Total War: WARHAMMER III

Total War: WARHAMMER III

Better Sound Levels Mod v7.3
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Update: 14 Nov, 2024 @ 8:46pm

Version 6.5

-Updated a few tables that were out of date, which should prevent the possibility of CTDs.

Update: 31 Oct, 2024 @ 11:26pm

Version 6.4

-Adjusted the volume of catapult/rock thrower/trebuchet impacts to be a little lower in volume.
-Other minor improvements.

Update: 24 Oct, 2024 @ 4:49pm

Version 6.3

-Lowered the volume of the horse "whinnies" and "snorts" on the campaign map (when you left click or are near an army that has a leader on horseback).
-Various minor adjustments.

Update: 28 Sep, 2024 @ 3:07am

Version 6.2

-Adjusted the volume of the rock catapults (such as Grudge Throwers) so that the impact isn't so extremely loud.

Update: 15 Sep, 2024 @ 1:01am

Version 6.1

-Increased the "refire" time for all female battle voices. The problem is, the screaming women are like nails on a chalkboard, so increased the time before they can be played again helps cut down on the ear splitting shrieking by units (this is similar to the change made previously to the dwarfs).

Update: 12 Sep, 2024 @ 9:27pm

Version 6.0

-Adjusted the Goblin and Orc unit voices so they aren't repeating their yelling and screaming as much (they were "refiring" their voices at a minimum of every 0.5 seconds!). This greatly cuts down on the cacophony of noise during battle.
-Adjusted the volume of various explosions and small guns.
-Further improvements to the Dwarf flying barge sound levels.
-Improved the volume of the dwarf blasting charge explosions.

Update: 2 Sep, 2024 @ 2:17pm

Version 5.9

-Updated the soundsettings XML file to support the latest data added (by CA) up to DLC #25.
-Various additional small adjustments to sound profiles of the newly support DLC 24 + 25 sounds.

Update: 2 Sep, 2024 @ 5:40am

Version 5.8

-Additional major improvement to dwarf voices. Now they will take 3x longer to repeat their yelling and screaming, rather than being allowed to "refire" the sound ever 0.5 seconds (which was the main cause of why they were so loud!).
-Cut the distance in half to where you can hear the dwarves' soldier voices in battle, which cuts down on the cacophony of noise by 50%.
-Reduced the volume of the melee impact on armor sound, because it was drowning out all other sounds.
-Improved Plague Toad sounds, made them generally louder in their "voices" (grunts, farts, gurgles and death) because you could hardly hear them.
(So sad that someone made all these cool sounds and the mixing of them is so terrible you can't even hear most of them!)
-Other additional minor tweaks to volume levels.

Update: 1 Sep, 2024 @ 7:00pm

Version 5.7

-Addressed my personal pet peeve, the dwarves. How can something so small be so loud? Lowered the distance in which their yelling and screaming carries (which they do all the time), so that it doesn't drown out all the other sounds in the entire game.
-Small tweaks to the new DLC sounds that received added profiles/support in version 5.6, below.

Update: 1 Sep, 2024 @ 5:50am

Version 5.6

-Added support/profiles for ~300 sounds added in DLC24 and DLC25 (including a few I missed back in DLC23).
-Updated several tables that had since changed in structure since the mod was first created.