Gothic 1 Classic

Gothic 1 Classic

Revised Edition - OUTDATED
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Update: 4 Dec, 2023 @ 5:55am

Update: 24 Nov, 2023 @ 9:07am

Update: 13 Nov, 2023 @ 10:05pm

Bugs from 1.5/1.5.1, which got fixed again:
- The difficulty setting changes the sell value of items again.
- Cor Kalom is no longer doing nothing in the final fight.
- The 5th orc priest no longer has two staffs in his inventory.

Bug fixes:
- NPCs now recognize you in their hut even if they didn't see you enter.
- Winches no longer break, if you save with a closed gate.
- You now always do acrobatics jumps while running without a weapon, if you learned it.
- The G1CP+ mod no longer overwrites the death animation.
- The scraper's armor has been renamed from "Digger's Dress" to "Scraper's Dress". In Polish it has been renamed from "Strój Kopacza" to "Spodnie Kreta".

Balancing:
- You get more XP from Scatty for beating Kirgo and Kharim to make up for the lack of XP for knocking them out.
- Damage of orc warriors raised slightly.
- Permanent stat bonuses from potions and dreamcall reduced, since they were too high in relation to the increased attribute costs.
- "Hunt and Prey" now also gives a crossbow bonus, so that all weapon talents can be raised to 33%.
- Changes to free aiming: The shaking of the camera at low talent has been increased and the camera angle no longer drifts off too far.
- The potion of quick healing heals completely and now removes 1 maximum health point permanent. You can also buy it from traders now.
- Charme is no longer recognized as an attack.

Embellishments:
- Weapons have their range displayed in the inventory.
- All items (besides the deed) either have value 0 or the value is displayed in the inventory.
- Y'Berion is in the temple after the invocation since he is brought there in the video.
- Lester now goes back to the Swamp Camp in chapter 4, if he the hero didn't help him.
- Grim won't be deleted and replaced by another npc in chapter 3 anymore. A new external function now directly changes his appearance.
- Dusty becomes a novice 10 days after you deliver him. (armor & bald)
- Melvin becomes a novice 5 days after you first talk to him. (armor & bald)
- Joru becomes a guru in chapter 3.
- Bruce is at the fire mages in chapter 2, if the player is no rogue and got rid off Mordrag.
- There are a couple of corpses on the way to the Old Mine, if you give Lares the list.
- Dreamcall has a small visual effect, when you smoke it.
- The 4 friends meet in chapter 6, if you finish their quests. (Just a small easteregg without reward or dialogues.)
- Cord's troop goes to the Free Mine after its liberation.
- Orc dogs now hunt molerats like wolfs do.
- Several guards no longer stand around outside the camp in chapter 4. Instead there are a couple of monsters at those spots.
- Shrink monster no longer reduces the stats suddenly at the end of the shrinking effect but gradually over the duration of the shrinking.
- Lutes are now stacked in the inventory.
- There are also corpses INSIDE the Free Mine.
- Molerats no longer have molerat grease. (For one it was weird that molerats had a pot in their inventory and Ehnim in G2 also says that molerat grease is rare.) Instead some traders have molerat grease and its value was increased. (In old savegames the existing molerat grease will be deleted.)

Worlds:
- Viran's bloodflies are no longer under water.
- The winches at Asghan and in the troll canyon can no longer be permanently broken, if you use them the "wrong" way.
- The targets at the demon generator now lower the wall significantly faster. That way it should no longer happen that the wall gets broken, because the 2 targets are hit too quickly one after the other.
- A minecrawler no longer spawns behind the wall behind Asghan.
- The Abandoned Mine can now be entered.
- Removed grass from several huts.
- At the lizard plateau two rocks were moved above the ground. (And a lizard should no longer spawn below the ground.)
- A floating stone near the bloodhounds has been put on the floor.
- The gate to the exchange place can now be closed and the guard does so in chapter 4.
- A floating plant at the monastery ruin has been put on the floor.

Update: 5 Nov, 2023 @ 11:54pm

Update: 26 Oct, 2023 @ 1:09pm

Update: 9 Oct, 2023 @ 7:25am

- Difficulty is now an ingame setting and a "normal" difficulty setting between the two existing ones was added.
- Harpies and bloodflies should no longer get stuck above the player's head.
- The quest to beat up Bullit is solved with indirect killing methods too.
- NPCs now have more logical talents. For example Scorpio has master crossbow talent since he teaches it to the player.
- The effect of speed potions persists after loading a game.
- Moved some more floating rocks in the forest at the Old Mine and near Cavalorn on the ground.
- Fixed a chest in the monastery ruin, which I broke in a previous update...
- You only have the option to pay Bloodwyn, if he demanded payment before.
- Lee now accepts you as a mercenary, if you have the eggs but haven't delivered them to Cor Kalom yet.
- You can now tell Mordrag about the invocation, if you have the eggs but haven't delivered them to Cor Kalom yet.
- Shrat's dialogue now ends immediately, if he joins or leaves you.
- Fixed an issue with the implementation of the fire damage glitch fix.
- Gor Na Ran now disappears after the invocation.
- Some floating grass and grass in Shrat's hut removed.
- Fixed solid water in the Sleeper's Temple.
- Pickpocketing now has a time limit (1 second for every dexterity point).
- Graham now reacts when you touch his chest.
- The winch at the entrance of the New Camp no longer clips through the wall.
- Bartholo no longer starts attacking while still in the dialogue.

Update: 15 Sep, 2023 @ 12:21pm

- XP of some monsters adjusted
- Shrat is now useful and dangerous monsters near his hut have been removed
- Fire damage glitch fixed (thanks to Fawkes)

Update: 15 Sep, 2023 @ 12:19pm

Update: 15 Sep, 2023 @ 12:18pm

Update: 22 Aug, 2023 @ 5:48pm

Script Fixes:
- Tarrok's focus name is changed directly at the first conversation and stays after a game restart.
- Ur-Shak is now called "Orc Shaman" until he says his name.
- You can no longer talk to smoking NPCs as a controlled NPC or in animal form. The same is true for NPCs, who follow you.
- NPCs no longer say anything when talked to by a meatbug.
- The golem books give XP when first read and have their value stated in their description.
- Books now say in their description whether you have already read them.
- Area spells no longer target items.
- Some NPCs only held swampweed in their hand but never smoked it.
- Damarok's dialogue logic was changed.
- You can no longer give Torrez the letter, if you don't have it.
- From chapter 4 on Cronos will no longer give you a letter.
- At Buster a silent line by the hero was replaced with a spoken line from Finger's dialogue.
- The bouncer of Silas' bar now actually takes the offered 10 ore. Additionally it counts for Baal Kagan's quest, if you give him a joint as a Swamp Camp member, and he lets in Swamp Camp members before you offer him a joint.
- The condition for asking where to find specific NPCs is fulfilled more often.
- A wrong name in a new diary entry corrected.
- Some errors in the English translation fixed.
- Solved several issues with gate guards: They can no longer talk to you from a great distance. The castle guards should better recognize, if the hero passed them, and no longer cause problems in the 4th chapter.
- Fixed a new bug that made guards draw and sheathe their weapons forever.
- Guards in the 4th chapter now attack if their boss is dead and can no longer be talked to.
- Comments about monsters aren't said as often anymore.

Worlds:
- Chests now have a lock if and only if they require a key or lockpick.
- Graham's chest is now locked and contains a map.
- A couple of chests in the New Camp weren't locked.
- A couple of chests in front of the Free Mine now have contents.
- The chests in Xardas' tower now have different combinations.
- Gilbert's chest is now longer locked.
- A chest on the surface is now longer empty.
- The chests in Thorus' room now longer all have the same contents and combinations.
- Graphic patches could block the gate of the Sleeper's Temple, if the enlarged certain objects. That should no longer happen.
- A levitating log in the Old Mine was put on the ground.
- Grass was removed from Cavalorn's hut.

Other:
- The XP for finding Tarrok is now given at the first conversation and it's reduced from 2000 to 500.
- Goblins no longer block.
- At Gomez you can only report contacts, which you actually have. To balance it you now only need 3 instead of 4 contacts.
- Only the original Piranha Bytes logo plays at the start.