Slay the Spire

Slay the Spire

Pokemon Master
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Update: 6 Jul, 2023 @ 1:54am

Update 2.9.2 Small bugfix update. Regidrago no longer gives prized, Ponyta now has the evolution preview and interacts properly with rare candy and Regigas's slow start buff now tells you which titans you need to play.

Update: 3 Jul, 2023 @ 9:27pm

Update 2.9.1 Bug fixes, a new relic and a few more dragons. Fixed White Kyurem, A display bug with Dragonite V, probably some other stuff.

The new relic is the "Repeat Ball"! Functions similarly to Dollys mirror, but is used in combat, so it can be used to add copies of cards to your deck that are harder to access, or otherwise impossible!

I think I added 3 more dragon type cards

Update: 30 Jun, 2023 @ 10:04pm

Update 2.9.0 Here be Dragons! Added dragons as a distinct type. They're still missing a few cards so the draft pool might feel a bit strange. I'll have it finished up in the next day or two. Fixed a big where PZ wasn't properly evolving cards in your deck at the end of combat. Probably some other small stuff

Update: 26 Jun, 2023 @ 11:04pm

Update 2.8.8 Fixed two major bugs, thats all thats new. Regigigas no longer crashes, and The Champs capture now applies its status effects without the bizarre behaviour

Update: 25 Jun, 2023 @ 10:49pm

Update 2.8.7 Fixed a couple of bugs. Onix now properly removes, Perrserker's damage is now calculated correctly, and ninetales doesn't lie about the number of burns it gives(fitting for a nine tailed fox though). Added a couple of new cards, including one that I think is particularly cool, so keep your eye out for Regigigas.

Update: 21 Jun, 2023 @ 9:00pm

Update 2.8.6 Fixed a bug with the Safari Ball where it couldn't properly catch enemies with more than 10 hp. Added a couple new cards.
Keep an eye out for Porygon, PorygonZ has finally been implemented!

Update: 18 Jun, 2023 @ 6:17pm

Update 2.8.5 Fixed a bug with fishing where you could only select the bait card if you had bait as the right-most card in hand. Slight nerf to scizor.

Update: 16 Jun, 2023 @ 9:47pm

Update 2.8.4 Recoloured the electric type cardback. It should be dramatically easier to read now. Sorry it took so long to fix, just been busy with life stuff.
Maybe some other minor things, I can't remember lol

Update: 16 Jun, 2023 @ 10:56am

Update 2.8.3 Some more bugfixes and tweaks. Fixed a couple of pretty major issues with the evolution potions. Hopefully there's nothing else wrong with them. Probably some other minor bug fixes.

Some pretty substantial nerfs to the "firework" cards. Let me know what you think, I'm open to re-buffing them if they aren't takeable anymore.

Update: 15 Jun, 2023 @ 2:37pm

Update 2.8.2 Bugfixes and Nerfs 😦 Fixed a bunch of little things that have been floating around for a while. I've gotten some friends to look at the mod, so it should be easier for me to find little stuff. Cleaned up some more incorrect card strings.

The evolution potions have been moved to the common potion tier, hopefully they show up at least once a run now, and I fixed a bug where it wasn't correctly removing the card to evolve.

Nerfed a bunch of the overtuned block cards. The characters defensive tools are too strong, and I'm going to be working on scaling them back slowly.

Probably some other stuff, I didnt write anything down lo