Total War: WARHAMMER III

Total War: WARHAMMER III

AI Construction Priorities Reworked
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Update: 17 May, 2023 @ 5:41pm

I had accidentally FUCKED several tables in this T3 version of the mod while I was sleepy. Thankfully, I was able to copy the data back over from the T4 minor version of the mod, which thankfully I did not wreck at the time, too. Hah.

Update: 16 May, 2023 @ 10:55pm

Recruitment building chains that max out at tier 3 should no longer be built in major settlements. If I have missed any that should be added, let me know.

Added a few settlements that had been missed for previous rules, like Tor Yvresse and Drakenhof.

About 35 new lines/rules added.

Update: 16 May, 2023 @ 9:24am

Increased trade good priority significantly.

Update: 16 May, 2023 @ 8:30am

Added logic to prevent duplicate barracks construction by Skarsnik and Wurrzag. Thanks to Incata for pointing out what I needed.

(For real this time).

Update: 16 May, 2023 @ 7:12am

Added logic for factions that have access to major settlement tier 2 walls to build those walls at tier 2. Minors will still focus walls at tier 3, as they need slots for growth and income, etc.

Update: 15 May, 2023 @ 6:19pm

Update: 15 May, 2023 @ 5:48pm

Update: 15 May, 2023 @ 4:55pm

Update: 15 May, 2023 @ 2:56pm

Thanks to Incata for offering to let me use his tables zeroing out the "defense" spending category and lumping that money into military spending for the purposes of walls. That is an important part of his mod AI Military Construction System and I am hoping this will help get those walls up reliably in the midst of all the other stuff going on here too.

Update: 15 May, 2023 @ 2:21pm