Fraymakers

Fraymakers

GunMon
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Update: 23 Sep, 2024 @ 6:49pm

6.0.1

Patch Notes:

-Ledge Attack and Crash Attack can now restore Dodge Meter
-Airdash cancel no longer sends into Special Fall until Dodge Meter is depleted
-Forward Strong Base Knockback decreased (70 -> 55)
-Forward Strong Knockback Scaling decreased (70 -> 65)
-Neutral Aerial hit 2 Base Knockback increased (45 -> 60)
-Neutral Aerial hit 2 Knockback Scaling decreased (65 -> 10)
-Forward Aerial Sourspot Knockback Angle adjusted (25 -> 55)
-Forward Aerial Sourspot Base Knockback decreased (50 -> 40)
-Forward Aerial Sourspot Knockback Scaling decreased (65 -> 45)
-Forward Aerial Sweetspot Base Knockback increased (35 -> 45)
-Back Aerial Sourspot Knockback Angle adjusted (155 -> 135)
-Up Aerial Base Knockback decreased (Up: 65 -> 55)
-Up Aerial Knockback Scaling decreased (Up: 60 -> 40; Back: 60 -> 40)
-Down Aerial YSpeed Conservation Decreased (1 -> 0.5)
-Down Aerial Gravity Multiplier Decreased (1 -> 0.5)
-Down Aerial out of airdash nullifies Gravity and decreases XSpeed by half
-Down Aerial Gravity returns to normal after hitbox wears off
-Improved Smears on Upgraded Up Strong
-Bullet Knockback Growth decreased (30 -> 10)
-Bullet Neutral Base Knockback decreased (35 -> 30)
-Bullet Angle Down Base Knockback decreased (55 -> 45)
-Up Special charge timer decreased by 2 frames per charge
-Landing Final Smash restores all Dodge Meter

Update: 22 Sep, 2024 @ 5:21pm

6.0.0

Patch Notes:

-Dash Speed decreased (8 -> 7.5)
-Max Run Speed decreased (6.75 -> 6.25)
-Aerial Speed Cap decreased (6.5 -> 5.7)
-Dodges per Airtime reduced (2 -> 1)
-Attacks needed to refill 1 Dodge Meter increased (2 -> 3)
-GunMon can no longer Jump out of Dodge roll
-Airdash no longer puts GunMon into invincibility
-Airdash no longer costs Dodge Meter
-Airdash cancelling now costs 1 Dodge Meter until entering Fall state
-Ledge Roll no longer costs Dodge Meter
-You can now cancel out of Ledge Roll at the cost of 1 Dodge Meter
-Added various external smear effects to many attacks
-Separated Ledge Climb animation into two
-Ledge Attack added hitstop (-1 -> 3)
-Ledge Attack added self hitstop (-1 -> 3)
-Crash Attack added hitstop (-1 -> 3)
-Crash Attack added self hitstop (-1 -> 3)
-Jab 1 Endlag increased by 2 frames
-Jab 2 Endlag increased by 2 frames
-Jabs 1-3 added hitstop (-1 -> 2)
-Jabs 1-3 added self hitstop (-1 -> 2)
-Dash Attack Jump Cancel window delayed 6 frames
-Dash Attack added hitstop (-1 -> 5)
-Dash Attack added self hitstop (-1 -> 5)
-Forward Tilt added hitstop (-1 -> 2)
-Forward Tilt added self hitstop (-1 -> 5)
-Up Tilt Endlag increased by 3 frames
-Down Tilt Endlag increased by 2 frames
-Down Tilt added hitstop (-1 -> 2)
-Down Tilt added self hitstop (-1 -> 2)
-Forward Strong In startup increased by 2 frames
-Forward Strong Base Knockback decreased (80 -> 70)
-Forward Strong Knockback Scaling decreased (80 -> 70)
-Up Strong In startup increased by 2 frames
-Un-Autohurtboxed Up Strong
-Upgraded Up Strong is now Breakspin
-Down Strong Knockback Scaling decreased (85 -> 80)
-Upgraded Strongs can now be used without recoil at the cost of 2 Dodge Meter
-All Strongs added hitstop (Regular: -1 -> 4; Upgraded: -1 -> 2)
-All Strongs added self hitstop (Regular: -1 -> 8; Upgraded: -1 -> 2)
-Neutral Aerial added hitstop (-1 -> 1)
-Neutral Aerial added self hitstop (-1 -> 4)
-Forward Aerial Sourspot added hitstop (-1 -> 2)
-Forward Aerial Sourspot added self hitstop (-1 -> 2)
-Forward Aerial Sweetspot added hitstop (-1 -> 7)
-Forward Aerial Sweetspot added self hitstop (-1 -> 15)
-Back Aerial Sourspot added hitstop (-1 -> 2)
-Back Aerial Sourspot added self hitstop (-1 -> 4)
-Back Aerial Sweetspot added hitstop (-1 -> 5)
-Back Aerial Sweetspot added self hitstop (-1 -> 9)
-Up Aerial endlag increased by 3 frames
-Up Aerial added hitstop (-1 -> 2)
-Up Aerial added self hitstop (Up: -1 -> 2; Back: -1 -> 4)
-Down Aerial startup increased by 2 frames
-Down Aerial endlag increased by 3 frames
-Down Aerial Sourspot adjusted hitstop (10 -> 2)
-Down Aerial Sourspot adjusted self hitstop (10 -> 5)
-Down Aerial Sweetspot adjusted hitstop (10 -> 7)
-Down Aerial Sweetspot added self hitstop (-1 -> 15)
-Down Aerial is now a swipe downward that sends up (unless hit at the top hitbox)
-Down Throw added hitstop (-1 -> 3)
-Down Throw added self hitstop (-1 -> 3)
-Up Throw added hitstop (-1 -> 3)
-Up Throw added self hitstop (-1 -> 3)
-Neutral Special Charge Animation reverted
-Neutral Special Charge time increased by 4 frames per level
-Neutral Special can now be angled up and down
-Bullet life decreased (300 -> 120)
-Bullets now launch inward
-Bullet Base Knockback decreased (65 -> 25)
-Bullet Damage decreased (6 -> 4)
-Bullet added hitstop (-1 -> 3)
-Bullet added self hitstop (-1 -> 3)
-Opponents can now DI from bullet damage
-Neutral Special Cooldown now starts at Frame 11
-Neutral Special IASA removed
-The Speed Conservation stats have been moved to "special_neutral_air" from "special_neutral_charge"
-Aerial Neutral Special x Speed Conservation adjusted (1 -> 0.6)
-Aerial Neutral Special y Speed Conservation adjusted (0.25 -> 0.6)
-Aerial Neutral Special Gravity Multiplier adjusted (0.25 -> 0.6)
-Side Special now releases at a set time
-Side Special distance defaults to 12, but can be increased to 18 by holding Shield/Grab at the cost of 1 Dodge Meter (4DMG at 0 Dodge)
-GunMon can no longer jump while charging Side Special
-Aerial Side Special final hit added hitstop (-1 -> 5)
-Aerial Side Special final hit added self hitstop (-1 -> 9)
-Up Special adjusted hitstop (2 -> 5)
-Up Special adjusted self hitstop (2 -> 9)
-Down Special hitbox reset timer increased (36 -> 48)
-Special Pummel now restores 1 ammo
-Adjusted UI to be more readable by disassociating the white and black with existing colors
-Fixed a bug where hitting the startup on Aerial Up Special would disallow hitting the full hit
-Updated Description

Update: 26 Aug, 2024 @ 4:49pm

5.3.0

Patch Notes:

-Resprited all instances of Gun
-Down Tilt startup increased by 1 frame
-Down Tilt endlag increased by 1 frame
-Forward Aerial startup increased by 2 frames
-Back Aerial Sweetspot Base Knockback decreased (70 -> 55)
-Back Aerial Tweening Adjusted
-Back Aerial startup increased by 3 frames
-Up Aerial startup increased by 2 frames
-Up Aerial endlag increased by 2 frames
-Neutral Special cooldown increased (15 -> 25)
-Neutral Special endlag increased by 5 frames
-Bullet Ammo refresh time increased (150 -> 210)
-Bullet Ammo now fully refreshes on respawn
-Full Charged Neutral Special now releases automatically
-Full Charged Neutral Special no longer launches a projectile, but instead fires a short ranged blast that stuns opponents
-Flare Life Decreased Significantly (600 -> 240)
-Pummel Special now hits twice (damage unchanged)
-Special Pummel now restores Dodge Meter
-Cooldowns reset on revival
-Adjusted Palette Colors

Update: 11 Aug, 2024 @ 5:57am

5.2.3

Patch Notes:

-Neutral Special now has ammo
-Ammo has a refresh rate of 2.5 seconds
-Ammo Meter added to display
-Grounded Side Special now transitions into Airdash Land Uncancelled

Update: 8 Aug, 2024 @ 2:20pm

5.2.2

Patch Notes:

-Down Tilt Launch Angle adjusted (15 -> 7)
-Down Tilt Base Knockback decreased (45 -> 30)
-Up Tilt Base Knockback increased (45 -> 60)
-Up Tilt Knockback Growth decreased (45 -> 40)
-Down Aerial Sour Spot Hitbox Size Increased
-Forward Strong Hurtboxes Tightened

Update: 4 Aug, 2024 @ 9:15pm

5.2.1

Patch Notes:

-Increased Initial Dash length (you can now dash dance)
-Tightened More Hurtboxes
-Shield now pops up in the direction you hold the left stick on activation (mainly to be used after dodge roll)
-Back Aerial Sweetspot Launch Angle adjusted (175 -> 165)
-Back Aerial Sweetspot Knockback Scaling decreased (75 -> 70)
-Up Aerial endlag increased by 2 frames
-Grounded Side Special (jumpstart version) Launch Angle adjusted (85 -> 65)
-All Grounded Side Specials can now *only* be jump cancelled on hit at the cost of 1 Dodge Meter
-Flare Hitbox adjusted
-Dodge Cooldown Increased (480 -> 540)

Update: 4 Aug, 2024 @ 12:21pm

5.2.0

Patch Notes:

-Sprite Rework (added belt and eyewhites)
-Hurtboxes Tightened
-Down Tilt Hitbox tightened
-Up Air Hitboxes active for 2 frames less
-Aerial Spot Dodge Sm4shified
-All Grounded Side Specials now deal 6 damage on hit rather than lead into multihit
-All Grounded Side Specials can now be jump cancelled on hit at the cost of 1 Dodge Meter
-Getting Hit on Shield depletes Dodge Meter
-Shield Breaks when hit if Dodge Meter is depleted
-Parry can now be used when Dodge Meter is depleted
-Parry can now refuel Dodge Meter (twice as effective as regular attacks)
-Dodge Roll turns GunMon again at the end
-Updated G&W Face
-Flare image color in Cooldown now matches eye whites
-Super Attack can now slide off ledges
-Super Attack Hitstop increased (0 -> 30)

Update: 28 Jul, 2024 @ 4:51pm

5.1.0

Patch Notes:

-GunMon's projectiles no longer have hurtboxes
-Down Special initial projectile now refreshed hitboxes every 24 frames and drags enemies down
-Down Special initial projectile damage increased (0 -> 1)
-Down Special initial projectile timer reduced from 5 seconds to 2
-Down Special now lives on ground for 10 seconds
-Down Special Flare Projectile hitbox refresh timer tripled
-Down Special Flare damage increased (1 -> 3)
-Down Special cooldown increased (110 -> 480)
-Down Special attack can now be performed on cooldown, but no projectile can be launched
-Added a visual for Down Special's cooldown
-Dodge Meter Cooldown reduced (720 -> 480)
-Dodge Meter Cooldown hit regen reduced (60 -> 40)

Update: 13 Jul, 2024 @ 2:10pm

5.0.3

Patch Notes:

-GunMon now has a 17 frame delay between his ability to attack during airdodge or dodge roll if he dodges without dodge meter

Update: 2 Jul, 2024 @ 12:14pm

5.0.2

Patch Notes:

-Airdodge can no longer be jumped out of when activated on an empty dodge meter