Company of Heroes 3

Company of Heroes 3

(6) The Gothic Line
33 Comments
TallestDavid 15 Nov, 2024 @ 8:10am 
when i think of the gothic line. i see goths dancing in line dance in my head. nice map
tugg speedman 24 Jun, 2024 @ 1:33pm 
Great job! I always look forward to playing this map. I didn't know it was inspired from a CoH2 map.
Pingu 4 Apr, 2024 @ 5:57am 
Gz! Looking forward to playing this in automatch! :)
Tobeh  [author] 25 Mar, 2024 @ 10:48am 
Woo thanks, just saw the post. There are a lot of nice changes we made :D:
Ghost 25 Mar, 2024 @ 10:41am 
Congrats mate
nigo_BR ᵀᴹ 25 Mar, 2024 @ 10:17am 
Congratz Tobeh, oficial map D
Tobeh  [author] 22 Jun, 2023 @ 4:14am 
4v4 version of this map is now available (see collection)
amanatidislazaros79 22 May, 2023 @ 7:53pm 
i have to apologise to author of this content because i had i problem with my steam account so i had to unistall game and reinstall it again THEN HIS content shown to be mine on workshop.I DELETE IT FINALLY.I feel SORRY and i want to apologise 1000 times.i had no intention of stealing your content
Tobeh  [author] 20 May, 2023 @ 9:34am 
I just released my 4v4 'Inferno' and so I had time to update this map. See changelog for details, I agreed with the suggestions GBPirate made.
Tobeh  [author] 13 May, 2023 @ 5:36am 
Thanks, that's the reason I'm doing a 4v4 - I don't usually! After that I'm hoping to convert some of my COH2 maps. :retreat:
Tobeh  [author] 12 May, 2023 @ 2:04pm 
Thanks, you have a familiar face yourself. I'm working on a 4v4 atm, could be done in the next few days if there's no terrible issues.
MonolithicBacon 12 May, 2023 @ 12:09pm 
Welcome back to the scene, Tobeh! Nice to see some familiar faces again!
Arms 27 Apr, 2023 @ 12:22pm 
great map, little bit lopsided in the beginning, but it evens out once tanks are introduced.
JR1 23 Apr, 2023 @ 7:56am 
I will have to play the map but the idea of a wall blocking one side of the map until something can blow it up sounds interesting
Ekamdu 22 Apr, 2023 @ 10:30am 
Fun map! I thought the north and south were completely blocked off but larger vehicles can bust through the walls. Cool to have the early game in the center, but I do feel its hard to make any push and capture some points until you can go through the sides. Maybe some additional ways down can help?

Played vs AI. Fun and good looking map!
Tobeh  [author] 17 Apr, 2023 @ 11:36am 
Thanks for the feedback, I'll see what I can do for an update in a few weeks - it is a bit of a gimmick map with the walls but a small path through for infantry might be fun. Also I have never understood how to calculate resources so thanks I will use that!
GBPirate 16 Apr, 2023 @ 8:08pm 
2) Map flow. I know it's deliberate that each half can be blasted through but it might be a good idea to create some narrow paths so there can at least be some movement on each side. One thing I spotted on the top half was a trench system that looked like it could be traversed! If you could open up a narrow path like that on each side that would be cool.

3) Additional detailing. Some of the open fields near each base felt a little too barren. And the middle of the map, too. Consider adding small bits of defenses, camp sites, or anything! The fields do look a little bare in some places.

PS: loved that wrecked stuka you made! It looks amazing.
GBPirate 16 Apr, 2023 @ 8:05pm 
a) Create some cutoffs! Allowing players to win one engagement and impact their opponents resources is very rewarding and helps draw attention to specific parts of your map that might otherwise not be important. Plus, it prevents a grinding slog where players have to take huge portions of the map to deny their opponent resources. But keep in mind that each team should have about 20muni and 10f not able to be taken by cutoffs. This lets games stay competitive even if a team is down. With a larger map like this that 20m 10f rule isn't so important to follow (you might have more "safe" resources) but adding those cutoffs in would be a great boon to competitive games!
GBPirate 16 Apr, 2023 @ 8:05pm 
Hey Tobeh, nice map! I really like the vibes of the map. You've got some cool things around (I love the fences and wood plank splats that make a little path, for example). I've got a few things that I wanted to mention to ya!

1) Territory. You've got the perfect amount of fuel (~40) but less munitions than optimal (72 instead of 80). Plus, the layout is a little wonky with all of the strategic points. Players are going to be able to field large armies or tech up much faster because they're going to be swimming in manpower! I'd definitely consider dividing up some of the higher value resource points (no more than +10s) and amalgamating some of the strategic point sectors together.
ADLER 16 Apr, 2023 @ 7:51pm 
Thumbs up & your first award from me. Thank you so much for bringing us a pretty & sensible map. These single tile rudimentary maps have been hurting my eyes! As a fellow mod'er, I salute you!
Bandit17 16 Apr, 2023 @ 1:37pm 
Good times:)
x_Motorhead_x 16 Apr, 2023 @ 9:43am 
Good map. Would like to have a 4v4 version.
★ Lutin de Merle ! ★ 16 Apr, 2023 @ 6:22am 
Good looking and fun to play with its 2 times of battle... all in the middle with infantry and everywhere after armors breaking the wall... Good idea ! (^-^)
Peterla 16 Apr, 2023 @ 5:30am 
Very good map for fortified game modes.
Steal 15 Apr, 2023 @ 2:16pm 
Looks fantastic will give it a try with my Armor Fun Mod
Maff 15 Apr, 2023 @ 1:35pm 
I don't mind the wall. As soon as vehicles come into play, I noticed it being crushed through and a new front opening up. It took me by surprise the first time it happened.
Tobeh  [author] 15 Apr, 2023 @ 12:49pm 
Thanks, I was thinking of releasing another version with the wall completely destroyed and maybe a different time of day, it would be a more balanced/standard 3v3 map. There are some tiny sections of the wall which don't have tank traps, so those at least can be destroyed with light tanks.
Lutzow 15 Apr, 2023 @ 12:18pm 
Looks great! It would have been just so much better without that wall in the middle :)
Maff 15 Apr, 2023 @ 11:24am 
I had a lot of fun with this map. Nice one.
Tobeh  [author] 15 Apr, 2023 @ 7:29am 
Thanks, I'm glad its out - the editor runs at like 10 FPS for me lol
Morpheus 15 Apr, 2023 @ 6:33am 
Very nice map, thank you!
Ghost 15 Apr, 2023 @ 6:30am 
Seen comment in AECoH Video, let's check it out.