Garry's Mod

Garry's Mod

Insane Stats
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Update: 26 Apr, 2024 @ 8:36am

Version 1.5.3

General
Reduced dependence on entity variables to decrease save file size

Experience System
Putting the crosshair on an entity now shows a halo indicating alignment
"insanestats_xp_other_level_maps_remove" now accepts '?' wildcards

WPASS2
Added "Attractive" modifier, causing nearby items to be pulled
Attributes that cause item drops now only do so if less than 128 are in the map
Attributes that add health now causes the Bloodletting modifier to trigger immediately, instead of one tick later
Status effect display is now simplified when more than 10 effects are active at once, configurable with the "insanestats_hud_statuseffects_per_column" ConVar

Point Commander
Added events and actions, but currently only acessible via CCVCCM

Skill System
"PANIC" skill is now replaced with "Stay Behind Me" in multiplayer
"Multi Killer" effect reduced by half, but now grants either slowdown or attack damage based on number of "Multi Killer" stacks
Skills that cause item drops now only do so if less than 128 are in the map
Skills that add health now causes Bloodletter's Pact to trigger immediately, instead of one tick later
Instant Karma no longer reflects Stalker attacks, as it results in a crash
Reduced skill HUD size
Fixed unshielded entities that received extra max shield from kill effects getting a huge boost when levelling up

Miscellaneous
Added simplified ally display

Update: 31 Mar, 2024 @ 7:05am

Version 1.5.2

WPASS2
Aimbot is now significantly more consistent
Gluttony no longer converts the first picked up weapon_stunstick into armor
Gluttony now also allows converting excess weapon_medkit into health

Skill System
Added chat message when skill points are gained and when Fight For Your Life is triggered
Skill information is now hidden when the player has no suit
Friendly Fire OFF overlevel effect changed from spawning Alphas to skill sharing
More Bullet Per Bullet no longer has increased efficiency at higher tiers, and maximum stacks is now affected by tier
Aimbot is now significantly more consistent and grants critical hit chance on non-bullet damage
Absorption Shield now triggers before most other damage-negating skills and attributes
Boundless Shield no longer converts the first picked up weapon_stunstick into armor
Boundless Shield now also allows converting excess weapon_medkit into health
Item Magnet no longer attracts items above tier 0, and now picks up at most 1 coin per tick
Fixed More Bullet Per Bullet stacks becoming NaN for ammo types with 0 or less max carrying capacity

Miscellaneous
Spawn At First Spawn Position now works with Synergy maps

Update: 24 Mar, 2024 @ 10:02am

Version 1.5.1

Skills
Added insanestats_skills_allow_reset ConVar to control respec criteria
Added insanestats_skills_save ConVar to control skill saving across maps
Added insanestats_skills_reset ConCommand
Fixed skills instructions being set to always hidden

Miscellaneous
Added insanestats_save ConCommand to manually save all Insane Stats data
Slight performance improvements to icons

Update: 17 Mar, 2024 @ 12:07am

Version 1.5.0

New Module: Skill System

Infinite Health and Armor
Fixed a clientside error generated when an entity takes damage while the client is still joining the game

WPASS2
Gluttony modifier now also turns excess Stunsticks into armor
Added "insanestats_hud_wpass2_attributes" ConVar to hide all HUD elements added by attributes
Moved all status effect icons and model textures into a single folder under materials
Fixed many addon hooks becoming broken when WPASS2 is enabled
Fixed bullet attributes having no effect on ArcCW, ARC9 and TFA weapons
Fixed extra supplies having much lower spawn chances than expected
Fixed trigger_look target entities not always showing up on the HUD
Fixed loot beams causing clientside errors when the client is still joining the game

Coin Drops
Added "insanestats_coins_respec_cost" and "insanestats_coins_respec_cost_add" ConVars to control skill respec cost in the Insane Stats Coin Shop

Update: 27 Dec, 2023 @ 11:40pm

Version 1.4.0

General:
Added ability to change HUD outline widths

Infinite Health and Armor:
Changed the size of health and armor bars to better match text size
Fixed health and armor shooting off to infinity above 3.40e38 on the 32-bit branch

Experience System:
Added Alpha NPCs, which spawn rarely and at a significantly higher level than other NPCs
Added insanestats_xp_weapon_mul ConVar to change the XP multiplier of weapons
Renamed "insanestats_xp_other_level_players" ConVar to "insanestats_xp_other_players", as the modifier now applies to spawned XP rather than spawned level
Renamed "insanestats_xp_other_level_drift" ConVar to "insanestats_xp_other_drift", as the modifier now applies to spawned XP rather than spawned level
Renamed "insanestats_xp_other_level_drift_harshness" ConVar to "insanestats_xp_other_drift_harshness"
Fixed XP shooting off to infinity above 3.40e38 on the 32-bit branch
Changed the size of health, armor and XP bars to better match text size
Fixed some cases where func_breakables retain their unbreakability even after a positive SetHealth value is given

Weapon Prefixes and Suffixes System 2:
Gravity Gun is no longer affected by fire rate
Added Pressurized, Surgical and Festering modifiers
Reduced max stacks of Cloaking modifier from 5 to 2
Reduced max stacks of Detective modifier from 7 to 5
Health-to-armor conversion ratio is more harsh at higher amounts of armor
Godly modifier damage pulse now pierces through enemies
Ammo dropped by kills now require players to already have at least one of the same type of ammo
Status effect effects are now played only once per tick
Numbers between 99% and 100% are now displayed with more digits

Coin Drops:
Added insanestats_coins_check ConCommand to check whether all Coin Shops are able to sell all specified items
Made weapon information text in the shop bigger

Update: 1 Nov, 2023 @ 11:18am

Version 1.3.2

General:
Added ability to change HUD font
Changed representation of decillion from Dc to De for better differentiation against octillion (Oc)
Changing HUD scale no longer requires a map restart
Some HUD parts are now hidden while you don't have the HEV suit

Infinite Health and Armor:
Added the ability to change how many seconds are factored into the DPS display
Halved the maximum number of entity updates
Fixed an issue where the state of all entities kept getting sent every second
Fixed entities healing back up to over half health not triggering OnHalfHealth outputs when hurt again

Experience System:
XP display is now faster

WPASS2:
Added "insanestats_wpass2_dropship_invincible" and "insanestats_wpass2_modifiers_blacklist" ConVars
Added "insanestats_wpass2_statuseffect" and "insanestats_wpass2_statuseffect_clear" ConCommands
Effects that extend status effect durations can now do so even if the effect would apply a lower level
Aggravating modifier now decreases speed and damage taken, instead of increasing damage dealt and damage taken
Agility modifier now increases movement simulation rate instead of movement speed
Awkward modifier now decreases spread and damage instead of increasing both
Buckling no longer has a maximum stack count, but it now increases defence instead of decreasing damage taken
Copying modifier's duplicated items are now spawned frozen
Detective modifier max stacks increased from 5 to 7
Large modifier effect doubled, but no longer increases damage
Masterful modifier reworked to self-stack instead of increasing duration above 1s
Nimbility and Savage modifiers now have a maximum stack count of 10
Breaking func_breakable_surfs will now trigger on-prop-broken effects
trigger_transitions will now cause all entities not in the transition to lose their modifiers and attributes, as the large amount of data caused crashes
Shortened the next pickup time for automatically discarded weapons and armor batteries from 1s to 0.2s
Status effect ticks are now dynamically adjusted based on server lag, with a new minimum of every 0.1s instead of 0.2s
Fixed Arcane modifier not working at all
Fixed Jumpy modifier midair jumps applying reversed velocity for backward and leftward movement directions

Coin Drops:
The Insane Stats Coin Shop will now display the internal names of WPASS2 modifiers

Update: 16 Oct, 2023 @ 1:45am

Version 1.3.1

Infinite Health and Armor
DMG_REMOVENORAGDOLL is now cyan instead of magenta
Fixed helicopters not dying atfer taking super heavy damage

Experience System
Target ID display now shows the internal name of the entity
Settings are now saved when the map record list is altered
Fixed func_breakable being unbreakable even after SetHealth is fired if it started with 0 health

WPASS2
Added Glimmering modifier
Maximum Quickness modifier stacks increased from 5 to 10
Maximum Agility modifier stacks increased from 2 to 3
Nastiness, Hastiness, Respite, Adrenaline and Agility modifier effect multiplier increased from 7 to 8
Expanded Detective modifier to also show dynamic breakable surfaces, look triggers and vital items
Fleeting modifier now boosts defence instead of damage
Unreality modifier now has a maximum redirection angle of 90 degrees
Jumping modifier now resets extra jump count after 5 seconds
Added "insanestats_wpass2_statuseffect" ConCommand for applying status effects
Status effect icons now scale correctly
Added more debug messages for weapon pickup blocks
Fixed tiers being assigned too early, which resulted in non-player entities not having modifiers
Fixed weapon swaps giving an incorrect weapon when many instances of the same class are nearby
Fixed Buckling modifier causing received damage to become negative at extreme speeds
Fixed proxy weapons still generating a lot of physics lag
Fixed Copying modifier copying the HEV suit
Fixed Judgement modifier's status effect still being unable to break props in one hit
Fixed entities with invincibility receiving the Sharp Invincibility Cooldown status effect after taking melee damage

Coin Drops
Fixed legacy model coins having a much bigger hitbox than regular model coins

Miscellaneous
Added option to change HUD scale
Fixed some rare cases where the save file would mistakenly lose all data

New Module: Point Commander

Update: 2 Oct, 2023 @ 10:39am

Version 1.3.0

Infinite Health and Armor
Added "insanestats_infhealth_knockback" for disabling custom knockback
Fixed certain cases where health / armor would be set to nan, especially involving scripted weapons

WPASS2
Weapons and armor batteries now spawn with the same amount of XP as their owner if possible
Maximum Brisking stacks reduced from 10 to 5
Detection base effect increased by +150%
Detection stack effect decreased from +100% to +46.41%
Maximum Detection stacks increased from 4 to 5
Added hint about picking up items normally by holding down Sprint before pressing Use
Air jumping now visibly applies a debuff stating the number of air jumps used
Starlight glow radius duration scaling changed from linear to square root
Sound effects caused by status effects will no longer play more than once per tick
Fixed weapons still being automatically picked up even while Auto Pickup Mode is less than 2
Fixed WPASS2 explosions not applying status effects
Fixed Cosmic Annihilation status effect being unable to destroy props
Fixed NPC / NextBot proxy weapons being able to collide with each other

Coin Drops
Added Insane Stats Coin Shops
Weapons and items can only be modified through CCVCCM currently

Miscellaneous
Added compatibility with CCVCCM
Added "insanestats_revert_all_convars" ConCommand to revert all server ConVars
Fixed boolean ConVars not having min and max values

Update: 20 Sep, 2023 @ 12:06am

Version 1.2.2

Experience System
Default value of "insanestats_xp_player_yieldmul" is now 0
Default value of "insanestats_xp_other_level_factor" is now 0
Map-based scaling now works independently of the "insanestats_xp_other_level_factor" ConVar
Added time-based scaling ConVars "insanestats_xp_other_level_time", "insanestats_xp_other_level_time_mode", "insanestats_xp_other_level_time_minimum"

WPASS2
New modifiers: Detective, Respiteful, Agile
Renamed previous Agile modifier to Sprinting
Removed previous Fleeting modifier
Rejuvenating modifier effect buffed from +0.26 HP/s to +0.66% HP/s
Building modifier effect buffed from +0.26 AP/s to +0.66% AP/s
Revitalizing modifier effect buffed from +1.05 HP/s to +2.63% HP/s
Shielding modifier effect buffed from +1.05 AP/s to +2.63% AP/s
Bloodbathing modifier effect buffed from +0.21 HP to +2.63% HP
Sapping modifier effect buffed from +0.21 AP to +2.63% AP
Healing modifier effect buffed from +1.05 HP to +2.63% HP
Charging modifier effect buffed from +1.05 AP to +2.63% AP
Nasty modifier effect nerfed from +80% to +70%
Hasty modifier effect nerfed from +80% to +70%
Starlight max stacks decreased from 5 to 4
Starlight no longer has a distance limit
Adrenaline max stacks decreased from 10 to 1, but is now far more potent
Jumpy max stacks increased from 5 to 10
Added "insanestats_wpass2_modifiers_other_create" ConVar, allowing NPCs that normally can't hold weapons to receive weapon modifiers
Extra loot beams are now shown for health and ammo pickups, displayed as fainter greens and whites respectively
Entity target IDs now show the duration for single-leveled status effects
Entity position markers now always point toward the entity's head whenever possible
Fixed max health / armor sometimes being reset to 0 on map change
Fixed Gluttony modifier not respecting "wpass2_autopickup" ConVar
Fixed loadout developer messages appearing even while the "developer" ConVar is 0
Fixed Quirky (now Fleeting) modifier not working during cutscenes

Miscellaneous
Added "insanestats_flashlight_disable_fix_modifyspeed" to stop player_speedmod from disabling the player's flashlight
Fixed player flashlight being unable to be turned on even after "flashlight_disable_fix" is disabled

Update: 10 Sep, 2023 @ 11:15am

Version 1.2.1

Experience System
Fixed AddHealth and RemoveHealth inputs being unable to kill func_breakables

WPASS2
Added Starlit, Adrenal and Quirky modifiers
Auxiliary modifier max increased from 7 to 8
Extra damage effects no longer deal extra damage to prop_dropship_container, as that seems to cause crashes
Godly modifier damage pulse now deals sonic-type damage instead of airboat-type
Enemy markers for certain enemies will show the indicator on the enemy's head instead of the entity's center
Second attempt at fixing added crits not inflicting extra headshot damage
Fixed numeric string weapon ClipSizes causing errors

Coin Drops
"insanestats_coins_player_losepercent" ConVar now has a default value of 10
Fixed debris yielding coins after a player picks them up without the gravity gun

Miscellaneous
Added "insanestats_flashlight_disable_fix" ConVar that causes DisableFlashlight to actually disable the player's flashlight