Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Nakmuay
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Update: 2 Aug @ 11:48am

Ahimsa is no longer self interruptible

Update: 29 Jul @ 12:17pm

Sorry for the wait!

High Impact Achievement - now only requires 5 hits instead of 8, should also apply in a slightly less janky way

Air Wait/Fall - is now 11 iasa instead of 15

Hustle - grants 60 armor again (from 45)

Klap Sok - is now only -1 on block and 2 proration

Te Khao - OTG hit properties buffed slightly, OTG also counts for the high impact achievement

Unbind - no longer combos in neutral, huge mistake from a slight typo

Update: 13 Jun @ 7:32am

1.5.5
Fixes:
-Meeting a Friend first frame hint above the icon now displays 11 instead of 17
-Topple the General 2nd hit will now show the correct parry hint

Elephants foot - armor reduced slightly, and can no longer be used if you have active armor (sorta a cooldown)

Stomp - range slightly reduced (by like 7 pixels)

Mat Trong - is now +1 on block (from +2)

Sok Ngat - is now +0 on block (from +1)

Sok Tong - is now a frame 4 button with slightly adjusted properties

Klap Sok - NO LONGER HAS INVULNERABILITY - it still dodges quite a lot with movement alone

Khao Yao - armor at frame 3 gimmick removed, only grants armor on block (increased, with new vfx). Additionally, has a "halt" toggle to control horizontal momentum

Te Khao - OTG hit is no longer comboable via instant cancel or wall. Shockwave hitbox no longer gives armor on block, and is no longer a low (but is now +2).

Topple the general (air) - now deals a little more damage

Unbind - now scales combo an additional time on use and applies more meter scaling when used (reduces meter gained in the combo)

Hustle - armor gain reduced to 45 (from 60)

Update: 31 May @ 2:50pm

Fixed issues with codex

Update: 30 Mar @ 12:20pm

1.5.3

Handful of bug fixes, and added 10 Codex achievements and 6 secret ones!
Unlocking all visible achievements adds a visual flair to Nakmuay's intro

Double Jump - animation fixed

Kick Air - speed increased in combo, skips a startup frame in combo with a frame increased iasa to carry momentum better into the next used move

Grab - backwards throw has 5 additional hitstun to increase its reward

Te Kot - no longer hitcancellable into forward dash

Te Trong - now has reduced hitstun when hitting grounded opponents

Te Phae - melee hit launches and has reduced hitstun.

Klap Sok - movement is now slightly delayed without initiative

Pincer Crush - infinite hitstun removed (now has ~200 hitstun)

Lions Roar - projectile now knocks down (pretty major buff for combo usage)

Labor of Ahimsa - initial hit can no longer be affected by DI, loses ability to framekill after frame 14 passes
Additionally, now displays a warning when the prediction errors occurs (I could not fix the issue regrettably but this at least indicates its presence)

Damage tuning:
Khao Yao - damage increased slightly, minimum damage removed
Te Khao Trong - damage increased slightly
Te Trong - damage increased slightly
Meeting a Friend - damage increased slightly
Te Phae - projectile damage reduced slightly
Te Khao - 2nd hit damage reduced slightly
Vai - lowered damage slightly

Update: 10 Mar @ 2:05pm

NOW HAS CODEX SUPPORT

Armored frames universally increased in length

Predictions for Te Khao, Te Phae, Pincer Crush, and Lions Roar now display the correct parry frame (20) - experimental fix, please leave a comment if lag increases or if predictions become inaccurate with this

Kick Air - max recovery increased to 18 (from 14), speed reduced in neutral, and now increments iasa in 2's (10-12-14-16-18)

Air Dash - removed

Topple the General - hitstun is reduced on first and second hitboxes further

Khao Yao - armor fixed (it wasn’t applying before)

Mat Trong - proration increased to 2 (from 1), friction increased slightly (too strong with tether)

TeKhaoKot - UI is now significantly more limited and is maximized. The maximized UI + maximized value do not apply in combo, and the outer hitbox is no longer block punishable

Lions Roar - projectile has slightly less hitstun

Tigers Leap - now falls into knockdown on whiff and animation looks a little less goofy

Unbind - second hitbox (long range horizontal) is ever so slightly smaller

Unbind Tether - has slightly reduced duration and force, and now vanishes when Nakmuay is hit by burst

TeKhao - victim hitstop slightly reduced on 2nd hit

KlapSok - invulnerability increased by one frame

Update: 28 Feb @ 8:03pm

REWORKS!!!! (and other notes)
- "unbind" REWORKED: New feature - Tether. After landing unbind, both players will be tethered together for 300 frames, preventing either player from getting too far from the other. Tether duration is reduced extra by straining the rope, and the tether stops being a blessing when the opponent lands a hit and turns the tables on you. Unbind cannot be used while the tether is active.
- "elephants foot" REWORKED: armor replaced with autoguard armor - Nakmuay automatically blocks when hit instead of armoring through attacks

- Hustle/Tighten - no longer cancels at frame 13 early, now cancels at frame 55 (frame it grants meter). Finishing the complete animation triggers an Elephants Foot, granting armor

Nakmuay 1.5!!! Thanks to @VideoFreak for his great effort and dedication to make this character better for the community, I present this update on his behalf.

-armor now behaves properly - no longer vanishes after using a move nor has any transfer weirdness

-timeslow frames should no longer give the opponent the ability to DI off nothing

Movement:

-jump properly updated to most current version

-kick air no longer framekills in neutral and now has a UI that limits it to forward-down angles in neutral


Normals:

Grab - proration increased to 3, launch angles and iasa’s adjusted to make both forward and back throw hit the ground on up and down DI respectively


SokNgat - proration increased to 2, damage reduced, IASA increased to 14, is now +1 on block


SokTong (jab followup) - speed increased by two frames, damage and minimum damage increased, proration decreased to -1, is now +3 on block, wallsplats


MatTrong - damage raised in neutral but lowered in combo, now has 1 proration


KaoTrong - no longer block cancels, proration raised to one


TeKot - now only 0 on block (still a low tho)


TePhae - melee hit no longer scales combo, blockstun of projectile raised to +2, damage raised slightly


TeKhaoTrong - is now +2 on block, grounded version no longer block cancels, damage raised slightly


KlapSok - invulnerability reduced and only happens on initiative, is now -1 on block, has reduced damage and is 1 proration


Aerials:

VaiKhao - proration increased to 1, damage reduced


TeKhaoKot - movement frame delayed, can no longer be flipped in neutral, recovery increased, proration increased to 1, outer hitbox is now block punishable


TeTrong - proration decreased to -1, damage and minimum damage increased, no longer has entirely infinite hitstun (instead is ~+45 on hit without wallsplat)


KhaoYao - armor granted increased, minimum damage reduced, damage increased


Specials:

Lions Roar - projectile is now + on block and has more chip damage


Topple the general - prediction error across multiple turns fixed, is now +2 on block without block cancelling and with negative block pushback, middle hitbox and final slam hitbox no longer scale combo, first and 2nd hits no longer have any DI modifier, third hitbox has slightly more damage


TeKhao - no longer block cancels on the main hits, proration on guardbreak fixed to be 1, is now +2 on block on the main hits and +1 on the shockwave

No longer a hard knockdown
Blocking this attack now grants Nakmuay armor for several frames (with an added visual)

Shockwave hitbox now trips opponent


Elephants foot - granted frames of armor increased


Stomp - no longer a guardbreak, now only +1 on block (and point blank hitbox is 0), and no longer inflicts hitstun OR scales combo - repeated usage in combo drastically increases its DI modifier


Pincer Crush - no longer land cancels until a few frames after the active frames, +3 on block and doesn’t block cancel with drastically increased chip, has additional damage and minimum damage + a little more victim hitlag


Tigers Leap - has increased recovery and can’t land cancel until late into the move, can no longer be FC’d, now properly knocks down on DI down and no longer has infinite hitstun. In compensation, damage in neutral for the final hit increased to 120 (1200).


Supers:

Labor of Ahimsa - palm projectile has increased damage, chip damage, and blockstun


Meeting a friend - can no longer be flipped or FC’d, deals additional minimum damage, no longer scales combo twice, and when parried, causes Nakmuay to trip and fall

Update: 27 Jul, 2024 @ 11:48am

1.4.1
intial hitboxes of the new command grab is now jump-able

Update: 27 Jul, 2024 @ 10:42am

1.4
-Matrong now dashes farther
-labor of ahimsa is now meter 1
-roll fixed
-new move: "Stomp" 10f guard break, large ground hitbox but miniscule damage
-new meter special: "Unbind" 2 meter cost f9 command grab that reduces enemy DI a bit if combo is above 4
-kick air reweorked
-Sok ngat dmg reduced a bit
-meter gain readjusted a bit

Update: 4 Feb, 2024 @ 3:27am

-make Kick-air usable to go straight down
-vai kao, Fall state now carry the momentum of kick-air
-Sok-tong given an animated icon (cause people dont know he has it and complain he aint got damage)
-ELEPHANTS FOOT NOW GIVES ARMOR AGAIN