RimWorld

RimWorld

Sandstorms
Showing 21-30 of 40 entries
< 1  2  3  4 >
Update: 25 May, 2023 @ 7:10am

Fix: NRE when calculating sand removal rate while sand grid is disabled

Update: 25 May, 2023 @ 6:58am

REVERT: Chore: Remove foggy sandstorms when ReGrowth is detected

Update: 24 May, 2023 @ 7:44am

Chore: Remove foggy sandstorms when ReGrowth is detected
Chore: Add example for sandstorm immune building flag

Update: 8 May, 2023 @ 7:25am

Change: Reduce base sand removal rate

Update: 8 May, 2023 @ 7:23am

Feature: Setting to disable clearing sand during sandstorms
Feature: Setting to allow for fallen sand on sand terrain

Update: 6 May, 2023 @ 9:45am

Refactor: Remove mountainness score in favor of just checking roof def
Refactor: Remove noise logic in favor of raw random number generation
Refactor: Move invocations to delegates
Refactor: Cache sub-tick calculated values
Refactor: Spread section forced regenerate out, preventing hitching
Change: Increase forced regenerate interval

Update: 4 May, 2023 @ 10:02am

Change: When building has interaction spot, consider it for sand breakdown logic rather than the buildings position (prevents nutrient paste dispensers from unreasonable breakage
Fix: Warning due to random element from empty collection

Update: 2 May, 2023 @ 11:13am

Mod Integration: Nature's Pretty Sweet

Update: 2 May, 2023 @ 2:06am

Fix: Forced section dirty on elapsed time not working

Update: 2 May, 2023 @ 1:54am

Change: Force clear weather when sandstorm game condition ends
Change: More clarity in the label / description for the incident that forces sandstorms