Total War: WARHAMMER III

Total War: WARHAMMER III

AI Construction Priorities Reworked
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Update: 29 May, 2023 @ 8:58pm

Update: 29 May, 2023 @ 12:41pm

T4 Minor Settlement logic has been moved to a submod, rather than being a duplicate of the whole mod with a few changes. Cleaned up table names so submods won't bump into each other.

Update: 28 May, 2023 @ 5:31pm

Wall building has been moved to a submod.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=2981953731

Update: 27 May, 2023 @ 8:07pm

Update: 23 May, 2023 @ 5:47pm

Removed all priority from Bretonnian barracks and created anti-synergy rules to rule them out even more. The AI should not build them again.

Update: 22 May, 2023 @ 5:00am

Update: 21 May, 2023 @ 9:04am

Update: 21 May, 2023 @ 6:56am

Update: 21 May, 2023 @ 6:48am

Update: 21 May, 2023 @ 1:38am

Added basic support for Tier 4 Minor Settlements to this main mod. The currently separate Tier 4 Minor Settlements version of AI Construction Priorities Reworked will eventually become a submod to this one, only including logic overrides that make sense for Tier 4 Minor Settlements rather than being a 95% duplicate of this mod.

Also included:

Bretonnia: placed a modest synergy on religion buildings in minor settlements (they still prefer them in majors because Grail Fucking Guardians). Removed mistaken rule forbidding the construction of a stables in minor settlements in the minor settlements first two tiers of growth. (that rule remains in place for other factions - they all go for barracks of some sort, while Bretonnia NEEDS a stables).

Increased building priority on Landmark Ports. Most of them had the same values as regular ports until now.

Sorted rules into the appropriately named DB entries. Landmark Ports rules are in !Build_Ports instead of the landmark entry now.