Arma 3
Modular Shoothouse Parts
72 Comments
Cosmos 28 Jun @ 3:25pm 
These props are wonderful, and I want to use them, but the auto-snap feels very obtrusive.
I know you can toggle it on-and-off with translation grid, but having to do that every time I want to use one of these disrupts my chi and missaligns my shakras. Please consider making a CBA addon setting to toggle the feature on & off. If you do I'll kiss you on the mouth and buy you a pizza. :)
Skye 27 Mar @ 10:43am 
Good idea, I didn't think of that. I'll give it a shot. I am working on Virtual Reality so I wanted to loosely follow the world grid, but your method should work just as well.
Brominum  [author] 27 Mar @ 10:33am 
All I can suggest is snapping one piece to the world grid, then turn off the translation grid and use the move widget to precisely move them around.
Skye 27 Mar @ 10:13am 
I love this mod but I loathe the auto-snap. However I need the modular parts to snap to the world grid and not eachother. Fun times.
Brominum  [author] 3 Mar @ 8:05am 
@Inferno TSP made a great killhouse generator if you want randomly made and populated ones: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3362552054
Inferno | M.D.F 3 Mar @ 7:49am 
Is there a mod out with some premade buildings for this?
MrMemeMan 21 Feb @ 4:00pm 
Sweet, this worked. Thanks!
Brominum  [author] 21 Feb @ 3:44pm 
Sounds like it's getting destroyed by the body/ragdoll. I'll push a patch soon to make the floor bits indestructible. In the meanwhile, you should go in the editor and disable damage on all your shoothouse parts to make sure it cant happen
MrMemeMan 21 Feb @ 3:00pm 
Why does the floors move when someone dies on them? I've made a small killhouse, but everytime someone dies on them it moves the floor to a like 90 degree angle, gives it zero collisions.
Paradox 24 Jan @ 3:08pm 
It would be cool if you could add door types other than wooden doors, maybe metal doors
Brominum  [author] 13 Jan @ 11:36am 
@OAK Fix pushed
Brominum  [author] 13 Jan @ 6:20am 
Thanks for the clip. I'll take a look.
V01.White Fisher 12 Jan @ 11:10pm 
I found a bug where I couldn't throw a bomb through a door in the video.
https://youtu.be/GO_XNmT51Hk?si=WaI6rRNayfH3NxS9
Louis 29 Dec, 2024 @ 12:37pm 
Fair enough mate, thanks for the explanation! I'd love to make some stuff like this nowadays but writing configs and even just getting A3 Toolbox to work for Blender is a pain in the ass for me. Nice work!
Brominum  [author] 29 Dec, 2024 @ 8:33am 
The idea with the remaster is better craftsmanship with the model itself and consistently sizing them at 5 meters, so I don't end up with as many 'mandatory' variants as the originals. Plus, the new UV map I did for the remastered parts is way easier to retexture and tiles much more seamlessly so if I wanted to make something with those wall textures in the future, the process is by far easier than if I used the old texture.
Louis 29 Dec, 2024 @ 3:17am 
Honestly, I prefer the look of the old parts as compared to the remastered parts? What are the main advantages? I can't see anything glaring and the normals throw me off when looking at it in building, although it's fine after that.

Overall, sick mod. I'd love to see some "murder holes" in a 1m wall, though. Or a door for the old models that opens past 90 degrees, it's difficult to create some extremely long angles when the door blocks the entire opening from one side.
V01.White Fisher 25 Dec, 2024 @ 9:26pm 
I have an idea if possible. Currently no mods have done anything about walls to make houses expandable. If possible, it would be nice if it was an Afghan style house or wall, not the same old stuff like jbad or cup.
Brominum  [author] 25 Dec, 2024 @ 8:27pm 
A fix has been pushed. Sorry for the delay.
Rhuan0800 25 Dec, 2024 @ 5:17pm 
yeah, i dont know what happened, but i get no entry erros when i open the game and i cant find the mod props
Darb117 25 Dec, 2024 @ 1:02pm 
Idk what it changed, but now the mod is broken and doesn't let me load any scenario (I use mainly Dynamic Recon Ops and RIS, both of them dont work anymore if this mod is loaded)
grigorenko584 25 Dec, 2024 @ 11:15am 
It does not work! Please fix it! Thank's...
Brominum  [author] 24 Dec, 2024 @ 7:48am 
In the official Arma 3 Discord, you can ping me @Bromine
Rhuan0800 24 Dec, 2024 @ 7:36am 
Where can i find you in discord?
Brominum  [author] 18 Dec, 2024 @ 7:38pm 
Thanks for the heads up, I'll hotfix it ASAP. You can ping me in Discord if something is broken no problem.
Goth Frog GF 18 Dec, 2024 @ 6:53pm 
I love your mods, but with the latest update I've had a bug that's disabling the snapping feature for everything except the warehouse parts:

"Script \Bro_ModularWarehouse_Remaster\functions\fn_snap.sqf not found"

Strangely despite it saying ModularWarehouse it only impacts the shoothouse parts (both old and remastered). I didn't want to @ you in Discord about something that's kinda unimportant though, but wanted to at least post about it somewhere.
Auburn 17 Nov, 2024 @ 9:15pm 
I noticed while making my own Kill Houses that the doors are way to tall, the average door in the US is 6"8, the ones here are significantly taller and it just looks completely off. This also affects drills with distraction devices, because they can be sent into the room at angles you'd normally not have access to.
Predator14 4 Nov, 2024 @ 3:07pm 
Very good work. I recommend it for anyone who wants to practice level design.
Martin Friss 12 Oct, 2024 @ 6:10am 
thanks
arnjhon 6 Feb, 2024 @ 7:54am 
snapping seems very inconcictent on the corner pieces, is there a good workaround or me just mis-using?
R3tro- 2 Oct, 2023 @ 9:25pm 
or at least let us scale it in the editor
R3tro- 2 Oct, 2023 @ 9:25pm 
id love to see correct scale on this aswell as pieces without the red paint for mout scenarios and floors
Matchez 23 Aug, 2023 @ 8:02am 
Suggestion: Add "T" sections, windows with glass, graffitti designed walls (just for show), floors for building 2 story shoothouses. Thanks!
Antivirus 19 Aug, 2023 @ 9:32pm 
Очень полезный мод) Спасибо вам!
NOFACE SPECTRO 1911 19 Aug, 2023 @ 4:23pm 
thx!!! :))))
Brominum  [author] 16 Aug, 2023 @ 6:52pm 
Hi, I updated this to add that functionality by toggling the Translation Grid on or off.
NOFACE SPECTRO 1911 16 Aug, 2023 @ 5:34pm 
how i switch off the snap properties?
its Dutch [PORN] 23 Jul, 2023 @ 7:47am 
could you make them exile buildble objects too ? i can send you a file that shows you how to do ..
TomDiddly 14 Jul, 2023 @ 4:08pm 
@brominum
Regardless it is fantastic work :)
armyfistus 13 Jul, 2023 @ 11:45pm 
HOW DO U GET THIS TO WORK
Brominum  [author] 10 Jul, 2023 @ 9:53am 
@TomDiddly
I agree, the scale is a little too large because of the original dimensions I worked with before I published these assets when I was still learning how to create for Arma. I think since it is already released and has a lot of downloads, changing the scaling would have a negative effect on people who have built these into assets and compositions, however in the future I may redo these as a new Workshop item with corrected scale and updated mesh. Thanks for the diagram too, that information helps.
TomDiddly 10 Jul, 2023 @ 5:56am 
Hi
Would it be possible to scale the size of the assets down slightly?
I don't know if its just me but the scale (mainly in height) looks a bit off
On doors for example the handle s pretty much level with my eye line which make the door seem 9x bigger than it should be. Most door handles are just above waist height.

Such a brilliant mod and would be great if that could be changed?
https://imgur.com/a/PLMoKOs
Nexogamer401 29 Jun, 2023 @ 4:02am 
It would be awesome if you added vertical snapping, if you added floors. That way, we could build multiple floors, which would be awesome. Good shit!
Brominum  [author] 26 Jun, 2023 @ 11:52am 
I would recommend using PLP Materials for floor pieces for the time being. I am still considering the logistics of creating floors for this.
R3tro- 21 Jun, 2023 @ 7:49pm 
this is amazing id love see some MOUT buildings and floors
arnjhon 21 Jun, 2023 @ 1:34pm 
has anyone done a black retex for this yet?
GrayFox 30 May, 2023 @ 3:00am 
Thank you very much mate, really cool, my good work
Brominum  [author] 29 May, 2023 @ 7:56am 
I updated this with some concrete variants.
GrayFox 26 May, 2023 @ 12:56am 
Ok, but it would be nice if you add it to the mod and so people have many more materials, for example these materials but blocks, others made of metal and others made of wood.
Brominum  [author] 22 May, 2023 @ 10:24am 
@GrayFox I have now set it up for texturing and provided info in the description so people can make their own textures.

@Argys I have fixed the 8m wall snapping, it's best to place it as the last piece though.

@Dyn0 I have fixed the catwalks being solid to bullets on the railings.
GrayFox 21 May, 2023 @ 3:02pm 
Could you create these objects but with concrete blocks?