Stranded: Alien Dawn

Stranded: Alien Dawn

Stranded: Project-X
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Update: 12 Jun, 2023 @ 11:04am

Version 1.5.9 - HotFix.

Character Change Log:
* David Kincaid trait changed.
* Update Notification Updated.

Update: 12 Jun, 2023 @ 11:02am

Version 1.5.9 - HotFix.

Character Change Log:
* David Kincaid trait changed.
* Update Notification Updated.

Update: 12 Jun, 2023 @ 9:53am

Version 1.5.9 - Character Balance Changes / New Turrets & Effects!

Character Change Log:
* Karl's Thermal Pants changed to Spaceship Pants.
* Karls Trait added 'Brewing' - Beer.
* Willian Allen 'Shirt' added and 'Tall Grass' tech added.
* Willian Allen 'Gujo' added to techs.
* Xyra Lee is now removed form selectable at game start.
* David Kincaid Clothing - Added synthetic armor vest Spaceship Pants.
* David Kincaid - Added Tech - Galactic Storage.
* David Kincaid added Meat Soup and Emergency Rations to favorite food.
* Drake James has thermal shirt changed to light shirt.
* Mark Erikson has tech 'Smokeleaf' added.
* Bumble Droids price raised from 70k to 170k.
* Lancer Droids price raised from 200k to 500k.
* B2-V9 price raised from 200k to 700k.
* Code-X price raised from 300k to 900k.
* Gale Senario switched traits, Schizophrenia to Dissociative Dissorder and removed split personality.
* Yanna removed split personality bug.

General Changelog:
* All PX Mine Buildings have an element description on the building info before construction.
* Burning modified to last 0.3 to 1 hour, inflixts 50 damage instead of 20.
* New Condition Spread of Fire.
* Money can now be stacked to 1,000,000 instead of 50,000.
* New Character Inventory Images.
* Lab Fridge no longer malfunctions.
* B2V9 and Code-X typo's fixed in the relay.
* Advanced Carbon Gate and Fences added.
* Added 3 Ulfen to Willian Tamer Access.
* Added 3 Camels to Lunaria Pasker's Tamer Access.
* Added 3 Drakka's to Floki Lee's Tamer Access.
* Galactic Rifle has been changed from a blast concussion wave to a laser rifle. Now shoots laser projectiles with a fast reload time. New FX added for laser effects.
* New Health Coniditons 'Alien Radiation Burn', 'Alien Plasma Wound', 'Alien Chemical Inhalation', 'Cyber Burn', 'Cyber Explosion', 'Cyber Paralysis'.
* Alien Sniper Rifle has added Alien Health Coniditons effects, cooldown increased to 20, 15 for high combat.
* Cyber Sniper Rifle has cooldown increased to 18, 15 for high combat.
* Toxic Sniper Rifle has cooldown increased to 18, 15 for high combat.
* Price of Gujo Eggs lowered
* Galactic Wall Light and Ceiling light added.
* Added game notification message when supply drop or tamer drop cooldown expires. Directing you to pick a new package.
* Each turret now displays element damage in the build menu info page before construction.

Animal Changelog:
* Skarabei now are classed as an enemy to other wildlife and will attack nests etc.
* Scissorehands now are classed as an enemy to other wildlife and will attack nests etc.
* Manhunting Glutch now are classed as an enemy to other wildlife and will attack nests etc.
* Juno's are now classed as an enemy to other wildlife and will attack nests etc.
* Shriekers are now classed as an enemy to other wildlife and will atack other incoming waves or animals.
* Juno Brutes and Shrieker Queens have resistance buffed.
* Ulfen now have 300 health, 30% resistance to all elements and has a lifespan of up to 1000-4000 days.
* Drakka now have 300 health, 30% resistance to all elements and has a lifespan of up to 1000-4000 days.
* Glutch now have 300 health, 20% resistance to all elements, 70% resistance to poison/gas elements.
* Camel's now have 300 health, 30% resistance to all elements and 1,000 to 4,000 days lifespan.
* Tecatli now have 200 health, 15% resistance to all elements and 1,000 to 4,000 days lifespan. 30% chance to bypass traps.

Turret Changes: (See full detailed changes in discord)
* Alien Plasma Turret buffed, effects changed, damage changed, range changed, cooldown changed.
* Cyber Blaster Turret buffed, effects changed, damage changed, range changed, cooldown changed.
* Cyber Pulse Turret buffed, effects changed, damage changed, range changed, cooldown changed.
* Cyber Missile Turret buffed, effects changed, damage changed, range changed, cooldown changed.
* Galactic Wireless Blaster Turret changed to Galactic Toxic Turret. and buffed, effects changed, damage changed, range changed, cooldown changed.
* Galactic Wireless Missile Launcher changed to Galactic Incendiary Turret, effects changed, damage changed, range changed, cooldown changed.
* Galactic Wireless Laser Turret effects changed, damage changed, range changed, cooldown changed.
* Added Pacifier Turret.

Update: 10 Jun, 2023 @ 12:59pm

Version 1.5.8 - Fix & Repairs / Graphical Changes

Change Log:

  • Every profile of character has been updated in the dialogue of Comm Relay to now display information that can be visibly seen.
  • All Supply Drops have a unique image in the dialogue showing contents before confirming orders.
  • More detail added to the UI in certain areas of topics, such as supply crates.
  • Supply Drop Excavator Added.
  • Supply Drop Contraband Updated. (Alien and Cyber Components Instead of just Cyber - 6 items)
  • Galactic Supply Drop Crate Updated. (To 6 Items)
  • All child character ages increased to 18.
  • Fixed Sarah Healing Skill, no longer can she heal.
  • Game Rule Peace First de-activated temporarily for scenario PX.
  • Removed second Colonist trait from Old John.
  • Attack Waves brought closer by 150 meters.
  • Removed Fabricator Requirement from Galactic Power Research.
  • Power Poles connection range increased from 40 meters to 60 meters.
  • Power Device connection range returned to 20 meters for power poles.
  • Lowered Standard Weapon Crate Organ cost from 5 each to 2 each.

    Character Team:
  • New Character (Settler) 'Karl' the Miner.
  • New Character (Settler) 'Mark Erikson'.
  • New Character (Settler) 'Drake James'.
  • New Character (Settler) 'Willian Allen'.
  • Trait 'One With Nature' added to Rex and Floki.
  • One with Nature Trait.
  • Rocks N Stones Trait.
  • Miners Physique Trait.
  • Expert Excavator Trait.
  • Delighted Trader Trait.
  • Cheerful Miner Trait.
  • Deadly Aim
  • Cloth Expert Trait.
  • 4x Butcher Trait.
  • Quick& Effective Trait.
  • Thousand Ideas Trait.
  • Stones and Ore Supply Drop Trait.
  • Delighted Trader Happiness Factor.
  • Cheerful Miner Happiness Factor.
  • Willian Allen's Tamer Access created for the Comm Relay.

Update: 9 Jun, 2023 @ 5:01am

Version 1.5.8 - Fix & Repairs

Change Log:

  • Fixed Fridge, Manure and Freezer display issues. Removed display to prevent overload of resources and allow more resources to be stored without visual glitches.
  • Lab Fridge changed to a smaller storage entity.
  • Removed Hacking, Trade and Biology activity groups due to errors. Use ProjectX Work for all work related tasks including new skills.
  • Fixed activity bug where survivors would not perform certain activities and would idle.
  • Fixed device range on power poles so its not infinite.

Update: 8 Jun, 2023 @ 8:40am

Version 1.5.8 - Economy, More Economy... and Economy!

NEW:

  • Recruit Crew Members feature has been re-designed and balanced so it can still function as a feature to recruit other mod/vanilla characters.
  • Huge economy change to survivors. Every survivor has been evaluated and gone through individually to estimate best price tags. 4 Tiers of Survivors, brackets of Settlers (Free), Contractors (Cost), Criminals (Cost) and Droids/Robots (Cost). The communication relay now has more options to pick through the dialogues and view profiles before paying for 1-2-3 year contracts, or buying the survivor out right with a full upfront payment. Each character has been assigned a price tag evaluating the traits, equipment and skills.
  • Settlers can still be picked at start of new game, but other survivors cannot and must be obtained through the Communication Relay system. This will balance the flood of OP characters and make you take into consideration the upkeep costs of running a colony aswell as reward you for buying the high end characters and feeling a sense of accomplishment in obtaining them.
  • You can still add random survivors from other mods with the Comm Relay, but they will cost randomly depending on the characters values set in mod editor.
  • All characters have received a new small UI portrait that now displays a happiness bar behind them.
  • Option added in settings under 'Project-X' to increase character start limit, you can start with +0 to +30 additional survivors.
  • Money added to debris and can be scavenged.
  • Character Info pages complete and found on discord and steam.
  • Back Options added to the Communication Relay Dialogue.
  • Meltdown 'Stealing' now active in Scenario Project-X.
  • New Notification that alerts you when your playing the wrong scenario with the mod activated.
  • Changed color of electric wiring from that horrid brown to black so its not as visible. Placement color now purple to clearly see connection before placing.
  • Power Poles now connect to eachother up to a distance of 40 meters max, increased from 15 meters.
  • Devices now connect to power poles to a distance of 20 meters max, increased from 2 meters.
  • Research Benches can now queue up to 15 research techs!
  • Increased music play time so now the entire Project-X radio will play through, where as before it stopped at about 4-5th songs and just repeated which was a nuisance. Now you'll hear them all!
  • Survivor search radius increased from 20 meters to 60 meters when attempting to find and calm down another survivor.
  • Supply Drop Request landing pad distance increased from 30 meters to 120 meters from the communication relay.
  • Max Shrieker nest size raised from 10 to 20.
  • New Relaxation 'Scouting'.
  • New Relaxation 'Smoking Joint'.
  • New Relaxation 'Daydreaming'.
  • New Relaxation 'Suspicious Activity'.


    Fixes:
  • Code-X Trait Fix.
  • Galactic Refinery Grain to Fuel bug fixed.
  • Cyber, Alien and Toxic sniper rifles buffed to do lethal damage and additional health conditions, but increased cooldown.
  • Recipes Ore, Bricks, Cement added to the Galactic Furnice.
  • Removed unfinished items from hacking terminal due to a bug.
  • Mech Core in Galactic Printer is now fixed.
  • Game Start Notification 'Ship Damaged' and Recruit Crew Expedition removed as Comm Relay replaces them.
  • Tweaked Power Cell recipes.
  • Gale has the chipped implant fixed.
  • Alien and Cyber Plasma Weapons buffed with additional health condition effects.
  • Added stun chances to melee weapons descriptions.
  • Added Prerequisites for all the galactic tech.
  • Removed Combat music, added the songs to main radio to make it optional for content creators.
  • Venemous Raptor's now produce 35 meat per 24 hours instead of Manure.
  • Shrieker Mother and Juno Brute now produce crystals at a 6 day frequency rather than 3 days.
  • Wave wait timer brought down to 12 hours instead of 24 hours.
  • Waves aggro for 36 hours to give 12 hours for travel distance.
  • Waves activated again on Military Outpost.
  • Fixed spawn bug with tamed animals sometimes failing to spawn.
  • Removed Antenna requirement for landing pad.
  • Changed Landing Pad description.
  • Fixed Load Pod Command.
  • Deactivated friendly fire on Glutches.

    Character Development (ForgeTec & LenaLoveless):
  • Dr Swain biography finished.
  • 4 x G7 Droid Line
  • New Traits
  • New Character 'David Kincaid'
  • 2 x Combat Droids G8 line added.
  • New Portraits for said characters.

    - I'm aware that Droids will still get health conditions, its a work in progress but they'll get there. Enjoy!

Update: 3 Jun, 2023 @ 4:17am

Version 1.5.7 - Hotfix.

  • Syndra and Old John Construction fix.
  • Fire Long Bow changed from Gas to Energy damage.
  • Tamed Juno changed production to 200 stone, 1 alien crystal.
  • Tamed Broodmother Shrieker changed production to 200 carbon and 1 cyber crystal.
  • Missile Launcher decreased blast radius from 20 meters to 10 meters.
  • Missile Launcher cooldown increased to 26 for non-skilled and 22 for skilled. 100% Hit Chance. Added Bleed effect.
  • Cyber Sniper Rifle and Alien Sniper Rifle now inflicts heavy bleed.
  • Basic Weaponry added as a requirement to research Advanced Weaponry.
  • Khan now has boots.
  • Gujo's now spawn on both Sobrius and Desertum.
  • Lowered the Dragonfly quantity size.

Update: 2 Jun, 2023 @ 2:11pm

Version 1.5.6 - Oops.
- Added Zander Pogaa's Tamer Options to the Communication Relay.

Update: 2 Jun, 2023 @ 12:23pm

Version 1.5.6

NEW:
- Project-X has become compatible with all scenarios, the buildings and items can now be used on all scenarios, allowing you freedom of choice in your scenario but still being able to experience a portion of the mod to some degree.
- Project-X Work schedule added, please use this over vanilla 'Work'. This schedule includes every activity that vanilla 'Work' has but also includes the Project-X skills. This will avoid survivors idling and will allow them to do other activities if they cannot do any of the Project-X skills at the time.
- Tamer Headquarters! With the headquarters you can now pick specific characters who are skilled in Taming to call in there pets. This allows you to start with Shrieker Queens, Juno Brutes, Dogs, Scissorhand Brutes and so forth. Specific characters have access to the Tamer's Guild Headquarters and have the ability to summon a tamed animal every 30 days. All this is accessed through the Communications Relay.
- Shrieker Queen Relay Option added to Lunaria Pasker.
- Juno Brute Relay Option added to Floki Lee.
- Pack of Dogs Relay Option added to Floki Lee.
- Venomous Raptors Relay option added to Kassandra Inkk.
- Scissorhand Demolisher Relay Option added to Kassandra Inkk.
- Character 'Floki Lee'.
- Character 'Kassandra Inkk'.
- New Traits and Technologies added to suit the new Tamer Characters.
- Bounty Hunter Guild feature is being added, currently disabled until complete.
- Trade feature added to the Communication Relay.
- Space station option added to the Communication Relay.
- Project-X Trading Pod has been changed to the Communication Relay.
- New UI system in place for the 'Communication Relay'.
- New images created for each category of the communications relay and scripts written for dialog.
- New Galactic Smelter added with all original smelter recipes modified and improved for the Galactic Smelter only.
- New Building 'Carbon Generator'.
- New Building 'Carbon Battery'.
- New Building 'Carbon Solar Panel'.
- New Building 'Galactic Turbine'.
- New Weapon 'Fire LongBow'.
- New Weapon 'Poison Bow'.
- New Weapon 'Paralyzing Dart Gun'.
- New Weapon 'Bleed Dart Gun'.
- New Research and Recipes for the new weapons added to the standard workbench.
- New Armor 'Gas Mask' added.
- All new items added to the scavenge loot pile and can be looted by scavenging.
- New Character 'Zander Pogaa'.
- New Meal 'Omelette'.
- New Resource ''Gujo Eggs'.


Animal Changes:
- Shrieker Queen health increased from 700 to 800.
- Shrieker Queen drops 200 Carbon Nanotubes every 72 hours if tamed, and depending on happiness.
- Juno Brute health increased from 600 to 800.
- Juno Brute drops up to 300 stones every 72 hours if tamed, and depending on happiness.
- Juno Brute can dig up crystals of any kind alongside the stone every 72 hours depending on happiness.
- Glutch's toxic cloud attack range reduced from 5 meters to 2.5 meters.
- Poisonous Raptor now produce Manure.
- Poisonous Raptor now can become Frenzied at 40% health, increasing movement speed, attack rate and pacifier immunity.
- Poisonous Raptor health increased from 150 to 250.
- Poisonous Raptor's can now produce raw meat if tamed from hunting bird wildlife, will produce every 24 hours and amount depends on happiness.
- Scissorhands Demolisher has had health increased from 500 to 700.
- Scissorhands Demolisher can now produce up to 400 stone when tamed depending on happiness.
- Scissorhands Demolisher can now produce manure.
- Scissorhands Demolisher can now produce up to 60 wood when tamed depending on happiness from slicing and dicing those trees keeping them blades extra sharp.
- Gujo's can now produce Eggs which can be used to craft quick recipe's.
- Extended Enemy Wave Search Prixmity to 1000 Meters.


Changes/Bug Fixes:
- Expedition Hacker changed to Blackmarket Access.
- Blackmarket access trait now gives access to the smuggler ship.
- Gale Senario has new traits and perks.
- Supply Drop Feature added. Some characters have individual traits that will give bonus Supply Drop options.
- Entire Project-X items/devices/buildings have been moved to a seperate category called Project-X. All vanilla assets are seperate from Project-X assets, this will avoid conflict with other mods.
- Blueprint Safe can now hold Trading Schematics.
- Blueprint Safe has a new model.
- Diana Voss has a new trait.
- Chaz Relioo hss a new trait.
- All enemy waves are now classed as enemies to all and can be attacked by other animals. This opens the door to strategy with pathfinding. Running the wave through a Shrieker nest and so forth to assist you.
- Lunaria Pasker has new traits and perks.
- Communication Relay now requires 0 resources to build.
- Fixed Galacticoins now display at the top info panel.
- Alien Blueprint time reduced from 8 to 6 hours.
- Blueprint time reduced from 4 to 2 hours.
- Cyber Blueprint time reduced from 8 to 4 hours.
- Trade Research group renamed to Galactic & Trade
- Silicon Supply recipe has been increased from 5 silicon to 10 silicon.
- Cyber Crystal farm now can be fertilized using Energy Crystals, this will boost the growth rate by 80%! for 15 days!
- Cyber Crystal farm now has a 100% growth rate in sand, 75% clay, 50% silt and 40% loam. Should be used as a replacement of energy farms when they've turned the soil to sand. Cyber Crystals turn the soil back to Loam and so the cycle continues.
- Cyber Battery upgraded from 4,000 electricity storage to 6,000 electricity.
- Cyber Solar panel increased production from 225 electricity to 400 electricity.
- Alien Armor Recipes dropped fail chance from 90% to 50%. Resources not destroyed on failure.
- Cyber Armor recipes dropped fail chance from 60% to 40%.
- Fixed General Galactic Storage to now store ore and carbon.
- Alien Armour and Weaponry have a chance to show up in the Blackmarket Smuggler Trade menu, with a 1% chance to show.
- Cyber Crystal, Alien Crystal and Cyber Processor can now show up in the Blackmarket Smuggler Trade menu.
- Fixed invisibility glitch when using Hacking/Trading/Lab tasks.
- Survivors who have completed Trading/Lab/Hacking tasks will take the resources to storage instead of leaving them on the floor.
- Fixed issue where trader will complete a trade then leave the station before returning to it. Now they will continue working.
- New characters added to the recruit new crewmember dialogue.

Update: 30 May, 2023 @ 8:49am

Version 1.5.5 - Hotfix/Bug Fixes/Radio

New Features:
Project-X Radio! - Go to Settings -> Audo and pick 'Project-X' radio station and enjoy a change of music.

Balance and Bug Hotfix:

  • Cyber Crystal Supply bug fixed.
  • Cyber Crystal and Matter Fabrix added to tech storage.
  • Hackers console changed to a computer desk.
  • Galactic Research Desk increased from 175% efficiency to 200%
  • Fixed Fried Electronics to now require 5 scrap electronics and not 5 electronics of random.
  • Fixed Health Condition bug where they repeated several times.
  • Fixed Health condition LUA error.
  • Fixed Cyber Core Recipe, now requires 10 scrap electronics and not 10 electronics of random.
  • Fixed Pacifier Sniper Biology recipe, name changed.
  • Missile Launcher recipe configured, now requires 15 alien blueprints instead of 5.
  • Fixed 'DroidTrade' trait so now the droids cannot trade.
  • All recipes now have a multiplier of 10 instead of 100.
  • All Characters Portraits tidied up and polished.
  • Code-X has received a new portrait.
  • Blueprint safe is now only 100 metal to build.
  • Labdesk changed to a console instead of a soldering bench.
  • Blackmarket Biology Access moved over to the Lab Desk.
  • All blackmarket recipes on the Lab Desk require Biology skill to trade.
  • All Biology related recipes have been moved from Trading console to Lab Desk.
  • Added drinks to the Galactic Freezer and Fridges.
  • Fixed FOV - No longer resets. Max 100.
  • Changed Organ logo in info panel.

    (( I'm aware of the invisible bug happening with the Hacker, Trading and Labdesk consoles. Fix will be on the next patch. ))