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I know you can toggle it on-and-off with translation grid, but having to do that every time I want to use one of these disrupts my chi and missaligns my shakras. Please consider making a CBA addon setting to toggle the feature on & off. If you do I'll kiss you on the mouth and buy you a pizza. :)
https://youtu.be/GO_XNmT51Hk?si=WaI6rRNayfH3NxS9
Overall, sick mod. I'd love to see some "murder holes" in a 1m wall, though. Or a door for the old models that opens past 90 degrees, it's difficult to create some extremely long angles when the door blocks the entire opening from one side.
"Script \Bro_ModularWarehouse_Remaster\functions\fn_snap.sqf not found"
Strangely despite it saying ModularWarehouse it only impacts the shoothouse parts (both old and remastered). I didn't want to @ you in Discord about something that's kinda unimportant though, but wanted to at least post about it somewhere.
Regardless it is fantastic work :)
I agree, the scale is a little too large because of the original dimensions I worked with before I published these assets when I was still learning how to create for Arma. I think since it is already released and has a lot of downloads, changing the scaling would have a negative effect on people who have built these into assets and compositions, however in the future I may redo these as a new Workshop item with corrected scale and updated mesh. Thanks for the diagram too, that information helps.
Would it be possible to scale the size of the assets down slightly?
I don't know if its just me but the scale (mainly in height) looks a bit off
On doors for example the handle s pretty much level with my eye line which make the door seem 9x bigger than it should be. Most door handles are just above waist height.
Such a brilliant mod and would be great if that could be changed?
https://imgur.com/a/PLMoKOs
@Argys I have fixed the 8m wall snapping, it's best to place it as the last piece though.
@Dyn0 I have fixed the catwalks being solid to bullets on the railings.