Company of Heroes 3

Company of Heroes 3

(6) The Gothic Line
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Update: 20 May, 2023 @ 9:29am

Thank you to GBPirate for some detailed feedback, I wasn't able to implement all suggestions but here are the changes:

- Created gap for infantry on each wall of fortifications to allow infantry to move through before the walls are destroyed. This can still be countered easily with barbed wire or an MG. You can also fit through small scout vehicles but not light or medium tanks.
- Capture points reworked to provide 40 munitions, 20 fuel and 3 strategic points to each side
- Two +10 munitions reduced to +5 on roads
- Two +16 muntiions reduced to +10
- Six strategic points replaced with +5 muntions
- Road munition points at the south-east and north-west have been extended to provide a cut-off, with ability to bypass by the middle
- adjacent strategic point extended to allow cut off of +5 fuel point near each base
- Put a fire in the abandoned bunker area to the north as it was not intended as enterable but looked as if it was
- Added a small amount of heavy cover to the middle VP, with some medium cover further out, keeping enough open space to allow building defences

Update: 15 Apr, 2023 @ 3:30am