RimWorld

RimWorld

Nuff's Auto-Patcher for Combat Extended
Showing 1-10 of 30 entries
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Update: 27 Jun @ 1:50pm

[Auto-generated text]: Update on 6/27/2025 4:50:34 PM.
Fixed issue where having a Steam and non-Steam copy of the mod would break settings window

Update: 27 Jun @ 1:13pm

[Auto-generated text]: Update on 6/27/2025 4:13:07 PM.
ModDataHolder.RegisterSelfInDict now checks if the value in modDataDict is null, and overwrites it if so. I think null entries were preventing new data holders from being made

Update: 27 Jun @ 12:57pm

[Auto-generated text]: Update on 6/27/2025 3:57:06 PM.
Mini-update, patches no longer run when settings window is opened with a game loaded

Update: 27 Jun @ 12:49pm

[Auto-generated text]: Update on 6/27/2025 3:49:37 PM.
Added a null check to mod settings window, to check if the APCE ModDataHolder is null. Construct a new one if it is. This should prevent the window getting stuck due to NREs.

Update: 27 Jun @ 9:12am

[Auto-generated text]: Update on 6/27/2025 12:12:18 PM.
Accidentally left in some debugging warnings

Update: 27 Jun @ 9:06am

[Auto-generated text]: Update on 6/27/2025 12:06:28 PM.
Fixed a typo in LoadFolders where, when running RW 1.5, it would load the 1.5 and 1.6 versions of this mod

Update: 26 Jun @ 3:00pm

[Auto-generated text]: Update on 6/26/2025 6:00:55 PM.
1.6 update
No new content

Update: 17 May @ 8:03am

[Auto-generated text]: Update on 5/17/2025 11:03:49 AM.

Added some stuff to the Mod Suggestion Window:
An info icon that you can mouse over to show what defs caused that mod to be selected. This info was previously only visible with logging enabled and even then only in the Debug log.

A button to ignore a mod so it is not suggested any more. Can be removed from the ignore list in the mod settings window.

Update: 19 Apr @ 3:59pm

[Auto-generated text]: Update on 4/19/2025 6:59:08 PM.

Update: 19 Apr @ 9:44am

[Auto-generated text]: Update on 4/19/2025 12:44:40 PM.
Complete refactor, to make every def selected to patch generate a DataHolder object to storage the original and modified values.
Can customize defs on an individual basis, and changes will update without needing to relaunch (re-patches when window is closed).
DataHolders are saved so your customizations persist between game sessions.
Can export patches as xml file.