RimWorld

RimWorld

Ecto's Star Trek Genetics
Showing 1-7 of 7 entries
Update: 10 Jul @ 1:46am

Update 1.06

Updated for rimworld 1.6
Added Tibronian and Benzite Xenotypes, as well as associated genes.

Update: 6 Jun, 2024 @ 3:19am

Update 1.05

Fixed blood trail colours to now display correctly for all blood genes, instead of all being default red.

Update: 12 Apr, 2024 @ 7:35am

Update 1.04

Changed dependencies from 'Body Size Genes' to 'Big and Small Framework' to make the mod work following the 1.5 update.

Added two extra skintones that can be rolled in the Reman xenotype.

Update: 11 Apr, 2024 @ 1:23pm

Update 1.03

Updated to support Rimworld ver 1.5.
Warning for users - build currently relies on mods that have yet to be updated and may be subject to change.

Update: 12 May, 2023 @ 8:33am

Update 1.02

Fixed the damage icons for dark green blood types, affecting Remans and Orions.

Update: 29 Apr, 2023 @ 8:39am

Update to 1.01

Added Denobulan xenotype, name lists and Denobulan style "puffy ridges".

Ferengi Ear fix, when a pawn has two ear traits, Ferengi ears now become dominant or submissive genes instead of always ignoring and overlapping other types of ears. This likely broke existing Ferengi in old saves.

Added racial blood types and removed reliance on ShadowX99's Blood Color Genes mod.

Removed all archite genes from xenoypes, hopefully fixing reproductive issues for Betazoids, Vulcans, Romulans and Gorn.

Tweaks to the genes of all races who have the new blood to rebalance their point values, as well as Caitians and Betazoids.

Reordered the Xenotypes for character creation, prioritising Starfleet races first, and grouping similar races better.

Put all Star Trek Genes into one category for ease of viewing, with the exception of skin tones and blindness, which are with other skin tones and miscellaneous respectively.

Update: 25 Apr, 2023 @ 4:42am

Release version uploaded.

17 races. May contain bugs.