. (Matching other unique items)
- Slightly altered earmuff worn sprite to fix the right side having a bump.
- Sunglasses screen darkening effect reduced.

Update: 10 Dec, 2023 @ 10:55am

- Thermal Scanner now has the mobilecontainer tag (can now be stored in the storage container slots in cabinets)
- Adjusted holdpos for Thermal Scanner.

Update: 2 Dec, 2023 @ 6:54am

- Released LeCrazyy's Item Variety Mod as a separate version to this, but while making it I made many changes, which I've ported back to here and made compatible with this versions blueprint system.
- Added Dementonite Heavy Wrench as a wreck item.
- Added Surgeon's Coat
- Added Portable Research Station
- Lowered spawn chances for many items in campaign mode: Antique Naval Hat, Double Timer, Sunglasses, Glasses, Storage Belt, Speed Freak, Ammo Box Carrier, Railgun Shell Carrier.
- Fixed Industrial Mech Suit not giving oxygen when in water. (Whoops)
- Barrel pos for industrial mech suits Mega Welder adjusted to make particles come out from a better position.
- Talent items no longer spawn at all: Titanium tools, Precision Welder, Harpoon Quiver, First Aid Kit, Safety Visor, Hard Hat.
- Wall Lights are now purchasable from engineering merchants and can not be sold to any random merchant.
- Combat priority changed on a few items to make them more likely to be used over another. (Portable drill, Afterburner, Double Timer and Mega Welder over welding tool)
- Unique items inventory sprites have been changed to now have the star to show they are unique.
- Unique items are now hidden in menus(sub editor), you can still access them by using the console with f3. Then typing: spawnitem "name" cursor, e.g: spawnitem "Double Timer" cursor.
- Many small changes that I either forgot or were not important enough to note down.
- Cut two items out of the mod (they can be found in "LeCrazyy's Item Variety Pack Cut Content" mod): Wiring Belt, Beanie.

Update: 19 Oct, 2023 @ 11:20am

- Increased container stack size for Pack of Balloons from 1 to 8.
Major update hey?

Update: 24 Aug, 2023 @ 5:09am

- Minor booboo, only added exosuit to deconstruction recipe, now added to fabrication of Industrial Suit.

Update: 24 Aug, 2023 @ 4:56am

- First aid kit's sprite has been redone.
- First aid kit's fabrication recipe has been edited, now requires aluminum instead of red paint.
- Minor edit to Cargo Diving Suit helmet sprite, just added a border around it to help make it look smoother in game.
- Minor edit to held blueprint sprite, just copied over the slightly improved one from aWeapons.
- Minor colour edit to Storage Belt's sprite.
- Industrial Mech Suit now requires exosuit to fabricate. (Makes it more of a late game powerful support tool)
- Industrial Mech suit now uses hull oxygen and will not drain oxygen tanks (in correct slot anyway) while oxygen is available.
- Precision Welder now uses fuel at a faster rate if you lack the mechanical skill to operate it. Drain rate is increased by 0.3 when lacking skill.
- Precision Welder's repair speed decreased from 4.0 to 3.0. (slightly less effective at repairs than before)
- Precision Welder's fuel consumption reduced from 0.8 to 0.6 for regular welding fuel, and 0.4 to 0.3. (more effective as a fuel saver)
- Pack of Balloons now take 30 seconds to construct instead of 25, balloons will now pop after 2 minutes from being made. Balloons now explode for 2 stun, rather than 3. (Balloons were kinda really cheap spammable provocative traps before, the popping after 2 minutes is to stop mass spamming of them which could be used to cheese the hell out of creatures that got on board via stuff like a whole ballast tanks worth of balloons.)
~ I was originally planning to wait till the game updates before releasing this update, as I might need to change things and remove the wiring belt, but seeming as I have no idea when that will be, I've changed my mind and I'll release this now and do another update later where I'll update the workshop images too.

Update: 6 Aug, 2023 @ 2:01pm

- Completely changed the Thermal Scanner sprite, the previous sprite was pretty lackluster and lazy, being effectively a cargo scooter with extra bits on it, because of this it would easily be mistaken for a cargo scooter by players, the new look is completely different and will for sure not be mistaken.
- Buffed Thermal Scanner range from 750 to 1500.
- Changed Thermal Scanner blueprint sprite to match new sprite.

Update: 23 Jul, 2023 @ 10:26am

- Added a toolbox which can hold up to 15 single items.
- Added Pack Of Balloons, a 20 use balloon spawner item, balloons are effectively mini provocactive mines that mildly stun in a very small radius when broke.
- Cardboard Clown can now be damaged and destroyed, and is now provocactive and may act as a distraction against monsters, or be used as target practice.
- Doubled the range of the portable mining drill, it was way too awkward before with a mere 20 range, hopefully this makes mining a bit easier.
- Gave the Harpoon Quiver a more worn and dirty makeover.
- Made the Ammo Box Carrier a bit more dirtier.
- Put a dark mark on the safety visor. (This is practically unnoticable in game)
- Updated Cardboard Clown sprite to have a (probably) non flesh material head and they also now suffer from hairloss.
- Changed battery icon to the handheld battery icon for portable mining drill
- Changed icon for Industrial Mech Suit to match vanilla storage container UI icon.
- Made a booboo with that previous fuel change for industrial mech suit, I neglected that the other fuel rods already have additional health so I did not need to drain them at separate rates, all fuel rods drain at the same rate now, which ultimately means faster drain rate for all the non regular fuel rods.

Update: 26 Jun, 2023 @ 2:05pm

- First Aid Kit removed from other merchants (including it was left in electrical merchant beforehand lol) and put into the medical merchant's shop instead.
- Industrial Suit's fuel consumption is slightly slower, as well as now factoring in what fuel rod you are using for how fast it depletes.
- Industrial Suit's welding fuel consumption is slightly lower now.
- Fixed the bug where Incendium Fuel Tanks in the welding tool for the Indsutrial Suit would redirect to and supply your lungs with some fresh burning sensations.