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I've also thrown in two of the races I've shown off on stream previously, Tibronians and Benzites. Nothing too crazy, but an added gift for those who've been supportive of the mod and my slow ass working on it!
Enjoy!
Thanks for tolerating the obvious plug. No pressure, obviously.
That would make it easier to asign what faction they should be in!
I haven't tried it personally, but 'Rim Trek - Apparel' has some similar uniforms in the meanwhile, since I'm very slow in my modding, especially at present..
At the very least I'm aiming for whatever I put together to be compatible on a surface level. The two mods seem like an obvious pairing for a full Star Trek adventure.
So my initial factions mod first, then more updates to both factions + genetics with a dominion/cardassian DS9 themed update. After that... the sky's the limit.
However, the Romulans do already carry Romulan ale on them, Ferengi carry latinum strips on them, and by the time the update releases, I imagine I'll have the Klingons carrying around darseks and bowls of gagh around instead of regular rimworld meals. So there will be little things, but probably not furniture until later modding.
by the way do you ever plan on adding food and furniture /styles that are iconic to the shows?
In other news, the factions mod is well on its way. Federation, Klingon and Romulan Empires, Ferengi Alliance and Orion Syndicate are all in game with unique clothing and weaponry for the first four - along with a bunch of extras on the way. The release to-do list is shrinking slowly. I'd love to show stuff off, but also I don't want to spoil everything. For now trust me, it's shaping up nicely.
It's not a full faction mod, but as a workaround, I can recommend Xenotype Spawn Control (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2891975564) where you can add the various races to existing factions. It's far from a perfect solution, and not that immersive, but it works.
Pakled are on my list of species I'd like to get to, behind some remaining federation ones. Given the slow progress though, and prioritising factions/weapons/clothing when I do work on it, it'll probably be a long while before I get to them.
Also can you please add he Packled?
As a modder myself I have felt extreme pressure to live up to the demands of the community in the past, and this has resulted in me becoming burnt out on modding and being unable to do it for years. In the end, taking care of yourself is utmost.
What you're creating here looks incredible and I look forward to playing with the other mod you're working on, whenever it be that you feel you will have fun returning to it. In the meantime, please take care of yourself. :)
Sadly real life has got in the way a bit, and between general depression and relationship stuff, modding has taken a back seat for a good few months. I do hope to regain the spark to work on it, but for now factions are on a hiatus until that spark for life and modding returns.
It's slow, but it's on its way.
Instant subscribe.
As for Borg, I totally agree with what you said in the description. Seems to me Borg couldn't be a xenotype - it'd kind of break the immersion if they were. What if instead Borg had installed implants as hediffs, and the nanotubule implant allowed them the ability to inject nanoprobes, which would go about adding all the implant hediffs? It'd mean any xenotype could become a Borg. If you wanted to do 8472, they could have a gene which made them immune to nanoprobes.
It may break some races in existing saves sadly, but to try to apologise and blunt the disappointment, I'm pushing Denobulans in early. I hope it makes up slightly for it.
Also, maybe (eventually) with like the Andorians, you should have a small sub-species for the Aenar who are blind (Either use a new gene or make another mod a requirment), but have a high phsycic sensitivity, and can "see" using Psycics (A gene that improves eyseight more with better sensitivity. So, a psycically dull aenar can hardly see, a hyper-sensitive one can always see. But, the psycic drones blind them).
Maybe something for the vulcan nerve pinch and mind meld?
A simpler one is Tellerites should always have Abrassive, and maybe be immune to the negative effects of abrassive (They are fine with other abbrassive pawns). Maybe even make it so they will be argumentative instead?
so on and so forth. Just some ideas for when you get better at moding!
Feringi should be jelous, ect
If any of these are already implemented, my appologies (: