Total War: WARHAMMER II

Total War: WARHAMMER II

Agile Models
Showing 11-20 of 21 entries
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Update: 10 Jun, 2024 @ 6:10am

Recalculated mass values dynamically based on radius and height instead of the arbitrary vanilla values.

Update: 24 May, 2024 @ 3:13am

-Mass values changes, heavier things heavier.

-Equalized walking to all units so walking is same speed for every unit which enables formation moving without grouping or of several groups.

-enlarged animation rendering distance.

Update: 27 Apr, 2024 @ 6:19am

Edited the rules to distinguish more between unit types. Added knockdown thresholds coefficients for big things depending on their size, so they can move more easily between smaller models (inspired and similar to MASS \ KNOCKDOWN REVERT but implemented differently). Added dismembering to all. Added wall climbing capabilities (no animation) to all medium monsters. Skeletons can get dismembered and keep fighting like zombies. Added animations rendering from further away to all giants and flying things so the flapping wings animation is abolished.

Update: 21 Apr, 2024 @ 1:42am

Added clan volkn unofficial compatibility.

Update: 12 Apr, 2024 @ 11:50am

Added more mods compatibility, removed running change for infantry and cavalry.

Update: 16 Mar, 2024 @ 11:28am

Update: 28 Nov, 2023 @ 3:16am

Fixed Witch elves and corsairs not having the correct size which prevented them from being clickable, a testing leftover.

Update: 29 Apr, 2023 @ 1:45pm

Update: 24 Apr, 2023 @ 3:02am

Update: 22 Apr, 2023 @ 4:09am