RimWorld

RimWorld

Sandstorms
Showing 11-20 of 40 entries
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Update: 3 Oct, 2023 @ 10:21am

fix: buildings on walls are considered outside and can break down even when between enclosed rooms

Update: 29 Sep, 2023 @ 1:27pm

fix: the 'water freezes' mod causes sand to remain on water tiles when the sand fell on ice tiles

Update: 31 Aug, 2023 @ 6:04am

Feature: realistic planets: add integration

Update: 21 Jul, 2023 @ 12:21pm

Minor fix: Game condition implies sandstorms are always forced

Update: 22 Jun, 2023 @ 1:01pm

Refactor: Move Breakdown logic from harmony patch to WeatherEvent
Fix: Sand recache always uses current map rather than map with sandstorm

Update: 15 Jun, 2023 @ 3:15am

Chore: Remove debug messages

Update: 15 Jun, 2023 @ 3:01am

Fix: Sand not being removed due to over-tuned value difference checking

Update: 13 Jun, 2023 @ 1:50pm

Fix: Overambitious caching leading to x0 sand add rate

Update: 11 Jun, 2023 @ 4:20am

Change: Increase sand buildup rate
Change: Reduce sandstorm commonality weight to 65% in most circumstances
Change: Reduce sandsturm duration to only last between 3-24 hours

Update: 1 Jun, 2023 @ 8:43am

Fix: Stone smoothing terrain causes double-job with terrain issues