RimWorld

RimWorld

Vanilla Races Expanded - Android
Showing 51-60 of 63 entries
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Update: 23 May, 2023 @ 2:20pm

Update on 5/23/2023 10:20:31 PM.
When the game or mods are giving androids hypothermia or heatstroke hediffs, they are swapped to freezing and overheating hediffs accordingly
Allow to replace existing android parts, including the reactor one
Androids with self-repair will not go in bed and will instead repair themselves on the spot

Update: 22 May, 2023 @ 1:48am

Update on 5/22/2023 9:48:50 AM.
Fixed a bug where non-android colonists would seek bed for medical treation forever
Patient androids should stand up after repair job is done
Prevent androids from getting coma hediffs
Androids with neutroloss and no other injuries will only seek neutrocaskets, not regular beds. If no neutrocasket is found, they won't get rest
Neutroloss will be visible at an early stage to prevent some confusion

Update: 21 May, 2023 @ 6:55am

Update on 5/21/2023 2:55:25 PM.
Compatibility with Snap Out! mod to prevent other colonists from calming android with solar flared and reformating mental breaks
Elite Bionics Framework is marked as incompatible due to an error message coming from the mod:
[V1024-EBF] Elite Bionics Framework has detected some mods using the unmodified GetMaxHealth() method, which violates the EBF protocol. The author(s) of the involved mod(s) should adopt the EBF to clarify their intentions.

Compatibility with Outland - Genetics, allowing to adapt their gene cosmetic categories for androids
Self-tend is renamed to Self-repair for androids
Prevent androids from self-repairing if self-repair is disabled
Fixed the endless job loop of self-repairing
Androids will now seek beds for repairing if they have any injuries (depending per bed rest work priority)
Neutrocaskets should only refill neutroamine if they are powered
Colonists creating androids can take breaks or switch jobs every 2 hours if needed
Fixed a bug where colonists would be stuck to carrying back unfinished androids to the station
Fixed a bug with android stands removing assigned androids after save load
Fixed a typo when subcore scan is completed
Prevent androids from seeking drugs on their own. However still can be direct ordered to consume drugs
Allow neutrocasket to be used for prisoner and slave androids
Try to fix issues with generating creating androids
Androids will initiate loving if outside of bed and have lovers laying in bed
Androids should be romance eligible even when aged below 16 years
Remove lovin age factor for androids

Update: 21 May, 2023 @ 3:23am

[Auto-generated text]: Update on 5/21/2023 11:23:38 AM.

Update: 17 May, 2023 @ 4:16am

Update on 5/17/2023 12:16:11 PM.
- Added: XML configurable new Def, AndroidConvertableGenesDef, that allows modders to add genes and gene categories to androids
- Fix: genes in other mods with a custom background will now keep their background in the xenotype editor if they are also available to androids

Update: 16 May, 2023 @ 2:47pm

- Allow players to configure awakened xenotypes/custom types

Update: 16 May, 2023 @ 9:11am

[Auto-generated text]: Update on 5/16/2023 5:10:55 PM.

Update: 16 May, 2023 @ 9:00am

Update: 16 May, 2023 @ 8:24am

Update on 5/16/2023 4:24:31 PM.
- PawnUtility.GetPosture patch performance optimization
- Utils.IsAndroid performance optimization
- MentalBreaker.CanDoRandomMentalBreaks patch performance optimization
- InteractionUtility.CanInitiateInteraction patch performance optimization
- NRE fix in Hediff_AndroidReactor.set_Energy
- Hediff_AndroidReactor energy fill code is performed every 60 ticks instead of 1 to reduce performance impact
- Prevent lifestage text wrappping for androids (i.e preteen, child, adult etc)
- Allow arrested colonist androids for behaviorist station
- Prevent a bug where some androids would generated downed
- NRE fix when clicking "Modify android" button
- Fixed hair and skin genes assignments for androids and humans. Now androids should get their own variants only and humans shouldn't get android variants
- Autogenerated cosmetic genes from other mods (such as Alpha genes) will have icon backgrounds changed accordingly
- Fixed issues with some backstories
- Fixed a bug where humans would consider androids
- Recheck and fix humans if they have gotten android cosmetic genes
- Recheck and fix androids if they have gotten human cosmetic genes
- Fixed backstory errors upon Utopia start
- Fixed Android stand errors with Hospitality
- Exclude awakened android xenotype from xenotype selections when designing an android or generating a starting pawn
- Ensure that various needs such as DBH needs shouldn't appear on androids
- Prevent all natural part install recipes on androids
- Prevent Death Rattle mod from assigning hediffs on androids
- Tending is merged into repairing job
- Auto repair will be enabled by default

Update: 15 May, 2023 @ 5:34am