Arma 3
ADF Re-Cut [Beta]
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Update: 30 Jun @ 12:47am

v0.10.5 Hotfix
- Fixed C79 memory point issue
- Fixed config errors on C79
- Adjusted handgun red-dot optic zero-ing
- Fixed Spectr config errors
- Added zero-ing to Spectr optics
- Updated eye position for low power sight on Spectr
- Added zero-ing to ACOGs
- Fixed EF88 silencer sound issue
- Fixed HK417 sound issues
- Fixed muzzle rotation issue on Browning HPIII
- Removed transparent texture on SL40 red-dot
- Updated all PiP scope textures, fixed white outlines
- Fixed some incorrect UI picture pathing
- Fix nakedUniform breaking on editor placed units
- Fixed incorrect smoke grenade classname on Grenadier

Update: 2 Jun @ 12:49am

v0.10.4 Hotfix - CBA Optics

- Fixed an issue where new PiP Optics would not work correctly when ACE3 mod was not loaded.

As always, please share your bug reports on our Discord and keep in mind we are a team of people who do this as a hobby in our free time.

Update: 29 May @ 2:58am

v0.10.3 - Polish & Optimisation
It's finally time for the next update. These patch notes are not an exhaustive list, as we have tried to run our eyes over almost everything sitting in the mod + try to add some new goodies in the process.

New
Optics
- Added camo variants of Elcan Specter scopes
- Added Elcan Specter with Leupold Deltapoint Pro
- CBA PIP Optics system for all relevant optics
- Updated models to 1.0 Quality on Eotech 552, Trijicon TA648 & C79
- Updated Deltapoint Pro model

Weapons
- Replaced Maximi Model with variants
- Replaced Minimi model with variants
- Replaced EF88 Models + new GL sight
- Added Carl Gustav M4
- Added M4 M203 variant
- Added AN/PEQ15 (Black & FDE, IR Laser & IR Light)
- Added L3 Squad (IR Laser & IR Laser)
- Added KAC NT4 Suppressor
- Added new EF88 grip pod
- Replaced MAG58 model
- Added HK416
- Added HK417

Headgear
- Added PASGT Helmets
- Added Gentex CVC Helmets
- Replaced Team Wendy Exfil Gen 3.0 Rail variant with new model and multiple variants

Uniforms
- Replaced Crye G3 with new 3DMA model, with multiple camo options available

Changes
Weapons
- Fixed glary glass on optics
- Added Carl Gustav M3 Mag Proxy
- Tweaked F88 flashlight brightness & throw
- Adjusted recoil on M4's
- Added CBA magwell compatibility to Minimi, Maximi & Mag58
- Adjusted barrel length on M4 Combo from 10.5 to 11.5
- Changed M4A5 naming to M4A1-AU
- Fixed misc weapon & optics LOD/Memory bugs

Gear
- Added resolution LODs to vests, uniforms, helmets etc
- Added shadows to vests
- Continued refinement of uniform textures

Vehicles
- Blackhawks have had a full overhaul
- New dash for Blackhawk
- Fixed miniguns for Chinook
- Fixed Chinook cargo animation
- Fixed Chinook particle effects
- Added LODs for additional stuff on Blackhawks
- Chinooks received further optimisations/bug fixing
- M1A1AIM bug fixes, texture updates, shadow model. Added camo netting garage options

Factions
- Created groups for factions. You will now see ALiVE compatible compositions under different unit names (SASR, 2CDO, RAR)

As always, please share your bug reports on our Discord and keep in mind we are a team of people who do this as a hobby in our free time.

Update: 14 Feb @ 5:04pm

v0.10.2 Hotfix
- Fixed incorrect backpack classnames on DPCU/DPDU Legacy Factions
- Fixed USP error in same factions

Update: 5 Feb @ 12:57am

v0.10.1 - Hotfix - Faction Rework

Please see our Discord for patch notes:
https://discord.gg/sNKr7fwHUr

Update: 31 Jan @ 12:34am

v0.10.0 - Major Update - Faction Rework

Please see our Discord for patch notes:
https://discord.gg/sNKr7fwHUr

Update: 16 Sep, 2024 @ 1:23am

v0.9.6 Hotfix
- Fixed cfgPatches bug in boxer config, fixed Bushmaster & Boxer Zeus issues.

Update: 15 Sep, 2024 @ 11:44pm

v0.9.6

New
- M1A1-AIM Abrams (Abrams Integrated Management).
- Abrams Selections.
Abrams Features:
- M1A1AIM comes with a realistic sight and thermal image intensifier for the commander, as well as electric driven cupola (no stabilization IRL, don't ask for it).
- FCS in the Abrams will lead the gun when lased at a moving target.
- Abrams Mine Plow is able to push objects (If you trust Armas physics to do it).
- (WIP) Abrams will have 3 different label selections to choose from, hull, barrel & roo decals.
- PNG & .PSD files to be added to the Discord for the community to create their own names and decals for their tanks and instructions on how to add them.
- This Feature for custom decals will be added for other vehicles once completed with the Abrams.
Changes
:- Updated EF88 magazines.
- Changed Browning HP magazine compatability.
- Updated M4A5 presets.
- Fixed adfrc_land_coax error.
- Fixed ace hitpoints (this was in an earlier hotfix).
- Fixed MAG58 visual bugs & optimised files.
- Fixed ASLAV & Boxer bug where nearby explosion would kill crew and not vehicle.
- Fixed Zeus/Eden not having Boxers.
- Fixed ASLAVs having missile warning sensor.
- Removed turret lock for ASLAVS & Boxers when driver turned out (Frequent request).
- Optimized Boxer config.
- Balancing tweaks for Boxer health and damage.
- Animation updates for crew enter & exits.
Known issues:
- The Abrams loader can turn his turret whilst turned in, this is a game issue, to have a setup similar to CUP or RHS to “grab gun” requires additional coding which will be revisited at a later date, this way the loader can look around in his periscope for now.
- Labels coding and presets on the Abrams are still yet to be finalized.
- Abrams additional camos not yet finalized but are in the config.
- Fire Geometry is not 100% damage may be inconsistent.
- Plow controls for driver are present even when plow is not selected.

Update: 7 Sep, 2024 @ 6:28pm

- Hotfix for ACE Hitpoints & Boxer viewable in Zeus

Update: 6 Sep, 2024 @ 5:42pm

V0.9.5 - Boxer Implementation + ASLAV Updates

New:
- Rheinmetall Boxer Combat Reconnaissance Vehicle Block I (CRV).
- Rheinmetall Boxer Armored Personnel Carrier (APC). [BETA]
- More ASLAV garage selections.
- Added ASLAV-PC wreck model.
- Added custom vehicle icons.
- Added vehicle preview images.
- Added Eotech EXPS3 & Magnifier.
- Enabled ELCAN SPECTER DS.
- Added Inforce WMLx.

Boxer Features:
- The Boxers are heavier than ASLAVS, 38T>18T, as such the Boxer will feel heavy and sluggy compared to the more nimble ASLAV.
- FCS in the CRV variant automatically offsets the gun from the reticle based on the target's speed, direction and distance, so long as the gunner keeps crosshairs on target, maximum range of 3km. (lock on with T)
- APC is equipped with the Kongsberg RWS M2.
- Both APC & CRV have missile warning systems. (With plans to add a directional warning and ground search radar), so that the crew will know the direction the missile is coming from and hostile vehicles targeting them..
- CRV can carry 4 dismounts, whereas the APC has 8.
- Commander can lase and lock with his CITV, allowing the gunner to see targets on his HUD in real time for easy target identification, this can lase munitions from aircraft and handheld launchers also.
- Driver has access to digitized periscopes allowing the use of NVG and thermal optics.

Changes:
- Modified file structure for future vehicle implements.
- Optimized both ASLAV-PC & RWS models.
- Fixed ASLAV Phase 3 Sensor Suite selection.
- Fixed all ASLAVs turnouts allowing a wider range of motion.
- Fixed shadow lod bugs with garage selections.
- Fixed some texture bugs on the ASLAVs.
- Fixed ASLAV reflector error.
- Updated shackles and tow cables with nicer models and textures.
- Updated Periscope textures for all vehicles.
- Updated Physx lods for ASLAVs.
- Tweaked UID tags.
- Corrected Aimpoint T2 Mag to 3x.
- Updated M4A5 Hand Anims.
- Fixed magazine issues for EF88 & Browning HP.
- Other optimisations for weapons.

Known issues:
- No new camos for ASLAV-PC/RWS, will come with the next Boxer update.
- Wreck model for ASLAV-PC has some minor collision issues.
- ASLAV-PC camonet texture needs tweaking
- Boxer does not have full ACE compat yet, same with TFAR.
- Commander hatch on ASLAV-PC RWS does not open on turnout
- Boxer Interiors are still WIP, no bug reports needed unless game breaking.
- Label system not implemented yet on the Boxer