Barotrauma

Barotrauma

Botanophobia
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Update: 20 Aug, 2023 @ 8:03pm

Updated title.

Update: 20 Aug, 2023 @ 7:55pm

Updated drugs to no longer be syringe based, they are now items that are mostly multi use. Detox and wakeup are still single use however.

Updated drugs with new custom sprites to help with identifying them.

As always feedback is welcome and appreciated.

Update: 19 Aug, 2023 @ 5:34am

A bigger update.

Updated all talent text to use line breaks, much nicer formatting.

First version of the chemist tree is up, feedback is needed on this. Some stuff is rough but the idea is there. You can now craft powerful but risky drugs to get great long lasting buffs that make you dependant on continued use.

Removed some unused talents for now from the chemical warfare tree so people are not confused.

As always feedback is welcome, its hard to develop something fun in isolation.

Update: 16 Aug, 2023 @ 7:45pm

Added the first of the Chemist tree line: Methylphenidate

This wonderful drug gives you compounding increases to skills and skill gain speed, up to 30+ and 60% skill gain respectively.

It is very addicting, the same as meth and should be a tempting if somewhat risky way to get skills easily.

Also added categories for the sub builder for most items in this mod, hopefully this will help reduce clutter in the UI.

As always please feel free to provide feedback on the mod :)

Update: 8 Aug, 2023 @ 4:45am

Fixed sprinkler hidden pump not flooding room correctly. Also fixed sprinkler so that its range is the same as the steam effect. Its range is now 250 units. If you don't know how much that is create a wifi component in the sub editor and set the range to 250.

Update: 2 Aug, 2023 @ 11:04pm

Made Botanist Distiller crafting window slightly larger to improve layout.

Update: 2 Aug, 2023 @ 10:56pm

Updated all seeds - Seeds from this mod can now be "Recycled" in the botanist distiller to update their properties to the latest version of the mod without needing to recraft them.

Authors note: Seeds save their properties when they become an item and thus do not automatically get updated with fixes on mod update.

Update: 30 Jul, 2023 @ 7:16pm

Fixed Gas Canisters with quality not exploding as expected on impact. Thanks to @Citrus sinensis for reporting it.

Fixed Botanist Suit not having a name and description.

Update: 30 Jul, 2023 @ 12:37am

Added a new Item: Botanist Hazard Suit - Makes it much safer to work with some of the plants and chemicals. Uses the respawn suit sprite for now.

Update: 27 Jul, 2023 @ 12:02am

Updated Raptor Pox to Agent R.

Updated Botanist Handbook with more info and made the manual nicer to use, now starts at the top instead of the bottom and is read only.