Project Zomboid

Project Zomboid

Broadcast Voicer
Showing 1-9 of 9 entries
Update: 17 Jan @ 1:05pm

Added support for Build 42

Update: 12 Aug, 2024 @ 7:55pm

Fixed Time control so it is not framerate dependant.

This should avoid accidentally triggering Fast Forward Sound clip when at regular speeds.

Update: 15 Mar, 2024 @ 4:57pm

Increased Radio Cache Amount.

Added a Debug Toggle in RadioWavs.lua to hide messages.

Update: 21 Nov, 2023 @ 10:59am

Fixed issue in multiplayer, were it didn't find Radio Devices.

This may cause trouble for people playing in 41.69 and below.

Special thanks to Wesch, who made me realize this bug and provided all the details required to fix it.

Update: 30 Aug, 2023 @ 8:51pm

Added support for continuous audio clips.

Now, it will search for the GUID code provided. If it is not found, it will try to split it into segments, separated by "+". If the first line is not found it will not play, otherwise it will make a queue and play all found sounds in sequence.

This was added for dynamic radios, which generally generate their lines with game variables, so they have to be stitched together from audio clips.

Update: 23 Aug, 2023 @ 8:03am

Increased required time multiplier to trigger Fast Forward sound effect.

This should prevent the sound from accidentaly starting when time is set to normal due to float point error.

Update: 22 Aug, 2023 @ 9:46pm

Added a Fast Forward effect.

If players are fast forwarding when a voiced line starts playing, it will play the FF sound instead.

If a player returns to normal speed, it will only play the line sound if it is voiced, meaning:

For best results, split the audio into each individual line, and assign the GUID of each line to the clip.

I might make some tools for this framework in the future, but I want to focus on finishing Voiced Radios & TVs


Added support to Recorded Media (VHS Tapes / CDs)

Due to problems with how the game is coded, we cannot control how much a recorded Media Line Lasts, so the text would most likely not sync to audio. It might also require all lines to be individually voiced.

To add voice to a VHS, go to lua/shared/RecordedMedia/recorded_media.lua to check what are the GUIDs of each line.

Update: 8 May, 2023 @ 7:42pm

Added mod URL to mod.info

Update: 8 May, 2023 @ 7:39pm