Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Nakmuay
330 Comments
Videofreak  [author] 8 Aug @ 8:52pm 
@Пулемётчики that's very strange, for me the parry frame displayed above the opponents head is frame 17, which is the correct value to input.
If for some reason a value ever goes above 20, parrying frame 20 will always work - I have gone through and hardcoded many moves to display 20 instead of a higher value, such as Te Khao, Te Phae, and Pincer Crush, but Meeting a Friend doesn't go above 20
Пулемётчики 8 Aug @ 6:27pm 
@Videofreak
No, the thing is that during the block after using the ability it shows that for parrying you need to set 22 frames, and the maximum is only 20
Videofreak  [author] 8 Aug @ 9:46am 
@Пулемётчики Meeting a Friend can be parried like any other melee attack, though the timing you have to input is not quite the frame it hits - it is still displayed as frame 17 above the opponent in predictions, which is the number you have to input instead of the expected frame 11.

If you are unfamiliar with how blocking/parrying works, to parry Meeting a Friend, you must block the same turn it is used and input the frame 17 on the slider
Пулемётчики 7 Aug @ 6:33pm 
Bro, how can i get achievement "Prey"? I dunno how my opponent can parry "Meeting a friend"
Videofreak  [author] 3 Aug @ 7:00am 
@Loading could you elaborate? If they’re unable to be selected that just means one of you doesn’t have the newest version of the character and needs to resubscribe
Loading 2 Aug @ 1:14pm 
me and my friend can't even use the character in game in multiplayer but can in single player, a bit of help please? it'd be very much appreciated
uwuaru 1 Aug @ 5:18am 
please! Nakmuay is amazing he is my main. i need the diagonal air blast attack to also be usable in the air. like a kick that i can use to send a small air blast downwards while stopping momentum.
Videofreak  [author] 22 Jun @ 5:52pm 
@BeastBuy I have no clue

Do you have an account in any of the discords? Easier to talk there

The reason I stopped the grace period at 3 is because I don’t want you to be able to ever elephants foot while armor can technically still activate on an attack - though I could give you two more frames so it’s just frame 6 buttons

Upcoming patch I’ve reverted a couple negative properties on Klap sok like it’s block adv and proration. His rps is good enough without it being a perfect option, though

If he needed better close range I’d put a slider on that yeah but he doesn’t lol

I do like that idea for pincer crush but it’s such an unviable starter to begin with that I don’t think it’s relevant. Yeah, it’s true that it’s very hard to combo off it when near ground anymore, but that’s kinda the point

If artidery uploads my quick hotfix I’ve reverted the hustle change, fixed unbind, and slightly buffed the OTG hit on te khao
BeastBuy 22 Jun @ 6:31am 
@Videofreak (do these @s even work on Steam?)

Thanks for the reply!
I still think the grace period of Elephant's Foot should be at least 5/6f.
Also hustle interrupts at frame 56, still slower than average.

Some random ideas I thought of:
Klap Sok rework - 10f, faster & longer pullback with a slower attack on return. Allows Nak to actually dodge all 3-5f moves with no invul while in close range rps.

Te Khao Trong - add a slider to beat grab in close range rps (most likely a bad idea since his rps is already good but whatever :P)

Pincer Crush - add more hitstun / floor bounce when starting a combo with it. Currently it is useless for starting combos since it just leads into knockdown.
Videofreak  [author] 20 Jun @ 10:58am 
@BeastBuy

Thanks for the feedback!
Couple comments

Hustle is a weird case since Nakmuay first interrupts at frame 45 when he gets the standard hustle meter. The remaining time to me didn’t feel like it was enough of a commitment to fully punish him considering he gets that first interrupt. I may still revert this, though

Unfortunately I don’t quite think te khao OTG was ever really that fair since he has so many ways of doing heavy damage while knocking down. I may slightly adjust the OTG properties again though.

I may slightly buff Klap Sok to compensate for nerfs, it doesn’t need to be so minus anymore.

Mat Trong nerf was sorta an equalizing thing - although it wasn’t strong enough to justify it on its own, Nak has frustrating midrange and it can’t hurt to lesson the reward on his main poke.

Believe it or not, there actually is a grace period of 3 frames on elephants foot restriction

I’ll have to check unbind cause that doesn’t sound right
BeastBuy 17 Jun @ 10:18am 
The hustle nerf feels very unnecessary. It's already longer than 99% of hustles, 82f for armour is long as hell. This gives the opponent more than enough time to pressure you and interrupt the hustle. The previous 60f armour felt like a good reward for its length.

Te Khao no longer continuing combos off of otg feels wrong, idk how else to put it. Any moves that knockdown (Lion's Roar, Pincer Crush) now just drop if you're not next to the wall.

Personally, Mat Trong being +2 was fine since it is a 7 framer. The Sok Ngat nerf is good imo, it being a 4f move that gave +1 was a bit strong when you factor in the amount of low moves Nak has.

Unbind is able to combo in neutral again. What an amazing bug :)))

In conclusion, the update nerfed Nakmuay's already weak neutral while his combos are still very strong, still dealing huge damage with the right routing. Again, I haven't tried him in pubs and only labbed him for some time, so some things I say here could be a bit unjustified.
BeastBuy 17 Jun @ 10:18am 
I have some stuff to say about the recent update (since Nakmuay is my fav modded character and my main). I haven't played him in multiplayer yet but I have labbed him a bit. Here are my thoughts:

The Elephant's Foot cooldown is justified tho punishing at times. There are annoying situations where you can have 3 frames of armour left but you still can't use it.

Klap Sok feels like a VERY situational move now.
While it can still dodge fast moves, that is very dependant on their hitboxes and enemy speed. For example, all of ninja's 4-5f options beat klap sok, no matter the ninja's speed.
This is probably different for other characters but the move still feels very character and situation dependant, so it makes Klap Sok feel like a dead move now.
t* 12 Jun @ 10:06pm 
there's a character in the middle of your impact frames sir
MrKarkus 6 Jun @ 12:35pm 
This guy's got some crazy aah hits. literally hits like a truck.
oinko sploinko 5 Jun @ 8:52pm 
anyone else never use the buddha attack because it messes up replay flow so much? wish he was just full on physical lol
Furigou 4 Jun @ 12:47pm 
He is peak, he is cinema
Allied Mastercomputer 4 Jun @ 2:00am 
2nd favourite character I've ever used, guy is a beast
Videofreak  [author] 31 May @ 11:00pm 
anyway, Artidery didn't really put proper patch notes for the most recent update:

/em bug fixed

Added an import folder to Nak - increased his filesize a bunch but he loads way faster and should null out less

Codex Updated - Te Khao Trong (air) no longer appears in codex, among other things

Hit requirement for "High-impact" achievement reduced slightly, and topple the general now counts as an impact hit

Autoguard Armor now ends when Nakmuay is parried or uses any grab (grab, aerial grab, tigers leap, or unbind)

Te Trong - now can cancel into grounded dashes on landing, and has slightly more hitstun on grounded hit

Te Phae - projectile has slightly less hitstun

Khao Yao - armor at frame 3 reduced slightly

Elephants Foot - armor reduced slightly

Meeting a Friend - has a new interaction on block that makes it significantly more useful in that regard (is also +1 on block from 0)

There will be a small followup patch to this one
Videofreak  [author] 31 May @ 10:42pm 
BeastBuy yeah I'm aware, thats why it gives so much to begin with - same principle is on the armor for Te Khao on block. I'm open to adjusting it slightly but its meant to basically just give a hit of armor for your next move only on block
BeastBuy 30 May @ 9:38am 
While Khao Yao does give 30 frames of armour on block, basically all of it will be gone by the time the animation is finished since it lasts for ~25 frames from when it hits off of block.
More frames should be given to compensate.
molester skeleton 26 May @ 2:24am 
game keeps crashing when i select him, anyone know why? and know how to solve this ?
BeastBuy 24 May @ 4:37pm 
For some reason, Labor does not work at all on Miko. The splat which causes the hard knockdown is ignored. This is pretty annoying, especially for combos. :steamsad:
PumpkinDuke 16 May @ 3:27am 
i've just started playing modded and want to confirm, is Nakumuay broken. He's very fun to play but I don't wanna use someone op
Videofreak  [author] 14 May @ 7:30am 
@Tomix990 that's very strange, is it possible you subscribed to a mod that breaks BaseObj, like Only Optimized Moves or Dynamic Platforms? If you're on the discord contact me there so I can troubleshoot better
Tomix990 11 May @ 6:33pm 
The super that stopped working was unbind, it stopped grabbing entirely, not in neutral, combos, or otg anymore and I do not know why.
Tomix990 11 May @ 6:32pm 
I've been playing nakmuay for a couple of days now and its been really fun but one of my supers stopped working all of a sudden. I've tried everything from clearing character cache to verifying file integrity please send help this mod is so peak and I don't wanna stop playing it.
Sprite 9 May @ 10:39am 
topple the general is such a meaty ass attack i nut every time i land the second hit :steammocking:
Videofreak  [author] 5 May @ 11:39am 
Both of you two delete your character cache
keeps crashing
Apex B Orkodovah 29 Apr @ 5:56pm 
It keeps crashing the game when I pick him
t* 29 Apr @ 12:57am 
hitstun: the character
Videofreak  [author] 24 Apr @ 8:11am 
can you elaborate? There are upcoming nerfs when artidery leaves their burrow
dogie pooh 21 Apr @ 2:11pm 
unrework elephants foot PLEASE
Videofreak  [author] 17 Apr @ 11:45pm 
@Vuelle that’s a royalty issue, similar to the one where he can’t parry burst and sometimes gets unblockabled by guardbreaks.

@Winnerdemon1865 yeah I’ll be fixing that as soon as artidery pushes the update - he’s been busy on something far cooler anyway. Tell your friend to simply get better
Winnerdemon1865 15 Apr @ 12:03am 
love the character but my game crashes a lot if I dont clear character cache constantly. Its a little annoying to do that everytime i want to play him but besides that he is fun. friend dont think he is balanced though lol
Vuelle 10 Apr @ 9:15am 
as royalty, I parried a te khao. However, I could not block the second hit. like at all. I had to burst.
might be a royalty issue (same one that causes them to be incapable of blocking burst?) but if it isn't that would be quite bad to keep in the game
Videofreak  [author] 8 Apr @ 8:19am 
@AverageHollowKnightFan go to options and delete your character cache
AverageHollowKnightFan 6 Apr @ 3:05pm 
i think theres a problem with the mod cuz when i select it it just doesnt load the char and call it null
Videofreak  [author] 3 Apr @ 2:30pm 
ahead of time note since the achievement is intentionally kinda vague
To get high impact, you have to land a large number of "heavy" moves in one combo
List of moves that count:
Tigers Leap (final slam at the end)
Te Khao (only the 2nd part of the overhead, the one that hits OTG)
Te Trong
Te Khao Trong
Meeting a Friend (actual hit ofc)
Pincer Crush
Sok Tong
Te Phae (projectile)
Labor of Ahimsa (ending slam of the fist)
Lions Roar (projectile)
Videofreak  [author] 30 Mar @ 12:28pm 
collect my achievements.. .
Videofreak  [author] 28 Mar @ 1:26pm 
@sralip2010 go to in-game options and delete your character cache
sralip2010 26 Mar @ 7:34pm 
I can't load him. I press on it but then it says null with no character image, and says he was loaded but he isn't. I don't get why it doesn't work.
LordJaysie 16 Mar @ 4:43am 
No way, update
Stewert 15 Mar @ 12:58pm 
This dude made his way into a roblox game, epic.
Videofreak  [author] 13 Mar @ 7:29pm 
Scratch the optimization I lied, I tried to create an import folder but it doubled his filesize TwT
Videofreak  [author] 13 Mar @ 1:04pm 
PandaBox try deleting your character cache, but if you're still having issues contact me on the discord I can help troubleshoot. Next update will have a major optimization update for him anyway (import folder fix to speed up loading like 3x)
PandaBox 12 Mar @ 9:49pm 
so idk if its a mod interaction thing, but i cant select and play Nak without the game freezing and /or stalling out. as soon as a select the character, he disappears, game say he is loaded, i press go, and the game stops functioning on the title screen.
ScreamingTink 10 Mar @ 2:52pm 
Hear me out: Glavenus in YOMIH
Videofreak  [author] 10 Mar @ 2:28pm 
Anyway, with that new update - - -
Development stuff/thoughts

Unbind is intended to remain an overbearing command grab, albeit actually punishable and more fair in a few ways now. One counterbalance to it is the loss of ability to use it after hitting it - even though landing it gives him multiple ways to proceed in pressure, he can't just command grab ignorantly after the first time he lands it in an engagement.
The tether itself should be a little more fair now, especially when used in combo as you should be able to burst to avoid looping stuff now

I cannot figure out whats up with Labor of Ahimsa - still open to advice if anybody knows how to fix it, but otherwise it remains a solid oki tool and finisher if you can account for the prediction issues

Kick Air and airdash changes are a little weird, feedback would be great

Hope y'all enjoy the update! Check the codex if you have questions, and lmk if anything in the codex is inaccurate or needs clarification
Gen1e 5 Mar @ 9:40am 
still my favorite mod to this day