Fraymakers

Fraymakers

GunMon
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Update: 18 Jul @ 1:14pm

6.9.0

Patch Notes:

-Default Gloves bleached
-GunMon can now Wall Jump
-Forward Tilt damage increased (5 -> 7)
-Forward Aerial damage increased (6 -> 7)
-Forward Aerial sweetspot damage increased (8 -> 10)
-Back Aerial damage increased (6 -> 7)
-Back Aerial sweetspot damage increased (8 -> 10)
-Down Aerial damage increased (6 -> 7)
-Down Aerial sweetspot damage increased (6 -> 8)
-Up Aerial Final Hit damage increased (4 -> 6)
-Up Aerial Endlag increased by 4 frames
-Adjusted ledgegrabbox on Up Special & Special Fall
-GunMon can no longer attack cancel out of roll
-Updated Thumbnail

Update: 13 Jul @ 3:57pm

6.8.6

Patch Notes:

-Adjusted Jab 3 Animation
-Jab 3 startup increased by 2 frames
-Down Special Move Lockout time increased (30 -> 45)
-Added Side Taunt (the dance from Scrubs that Fortnite stole)

Update: 9 Jul @ 9:16pm

6.8.5

Patch Notes:

-Forward Strong Damage increased (6 -> 9)
-Amplified Forward Strong Knockback Growth increased (35 -> 65)
-Up Strong Damage increased (6 -> 8)
-Amplified Up Strong Knockback Growth increased (35 -> 65)
-Down Strong Damage increased (6 -> 9)
-Amplified Down Strong Knockback Growth increased (35 -> 65)
-Aerial Down Special now identical to Grounded Variant
-Down Special now restores Burst Meter exactly how Parry does on hit
-Added tail to Down Special projectile

Update: 7 Jul @ 6:16pm

6.8.4

Patch Notes:

-Added cuffs on shoes (and minor shading/color mapping) on all animations
-Adjusted Palette (Schezuan)
-Taking Damage no longer aids in regaining Burst Meter
-Pressing Clutch in the air no longer sends into Air Dodge
-Run Hurtboxes tightened
-Successful Parries no longer act as a counter attack
-Added Manual Collision Body to Neutral Special Reload
-Taking Damage during Side Special no longer punishes with -1 Burst Meter
-Down Special Flare size increased (1 -> 1.2)
-Up Emote removed
-Alt Emote can be activated by holding either Up or Down during Emote startup
-Final Smash selfHitstop reduced (2 -> 0)
-Final Smash duration nearly doubled (hit count unchanged)
-Removed Memeverse compatibility (for now...)
-Updated Thumbnail
-Updated Description

Update: 27 Jun @ 7:55pm

6.8.3

Patch Notes:

-Fixed an off color on Normal Pummel Animation
-Adjusted Palettes (Noir, Well Marine, Eggster)
-Adjusted Intro Animation
-Airdash Land XSpeed Conservation decreased (1.4 -> 1.2)
-Normal Pummel Damage decreased (7 -> 6)
-Get Up Attack Knockback Growth increased (25 -> 45)

Update: 20 Jun @ 6:02pm

6.8.2

Patch Notes:

-A bit more shading to Fighter Portrait
-New Palette (BlastMon)
-Aerial Speed Cap increased (5.4 -> 5.6)
-Stand Critical threshold increased (90 -> 110)
-Dash Attack speed burst decreased (15.5 -> 12.5)
-Forward Strong Base Knockback decreased (90 -> 80)
-Forward Aerial Sweetspot Knockback Growth decreased (35 -> 30)
-Down Aerial Sweetspot hitbox extended upward slightly
-Down Aerial startup increased by 2 frames
-Crash Attack hitbox size decreased

Update: 19 Jun @ 2:38pm

6.8.1

Patch Notes:

-Intro Adjusted (83 -> 120)
-Added Shading to miscellaneous sprites
-Adjusted Palettes (Burning, Rabid, Well Marine, Metallic, Dreamland, Eggster)
-Idle Animation speed halfed
-Ammo Number is now larger and more visible
-Changed Parry Animations

Update: 30 May @ 8:09am

6.8.0

Patch Notes:

-New HUD Images now pop out of the Battle UI
-HUD Elements moved 20px to the right
-Added Proper CSS Image
-Removed Palette (Spritesheet)
-Dash Speed decreased (7.5 -> 6.25)
-Initial Run Speed increased (5.25 -> 5.75)
-Run Speed increased (6.25 -> 6.5)
-Aerial Speed Cap decreased (5.7 -> 5.4)
-Dodge Roll now follows common Fraymakers logic (again)
-Dodge Roll Speed increased (12 -> 13)
-Ledge Grab Boxes tightened on all animations
-Dash Attack can now slide off of ledges
-Dash Attack endlag is cancelled prematurely if GunMon is off of the ground
-Dash Attack Damage decreased (8 -> 6)
-Down Strong now has 2 hitboxes that launch in opposing angles horizontally
-Forward Aerial Sweetspot Knockback Growth increased (20 -> 35)
-Up Aerial Final Hit Knockback Growth increased (50 -> 60)
-GunMon can now only pummel once per grab
-Normal Pummel Damage increased (5 -> 6)
-Special Pummel Damage increased (2 -> 3)
-Pummel Release selfHitstop increased (6 -> 10)
-Up Throw Hop Speed increased (5.5 -> 7)
-Up Special no longer cancels prematurely if you touch the ground before the charge begins

Update: 12 May @ 4:48pm

6.7.1

Patch Notes:

-HUD stuff

Update: 7 May @ 4:41pm

6.7.0

Patch Notes:

-Added bonus effect to Forward Strong animation (both versions)
-Amplified Strongs now only cost 1 Burst Meter
-Amplified Strongs can now be activated at 0 Burst Meter (at the cost of 4 DMG)
-Forward Strong Base Knockback increased (85 -> 90)
-Forward Strong Knockback Scaling increased (65 -> 75)
-Forward Strong Hitstop increased (4 -> 7)
-Forward Strong selfHitstop increased (8 -> 11)
-Amplified Forward Strong Final Hit Knockback Scaling increased (10 -> 35)
-Amplified Forward Strong Hitstop increased (-1 -> 5)
-Amplified Forward Strong selfHitstop increased (-1 -> 7)
-Up Strong Base Knockback increased (85 -> 90)
-Amplified Up Strong Final Hit Knockback Scaling increased (10 -> 35)
-Amplified Up Strong Hitstop increased (-1 -> 5)
-Amplified Up Strong selfHitstop increased (-1 -> 7)
-Amplified Down Strong Final Hit Knockback Scaling increased (10 -> 35)
-Amplified Down Strong Hitstop increased (-1 -> 5)
-Amplified Down Strong selfHitstop increased (-1 -> 7)
-Attack Element removed from all attacks
-Neutral Aerial Knockback Scaling increased (10 -> 25)
-Up Aerial Base Knockback increased (60 -> 70)