Barotrauma

Barotrauma

Botanophobia
Showing 21-30 of 110 entries
< 1  2  3  4  5 ... 11 >
Update: 8 Aug, 2024 @ 6:06pm

Talent update and rework, some old talents are gone but should refund any talent points in an active campaign. Sorry about that! You can ignore the red warning text.

Updated: Refined Compounds

Now gives a quality modifer for the botanist tools/weapons.

Chemical Delivery:

Now gives a damage increase to the sprayer and gives the canister launcher. Also gives a temp buff that reduces incoming damage by 40 percent. The logic here is the canister launcher is great for outside the sub and everything outside is great at killing our botanist so lets give them some love.

Added: Europan Veterinarian

Gives you a recipie for organic pet food and passively heals pets! Enables you to make use of pets as part of your resource farm if you want to go that route.

Hydroponic Equipment:

Combines the fert and sprinkler stuff into one talent, it didnt make sense to keep them seperate when they are part of the same theme.

A lot of changes have happened under the hood so let me know of any bugs! As always feedback is welcomed.

Update: 30 Jul, 2024 @ 6:14pm

More questing stuff.

Herbal Remedies now gives an additional 10 medical skill if you apply 50 of either saline, bandages or pomegrenade extract to anyone.

Update: 30 Jul, 2024 @ 5:42am

Start of the questing update.

Added a "quest" to the Organic Scraps talent. I plan to expand on this in both Botanophobia and Clownotrauma to make the class more immersive and fun.

The goal is always to add a nice side goal to work to or to provide guidence to that player, these should never feel like a chore.

Update: 29 Jul, 2024 @ 4:11am

Changed fert to be cheaper and more sustainable.

Update: 24 Jul, 2024 @ 9:35pm

Minor patch for fix console errors.

Added statuseffect target to statuseffects.

Update: 20 Apr, 2024 @ 5:49pm

Updated the Botanist Hazard suit to have proper artwork for suit lockers, both windowed and legacy horizontal ones.

Special thanks to @Tempestin for bringing it to my attention :)

Update: 7 Feb, 2024 @ 1:18am

Made Botanophobia compatible with all Thalassophobia mods by renaming the creatures from this mod to something else, this might cause errors if they exist in your save but are harmless.

I've tested this patch but let me know if there's any issues!

Update: 2 Feb, 2024 @ 2:07am

See previous notes, also updated lang files to match the functionality of the new seeds. Clarified some flavour text to let people know the maggot plant might be a bad idea if not prepared.

Update: 2 Feb, 2024 @ 1:56am

A few fun changes in this patch:

* Fixed the Pump plant at last, it no longer drains water as a seed. This has been a spiritual process to finally get this working correctly.
* Updated ballast flora sprite.
* Updated pump plant to look more like a plant.
* Pump plant now drops sodium, not saline, and also occasionally produces volitile gases, explosions and fire will cause them to combust explosively! Think about what kind of plants you put in the same room!

Update: 31 Jan, 2024 @ 11:19pm

Updated the Domesticated Ballast Flora with new sprites to match the actual Ballast Flora, now it doesn't just look like another plant.