Garry's Mod

Garry's Mod

Titanfall 2 Firing Range | The Pilot's Gauntlet
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Update: 1 Jun, 2023 @ 9:13pm

Update: 1 Jun, 2023 @ 9:10pm

General Update

Update: 1 Jun, 2023 @ 8:07pm

Update: 1 Jun, 2023 @ 8:05pm

General Update

Update: 1 Jun, 2023 @ 7:46pm

Fixed "dew_sprite2.vmt" texture (in the gaunlet).

"UnlitGeneric" { "$basetexture" "custom/dew_sprite2" "$vertexcolor" "1" "$vertexalpha" "1" "$translucent" "1" "$no_fullbright" 1 "srgb?$alpha" "1" }

Fixed "droplet1.vmt" refract texture. Refract textures are harrrrd.

"Refract" { "<dx90" { "$fallbackmaterial" "titanfall_maps/droplet1_fallback" } "$refractamount" "0.25" "$refracttint" "[1 1 1]" "$normalmap" "titanfall_maps/droplet1_nrm" "$dudvmap" "titanfall_maps/droplet1" "$bluramount" "0" "$translucent" "1" "$vertexalpha" "1" "$vertexcolor" "1" "$forcerefract" 1 "$nofog" "1" "$vertexcolormodulate" "1" "$nocull" "1" }

Fixed "sun2" overlay. No changes to .vmt.

Update: 1 Jun, 2023 @ 7:14pm

General Update

Update: 1 Jun, 2023 @ 6:38pm

General Update

Update: 1 Jun, 2023 @ 5:15pm

General Update

Update: 30 May, 2023 @ 7:46am

2nd attempt of fixing broken water droplets and fog sprites in the gauntlet. Below shows the shaders I've been experimenting with for the dudv map, normal map, and fall-back texture to get refracting water droplets:

"Refract" { "<dx90" { "$fallbackmaterial" "titanfall_maps/droplet1_fallback" } "$refractamount" "0.25" "$refracttint" "[1 1 1]" "$normalmap" "titanfall_maps/droplet1_nrm" "$dudvmap" "titanfall_maps/droplet1" // "$scale" "[1 1]" "$bluramount" "0" "$vertexalpha" "1" "$vertexcolor" "1" "$forcerefract" 1 "$nofog" "1" "$vertexcolormodulate" "1" "$nocull" "1" }

Update: 25 May, 2023 @ 4:23pm

General Update