Barotrauma

Barotrauma

Enhanced Armaments Fuel for the Fire Expansion
Showing 11-20 of 173 entries
< 1  2  3  4 ... 18 >
Update: 6 Apr @ 9:54am

Changed:

- Some sprite fixes and changes.

Update: 3 Apr @ 1:36pm

Changed:

- Adapted to new EHA model

- Patrol Cap sprite detail improved.

Update: 1 Apr @ 1:38pm

Changes:

- Marksman-grade weapons now benefit from the Rifleman perk.

Update: 31 Mar @ 2:33pm

More ammo economy changes!

Changed:

- Most specialty ammunition doesn't require the normal in crafting, instead having a decent cost makeup.

- Renegade Compact Grenade Launcher now has a reduced launch velocity, as to make up for the fact it's one-handed.

Fixed:

- You cannot use gauge sets for magazine manufacturing anymore. If you used this bug without notifying me of it, you are greedy and selfish.

Update: 30 Mar @ 9:38am

Changes:

- Noise-Cancelling Headset is now Industrial Headset, and comes with a fitted worklight. No batteries required yet.

Fixes:

- Industrial Headset no longer has several recipes.

Update: 29 Mar @ 11:25am

Changed:

- Skill requirements adjusted for each class and grade of weapon, such as Renegade weapons are able to be wielded effectively by less-skilled individuals, but Coalition weapons require a little more dicipline.

- Skill requirements are now accurate to when the weapon will work at peak efficiency.

Update: 16 Mar @ 8:37am

Added:

- Noise-Cancelling headphones. Same performance as standard, except everything sounds a room away.

- High-Speed Scooter, a large variant of the scooter with a larger speed increase. Use with caution with slipsuits, whiplash is very real.

Changed:

- Some Sprite fixes and changes

Fixed:

- Diving Suits over Vests.
Couldn't make it come straight from the locker, but you will always drop your vest when attempting to put on a Diving Suit from your hands or the ground.

- Grenades and Ammo should fit in the Load Bearing Rig fine.

Update: 9 Mar @ 2:15pm

(Basically) No more partial crafting

Changed:

- All recipes no longer require partial materials, except in the case of Prototype USB sticks and Weapon Parts, as those are intended to be partially used.

- Magazines made in batches can no longer be reloaded individually, instead requiring a 1:1 of the batch.

- Magazines that are less of a material do not deconstruct into partial materials, instead outputting none.

Update: 5 Mar @ 5:31pm

Added:

- Peculiar Guitar, a Misc item.

Update: 23 Feb @ 9:30am

Somehow, some way, damage multipliers were screwed up on some of the weapons.

Fixed:

- Damage Mults having incorrect tags

Known Issues:

- Me