Arma 3
ADF Re-Cut [Beta]
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Update: 13 May, 2023 @ 12:04am

v0.2.2 - Pistol Fixes, ASLAV textures, rekeyed.

  • REKEYED ALL PBOS and included .bikey in keys folder
  • Added ASLAV callsign selection in editor attributes: You can now choose which name/symbol to display on your ASLAV, or have none/random
  • Added new 9x19mm Magazine for use in Bronwing HP II
  • Added crosshair/cursor for Browning HP II for those with that setting turned on in difficulty
  • Added reload sounds to Browning HP II
  • Removed armed MRH-90 Taipan (seats were jank, and airframe is not accurate to real life)
  • Cleaned up a little bit of config

    Remember to check your .bikey is correct on your servers.
    Discuss this update on our discord[discord.gg]

Update: 6 May, 2023 @ 6:52pm

v0.2.1 - Hotfix

  • - Fixed infantry units unable to be seen/placed by Zeus

Update: 6 May, 2023 @ 5:36am

v0.2.0 - Signed and added .bikey to keys folder

Update: 5 May, 2023 @ 8:48pm

v0.1.0 - Initial Public Beta Release
It is hard to list every single change we have made before this release (over 55 big changes) but we are now opening the mod for public beta.

Notable changes from old ADFU are:
- Added initial implementation of MRH-90 Taipan (thanks to Aplion for allowing us to use his model)
- Changed a lot of weapon configs! Namely the Austeyr and USP/Browning HP
- Pistols should now have recoil
- Weapons should all be correctly named
- Bushmaster on the ASLAV is now functional again, with a complete re-write of the config for it
- Retexturing work by Disco (still WIP)
- Removed randomisation of NATO facewear on ADF Men
- Re-implemented and fixed the old Bushmaster from ADFU
- Changed ASLAV PhysX values
- Removed some duplicate files
- Many more changes!
Make sure to hop in our Discord to have a direct say in the future of ADF Re-Cut!

Update: 4 May, 2023 @ 5:14am

v0.0.9 Initial beta release