Arma 3
Modular Shoothouse Parts
Showing 1-10 of 16 entries
< 1  2 >
Update: 31 May @ 12:45pm

-Fixes doubledoors in 3den, now you can lock both doors instead of just one.

Update: 22 Jan @ 3:20pm

- Added 'rubber' variant of Old Walls
- Updated all old assets to use nice new textures
- Really actually did the inheritance right without breaking it this time lol

Update: 13 Jan @ 11:34am

Fix for physx/grenades not going through doorways - Thanks OAK for the heads up

Update: 4 Jan @ 9:49am

- Added faces on ends & bottoms of remastered assets
- Fixed gap on stairs floor piece

Update: 25 Dec, 2024 @ 8:33pm

-And re-signed and packed it again... Merry Christmas.

Update: 25 Dec, 2024 @ 8:03pm

-Fixed inheritance mistake in the config causing errors

Update: 18 Dec, 2024 @ 12:59pm

Fixed snapping not working if modular warehouses were loaded (Overlapping CfgFunctions classnames for functions)

Update: 14 Dec, 2024 @ 5:59pm

- Fixed hiddenSelections texturing on the remastered walls
- Added Rubber and Wood variants to remastered walls and compressed nohq textures for filesize savings while adding new textures
- Cleaned up both configs
- Removed red stripe from concrete and wood variants

Update: 11 Oct, 2024 @ 1:20pm

Re-add and fix remastered doors and floors
Updated config names and models
Added locking functionality to all doors (This makes them Breach/Melee compatible)
Standardized naming convention to Door_X
Add thumbnails for new assets

Update: 16 Sep, 2024 @ 3:14pm

-Adds logo and description to mod/main menu entry
-Adds compatibility for Terrain Builder - Door assets are now Land_* classnames. Walls and catwalks unchanged. No action needed for backwards compatibility.