Total War: WARHAMMER III

Total War: WARHAMMER III

Better Sound Levels Mod v7.3
Showing 1-10 of 98 entries
< 1  2  3 ... 10 >
Update: 18 Jun @ 8:43pm

v7.3

-Accumulated fine tuning adjustments of various sounds.

Update: 3 May @ 4:29am

v7.2

-Another attempt at improving performance, while also expanding the range in which reverb can be heard.
-Various minor adjustments and improvements.

Update: 30 Apr @ 5:37pm

v7.1

-Improved the Ogre battle voices so they don't "refire" (repeat) as frequently.
-Improved the Forsaken battle voices so they don't "refire" (repeat) as frequently.
-Removed the jarring horse "whinnies" from the campaign map, except for undead horses.
-Various minor adjustments and improvements.

Update: 26 Mar @ 2:43pm

v7.0

-Changed the table names to accommodate CA's ridiculous crash bug where you suddenly cannot have capital letters in the table names. Why that would change is beyond me.
-Updated the sound_settings XML file to the latest version (to support all the latest changes in the 6.1 patch).
-Various minor adjustments.

Update: 26 Mar @ 1:37pm

Premature update, see next.

Update: 27 Feb @ 8:24pm

v6.9

-Corrected an issue where the Mammoth vocalizations were in the wrong sound (race) bank.

Update: 31 Jan @ 12:03am

v6.8

-Adjusted the Chaos Warshrine so that it doesn't sound so loud when it walking around.
-Slightly increase the range that projectile mirroring can be heard, because it was felt that perhaps it was reduced too much in v6.7 (the trick is to allow it to be heard as far as way as possible before someone's low end sound chip/sound card explodes).

Update: 18 Jan @ 12:24pm

Sync update.

Update: 12 Dec, 2024 @ 6:52pm

Version 6.7

-Updated the soundsettings XML file to support the latest data added (by CA) in DLC #26.

Update: 2 Dec, 2024 @ 9:06am

Version 6.6

-Made an proactive adjustment to help address/prevent a possible crash when using armies with large numbers of missile units (sound_settings, line 1191-1193; [5000 / 2500 / 10000]).
-Improved the Flame Cannon sound (audio_missile_weapon_types_tables, line 19, Group Fire from null).