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*You have entered a Golden Age*
Karl Franz:
@Gamer Luna: you have to edit the CIV5PKG file to enable mods with multiplayer. If you haven't done this, then yes, it's normal for any mod to not work in multiplayer. I know a couple of guys who have managed to play multiplayer with my Warhammer mods, so it can be done. Here's a guide: http://forums.civfanatics.com/showthread.php?t=519066 . If you follow these steps and are still struggling, that's unusual.
@-=F5PU=- (D)evil Vi(k)ing: probably Autocracy. Lots of gold, happiness and military potential.
@crypticryan23: thanks, man :-)
@KaijuJaegar19: short answer: probably.
Longer answer: I haven't built them with compatibility for other mods in mind, so it depends what aspects of the game other mods change. RED is a skin replacer and model rescaler, so I would assume it adds new skins to the base civs (which shouldn't pose a compatibility issue). If it tries to rescale ALL infantry/cavalry/tank etc models by applying code across the game (rather than to specific civs), then that might cause a conflict. Probably best to try it and see, and let me know of any issues. Make sure you only have RED and one of my civs enabled - Empire is probably best since it has a custom infantry unit. If you wanted to be really thorough, you could test RED against each of my civs in turn :-)
@Borosev: the direct download link above should send you straight to the Empire civ folder on Dropbox. Just copy the folder and paste it into your Civ 5 mods folder (default root: My Games > Sid Meier's Civilization V > MODS) and play the game. I don't see where you're having trouble; if I've misunderstood your problem please clarify.
On the Steam Tank, sorry if I'm missing something, but it looks like you're showing me a mod that adds a weaker ironclad, at a later technology, and asking me to *strengthen* mine. If you consider his mod balanced, that's an argument to weaken the Steam Tank. They're 6 strength more than Cavalry, with none of Cavalry's downsides. That's huge; they're powerful enough.
GS are mainly included for the look. Raising their strength by 2 would give them 4 more than the Longswordsman, whose strength is 21 IIRC, meaning the Empire gets a third UU that's 20% stronger than their rivals' equivalent. That, again, seems unbalanced.
@Doobowa: that does sound a little more authentic. I'll change it and credit you in the next update. Re: collaboration, no promises, but friend me and message me if you'd like to discuss further.
@Mortalis: thanks for raising this, others have also done so, which tells me the issue is common. I'll fix it in the next update.
Thanks to all for leaving comments and kind words!
"See this fellow? His is the fate of my enemies. I am Karl Franz, ruler of the empire. You will prefer me as a friend, trust me."
I'd be honoured to collaborate with you on dialog or even VO :)