RimWorld

RimWorld

Vanilla Races Expanded - Android
Showing 41-50 of 63 entries
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Update: 15 Jun, 2023 @ 1:26pm

[Auto-generated text]: Update on 6/15/2023 9:26:29 PM.

Update: 15 Jun, 2023 @ 1:24pm

[Auto-generated text]: Update on 6/15/2023 9:24:29 PM.

Update: 8 Jun, 2023 @ 9:54am

Update on 6/8/2023 5:54:31 PM.
Version 1.0.7:
Androids with royal titles shouldn't require bedrooms
When modifying awakened androids, non-awakened subroutines (including anti-awakening protocols) are removed from the selection window
Heat tolerant now offsets max comfortable temperature instead of min comfortable temperature
Added a window after awakening event which allow select 4 passions and 1 trait for androids

Update: 1 Jun, 2023 @ 1:24pm

Update on 6/1/2023 9:23:51 PM.
Version 1.0.6:
Sanguophages in Hemohunter mental state from VRE - Sanguophages shouldn't target androids
Androids shouldn't require age reversal
Fixed rendering issues with androids when crafting or modifying them with cosmetic genes at the stations
Fixed a bug with warcaskets from VFE - Pirates where non awakened androids wouldn't gain warcasket traits

Update: 30 May, 2023 @ 1:06pm

Update on 5/30/2023 9:06:35 PM.
Version 1.0.5:
Non-awakened androids should be able to perform social work like taming, training and wardening. They still don't interact with people on their own
Androids won't use neural supercharges
Prevent other pawns from repairing androids if they are self-repairing
Prevent androids from self-repairing in bed if the option is disabled
Allow androids to refuel themselves with neutroamine items if they have neutroloss. Useful when caravanning or when there aren't available neutrocaskets

Update: 27 May, 2023 @ 9:59am

Update on 5/27/2023 5:59:37 PM.
Fixed a bug with Dubs Mint Menus where android recipes would show up on humans
Operations on androids should only require crafting work type, not doctor type
Removed empty mod settings

Update: 26 May, 2023 @ 7:21am

Update on 5/26/2023 3:20:57 PM.
Version 1.0.3:
Replaced a destructive prefix on HediffSet.GetPartHealth to a transpiler for better mod compatibility
Removed a destructive prefix on PawnCapacityUtility.CalculatePartEfficiency
Elite Bionics Framework is no longer marked as incompatible as nothing in the mod cals the part.def.GetMaxHealth method
Fixed a headless bug with cosmetic head genes
Fixed a bug where other pawns could carry downed androids to biosculpter pods
Fixed a bug with bionics on androids where they would get reduced part efficiency and show destroyed body parts in the health tab
Removed "Hemogen farm" prisoner interaction from prisoner androids
Removed medical care buttons from visitor tab on androids

Update: 25 May, 2023 @ 2:00am

Update on 5/25/2023 10:00:35 AM.
Retroactively fix hediffs in pawns after save load. Androids with hypothermia and heatstroke should get freezing and overheating, humans with freezing and overheating should get hypothermia and heatstroke instead. This should fix all the remaining issues with incorrect hediff assignments
Fixed a bug with ideology roles vanishing from some androids after save load

Update: 23 May, 2023 @ 11:59pm

[Auto-generated text]: Update on 5/24/2023 7:59:14 AM.

Update: 23 May, 2023 @ 11:15pm