Barotrauma

Barotrauma

Enhanced Armaments Fuel for the Fire Expansion
Showing 21-30 of 173 entries
< 1  2  3  4  5 ... 18 >
Update: 23 Feb @ 8:31am

Added:

- Basics of CQC, a vintage "Gauntlet" variant that gives full-body resistance to the wearer, but lacks any other defensive qualities.

Fixed:

- Some wearables were improperly tagged, making them not able to spawn naturally.

Update: 20 Feb @ 11:36am

Fixed:

- Minor skill/protection disparity between Style 1 & 2 Medic Fatigues.

Update: 17 Feb @ 1:19pm

Fixed:

- Hopefully fixed the Bandage Gauntlets lag spike after fixing the legacy identifier (That it never told me was a legacy identifier.)

Update: 16 Feb @ 10:49am

Fixed:

- Svoloch taking more than one magazine, as it had some residual code from back when it took individual rounds.

Update: 6 Feb @ 4:51pm

Fixed:

- Formal Complaint will now set off 40mm, instead "Dudding" them. I don't know how this happened, but it's fixed.

Update: 27 Jan @ 5:12pm

Added:

- Converted SMG, a common vintage in 5.56x45.

Update: 26 Jan @ 7:46am

Changed:

- New tags on backpacks (Native Mod Compatability)

- Combat Fatigues have a slight speed bonus, Medic Fatigues got half. Better for bearing weight without feeling the bulk.

Update: 11 Jan @ 11:21am

Added:

- Brawler’s Attire, an uncommon clothing item with a low chance to show up alongside normal attire.

Changed:

- Weapons Adjusted for best Gauge Kit interaction

- Minor adjustments and refinements

- Assault Submachine Guns now have their abreviation fully drawn out.

Update: 1 Jan @ 12:32pm

Fixed:

- Weapons now have their barrelpos improved, as to reduce the headache of being barrel stuffed an extra foot away than your should.

Update: 28 Dec, 2024 @ 9:49am

Added:

- Cultivator's Omen, a Husk Cultist weapon.