Arma 3
Dynamic CAS Ops - Altis
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Update: 22 Mar, 2024 @ 10:08am

Update

- Fixed and renabled the convoy checker, much more efficient and should not slow down the server or stop working anymore

- Faction checker updated to check for vehicle roles, this will help ensure only valid vehicles are spawned.

- other bug fixes

v3.3

Update: 21 Mar, 2024 @ 11:33pm

Update: 21 Mar, 2024 @ 11:31pm

- Messages revamped

Update: 21 Mar, 2024 @ 4:59pm

- Disabled convoy correcting script until I figure out whats going on

Update: 18 Mar, 2024 @ 4:00pm

Update: 18 Mar, 2024 @ 7:28am

Hotfix

- Moved createhashmapfunction away from CustomFactions methods.

An example of the Faction override in scripts/CustomFactions.sqf:


HIP_FAC_{FactionConfigName} = [
["Transport",["classname","classname2"]],
["Mrap",["classname","classname2"]],
["AA",["classname","classname2"]],
["Apc",["classname","classname2"]],
["Tank",["classname","classname2"]],
["AAInfantry",["classname","classname2"]],
["Infantry",["classname","classname2"]],
["Plane",["classname","classname2"]],
["Heli",["classname","classname2"]]
];

For naming, in order to work properly:
- Replace {FactionConfigName} with the Faction Config Name - The name of the local game config entry corresponding to the desired faction.
- HIP_FAC_ MUST be placed immediately before the Config name of the faction.
- Replace classname and classname2 with the classnames you wish to spawn for the corresponding target type

- Feel free to share these with others, I will try to put some time in and get a few done.

v3.2.6

Update: 18 Mar, 2024 @ 6:26am

Update: 18 Mar, 2024 @ 12:38am

Update

Classname faction override framework implemented
- Classnames can be overridden for factions by modifying CustomFactions.sqf within the scripts folder
- Copy the example hashtable and change the name to the desired faction config name including the HIP_FAC_ prefix.
- Enter desired classnames for each type
- Please share your overrides with others in the comments/discussion so the mission can be improved for all!

- Urban mission creator script optimized
- Bug fixes

v.3.2

Update: 2 Feb, 2024 @ 7:12pm

MEGA UPDATE!!!

CONVOY MISSION
- Dynamically generated convoy mission
- Destroy the enemy convoy before they reach their destination!
- Uses classnames from the selected ground faction


URBAN MISSION
- Dynamically generated ao consisting of enemy infantry inside of buildings
- Light patrols and vehicle defenses around the ao
- Destroy all enemies in the ao!
- Uses classnames from the selected ground faction
- Can be enabled/disabled in parameters and mission ui

Random chance the enemy is near an active civilian hospital!
- Avoid becoming a war criminal and defend the hospital!!


- Fixed airbase markers
- Precomputing locations, now generating missions is quick and efficient!!!!
- UI Updated
- Enemy markers enhanced
- Bug fixes to spawner and service menus
Rebuilt Single player respawn, actually satisfying camera angles, and can be skipped!!! All bugs fixed!!
- Rescue teleport now dynamically changes to be the last location teleported to in the spawn board in both sp and mp
Complete code restructure
- Tons of other fixes and restructures

v.3.0

Update: 13 Jan, 2024 @ 12:13am

Feature Update

- Select 3 Individual factions instead of 1 for enemy Ground Vehicles, Jets and Helicopters for a more dynamic game-play experience

- Better mp intro cutscene