Sid Meier's Civilization V

Sid Meier's Civilization V

Empire Civilisation
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Update: 17 Oct, 2014 @ 9:20pm

// EMPIRE VERSION 2:

Big changes to the Warrior Priest and added a new Greatsword UU. The civ is more militaristic now, but the new WP still nods to religion somewhat. In full:

- Iron Working now gives a Great General rather than a Great Prophet, meaning it's no longer an instant religion. This is a bit fairer, but still represents the coming of Sigmar and gives a nice incentive to go for military techs early on.
- The Warrior Priest is no longer a Missionary replacement, but a Swordsman replacement who generates Faith with kills. This fixes (or rather, dodges) the problem where every civ could use WPs in a game that included Empire. I'm sure there's a fix for it, but I didn't much like the old WP anyway. Used FramedArchitect's Druid as a model and put three of them in a unit of Swordsmen (the idea is that they're a command group, rather than a full regiment of Warrior Priests, to reflect the way they are deployed in the tabletop game.) The new version can spread religion, but only once, only weakly, and dies after doing so. If you're flush, you can spam WPs to help spread your faith, but this is really more of a bonus than a shortcut to religious dominance.
- The Empire are the first of the WFB civs to get a third unique: the Greatsword UU, which replaces the Longswordsman. For balance purposes it's not that powerful - just a little stronger and a little more expensive. It's been included because I saw zwei833's Doppelsoldner model and it was so perfect for a Greatsword that I just had to use it, so it's here mostly for flavour purposes. Other civs may get similar updates in the future.

Update: 7 Aug, 2014 @ 9:18am