tModLoader

tModLoader

Pets Overhaul
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Update: 28 Oct, 2023 @ 5:05am

Version 2.2.3 has been published to Stable tModLoader v2023.8, learn more at the homepage[discord.gg]

### Town Pet Improvements, Patch 2.2.3 - October 28, 2023
### Fixes & Changes
- Tooltip rounding maximum digits are recuded to 2 from 5, since 5 sometimes causing the same problem as before with higher numbers and the value's digits that are more than 2nd are pretty much trivial anyways.
- Added the Notice to Localization file.
- Added new Fortune stat; Global Fortune. Affects all other fortune stats with half effectiveness and on its own, affects all items from Pets that doesn't fit into one of the 3 gathering classes.
- Of course alongside this added a new item source; GlobalFortuneItem, though, unused.
- Fixed Dirtiest Block's Dirt and Stone benefits checking for if the block was placed by player wrong, resulting in only working with Player placed blocks.
- Fixed Puppy registering it catching a critter even if the chance for it have returned 0 amount.
- Changed how Shadow Mimic works, now directly spawns an item rather than increasing stack and now all bonuses are additive together if somehow the obtained item meets more than 1 requirement at the same time.
- This also fixes it being able to increase an item's stack more than its maximum amount (best offender being coins), since it won't be 'increasing' the stack now.
- Removed the check for 'maximum stack' from all pets since now none of the Pets actually increases the stack of an item, there shouldn't be any issues now.
- This means, you can now get multiple of the item that cannot stack.
### Balance Changes
- Volt Bunny
- Removed whole 'electrified' mechanic.
- New: Now enemies that makes contact with you gets paralyzed (slowed) by 300% for 0.75 second.
- Reduced speed multiplier to 1.08x from 1.1x
- Caveling Gardener
- New: Now has a custom, pulsating smoother shine. It also now scales, and added to tooltip to reflect its scaling.
- Squashling
- Increased rare plant chance to 10% from 8%
- Shadow Mimic
- Decreased Boss drop extra item chance to 5% from 10%, and Bag drop extra item chance to 4% from 5% due to now items that have max stack of 1 also working.
- Increased Boss coin chance to 7% from 5%, Bag coin chance to 5% from 3%
- Baby Ogre
- Increased speed multiplier to 0.6x from 0.5x.
- Reduced damage reduction to be 2.5%, 5% and 7.5% depending on difficulty from 10% for all.
- Reduced Melee Multipliers to 3x from 3.5x
- Defense multiplier is now 1.19x, 1.26x, 1.33x depending on difficulty from flat 1.25x
- Attack speed multiplier increased to 0.33x from 0.3x.
- Also fixed tooltip showing wrong numbers for Baby Ogre's health amount and the dynamic values not updating if the Baby Ogre Pet isn't equipped.
### Town Pet Changes
- Tooltips will now reflect more accurate information
- Town Pets now follow same tooltip code as regular Pets, roundings etc. has been added.
- More clarifications in tooltips.
- Diva
- Improved logic of Refund a bit.
- Refund coins are now affected by Global fortune.
- Mystic
- New: grants 1/2/3% exp boost to all Mining/Harvesting/Fishing
- Bunny
- New: grants 2/4/6% Harvesting exp boost
- Dog
- New: grants 2/4/6% Fishing exp boost
- Fixed actually not giving any Fishing power.
- Squire
- New: grants 2/4/6% Mining exp boost
- Clumsy
- New: grants 1/2/3 Global fortune
- Cat
- New: grants 2/4/6 Fishing fortune
- Old
- New: grants 2/4/6 Harvesting fortune
- Cool
- New: grants 2/4/6 Mining fortune
- Diva, Nerdy and Surly haven't been given anything since they already give some decent utility.

Update: 27 Oct, 2023 @ 2:50pm

Version 2.2.2.3 has been published to Stable tModLoader v2023.8, learn more at the homepage[discord.gg]

### Tooltip Fixes & Cleanup, Patch 2.2.2.3 - October 27, 2023
### Fixes & Changes
- Fixed an issue where Tooltip values would display unintendedly high amount of digits where the float value (eg. 10% damage increase is actually +0.1) is multiplied for readability. Now all values that are multiplied for the tooltip rounds them to a number, up to 5 digits to still keep values displayed precisely.
- Though digits can go up to 5, doesn't mean they will be. This fix should prevent from tooltips having funny numbers now.
- Player self handicap config option's maximum amount increased to 20% from 15%
- Tooltip changes
- Added to Dirtiest Block's tooltip to reflect that it allows Player to gain Junimo's mining exp from dirt and soil blocks.
- Fixed Penguin's Cold Fish increase change not displaying
- Rephrased Junimo, made Classes more separate/clean and now shows if config option is active or inactive for non-inventory/equip exp gain.
- Rephrased Skeletron Jr. quite a bit.
- Slightly changed a few Config tooltips to reflect greater info.
- Other many minor tooltip fixes/changes.
- Cleaned up unused code and tidied the code. (Dropped down by a whopping 0.001 Megabytes)

Update: 25 Oct, 2023 @ 11:13pm

Version 2.2.2.2 has been published to Stable tModLoader v2023.8, learn more at the homepage[discord.gg]

### Patch 2.2.2.2 - October 26, 2023
### Fix
- Fixed Sugar Glider giving Wing that has 0 Wing time causing incompatibility issues with Calamity Mod's Wing Meter, resulting in user's cursor dissapearing, unable to click anything but Settings. (Changed maximum wing time to 1 frame)
### Balance Change
- Dirtiest Block
- Now while active, grants Junimo mining experience equal to amount of coins it gives halved by 100, only for dirt and soils.
- 0.03 mining exp for dirt, 0.02 for soil (common) blocks, no exp for 'all' blocks.

Update: 24 Oct, 2023 @ 2:44pm

Version 2.2.2.1 has been published to Stable tModLoader v2023.8, learn more at the homepage[discord.gg]

### Junimo Table Changes, Patch 2.2.2.1 - October 24, 2023
### Changes & Additions
- Mastery Shard now glows same as Master mode color in overworld.
- Increased Fishing exp per Angler quest to 40 from 35.
- New Junimo Harvesting table additions: (Remember all the experience yields increase depending on the Item's stack)
- Rotten eggs now gives 0.69 exp (tree shake)
- Coral, Seashell and Starfish now gives 5 exp
- Jungle Roses and Nature's Gifts now gives 40 exp
- All Wood Wands now gives 100 exp (tree shake)
- New Junimo Mining table additions:
- Crystal Shards now gives 8.5 exp.
- Life Crystals now gives 25 exp.
- Gelatin Crystal now gives 125 exp.
- Junimo Fishing Table revamped:
- 2 Notes: All hardmode crates yield same exp as their pre-hm counterparts and Quest Fishes have not been included due to their exploitable nature and Angler Quests already granting experience. They will be giving default, 0.5 exp.
- 0.1 exp Junk catches, except Joja Cola
- 0.25 exp Frost Daggerfish
- 0.35 exp Bomb Fish
- 1 exp all Plentiful rarity fishes and Joja Cola
- 1.75 exp all Common rarity fishes (except Salmon and Neon Tetra)
- 2 exp Salmon and Neon Tetra
- 2.5 exp all Uncommon rarity fishes (except Princess Fish, Oyster and Honeyfin)
- 2.75 exp Princess Fish, Oyster and Honeyfin
- 3.5 exp Wooden Crate
- 3.75 exp all Rare rarity fishes
- 4 exp Swordfish, Purple Clubberfish
- 4.75 exp Flarefin Koi, Chaos Fish and Iron Crate
- 5 exp Rockfish, Sawtooth Shark, Reaver Shark and Alchemy Table
- 5.5 exp all biome Crates except Hallow and Obsidian
- 6 exp Hallow Crate and Golden Carp
- 7.5 exp Golden Crate and Obsidian Crate
- 10 exp Balloon Pufferfish and Frog Leg
- 12.5 exp Dread of the Sea, Advanced Combat Techniques and Zephyr Fish
- 15 exp Bottomless Lava Bucket, Lava Absorbant Sponge and Demon Conch
- 20 exp Lady of the Lake, Toxikarp, Bladetongue and Crystal Serpent
- 25 exp Obsidian Swordfish and Scaly Truffle

Update: 24 Oct, 2023 @ 4:46am

Version 2.2.2 has been published to Stable tModLoader v2023.8, learn more at the homepage[discord.gg]

### Junimo Exp Improvements & Fixes, Patch 2.2.2 - October 24, 2023
### Fixes & Additions & Changes
- Junimo Experience is now shown in a 'message box' in a pop-up text way, that stacks upon every experience gain.
- They will stay for 3 seconds + the experience amount (in frames, 60 exp = 1 second), up to 10 seconds. So you can 'combo' your exp gains into having a big exp amount if you want to!
- This can be disabled with the newly added Config option if that is to your liking.
- Fixed all items that requires a tile check (eg. Stone & gems, or bamboo) that are in Harvesting category completely ignoring the tile check for their eligibility for Harvesting benefits.
- Added a Steam Workshop description .txt file.
- Fixed Phantasmal Dragon, Dynamite Kitten, Baby Hornet and Plantero's Projectile sources remaining unchanged.
- Fixed Rich Mahogany not benefitting from any Harvesting perks.
- Fixed Rare Plant check being able to coexist alongside Common Plant check. Rare Plant will override regular Plant check.
- Fixed Sea Creature default exp being 100 times lower than intended and default and set exp's not being affected by Exp boost.
- Tree Shaking items are now registered correctly for Harvesting purposes.
- 'Rare Plants' are now all Plants with Harvesting exp value equal or higher than 10, instead of 35.
- Egg now grants 15 harvesting exp.
- All fruits except Dragonfruit, Starfruit and Grapes grants 12.5 harvesting exp, the exceptional fruits grants 25 harvesting exp.
- 'Unstackable' items now grant experience aswell, but solely experience, they still are not affected by anything else.
- Magical Pumpkin Seed and Eucalyptus Sap grants 250 Harvesting exp.
- The Dirtiest Block grants 1000 Mining exp.

Update: 22 Oct, 2023 @ 1:07pm

Version 2.2.1 has been published to Stable tModLoader v2023.8, learn more at the homepage[discord.gg]

### New Player Stats, Patch 2.2.1 - October 22, 2023
### Changes & Additions & Fixes
- Now all Pets that gives Player an extra item (eg. giving +1 ore with 50% chance) now directly gives the item to the Player on their own, rather than increasing the stack, allowing to be able to act as its own separate thing and pass information about its source.
- Now all Pets that creates a new Entity (Pets that gives an item, Pets that spawns in its own projectile etc.) passes a shared source, allowing them to be interacted via their source.
- If interested with interacting with them, they all are EntitySource_Misc where the context is following:
- HarvestingItem (affected by Exp and Fortune benefits)
- MiningItem (affected by Exp and Fortune benefits)
- FishingItem (affected by Exp and Fortune benefits)
- PetProjectile (currently nothing special)
- HarvestingFortuneItem (affected by Exp and no other benefit)
- MiningFortuneItem (affected by Exp and no other benefit)
- FishingFortuneItem (affected by Exp and no other benefit)
- Following this, there are new 6 Player Stats; (They are unobtainable, thier display and distribution will be added later, you may think of this as a base implementation, though they are as if now, functioning.)
- Fortune stats, which can increase its respective drops obtained by any Pet with the chance of given amount;
- Harvesting Fortune
- Mining Fortune
- Fishing Fortune
- Exp Boost stats, which increases experience gained by Junimo by the given amount;
- Harvesting Exp Boost
- Mining Exp Boost
- Fishing Exp Boost
- This interaction used to be inconsistent overall, eg. if the equipped Pet were to be called before Junimo's code, Junimo could benefit from both Eco and Exp of the Item that Pet gave, but not vice versa.
- Now Junimo gains exp from everything without compability issues except from itself, whether it be in regular terms, by a Pet or by Fortune stats.
- Also now if the item is obtained by Fortune, but the item is non existent in its corresponding List, it will simply give 0 exp rather than usual 0.5. (Eg. Dirtiest block giving copper coins would give experience for every copper.)
- Also Items given by Pets that would not increase an item's stack were entirely ignored by Junimo. Now they give Exp. (Blue Chicken table's items, Baby Dinosaur table's items etc. were the greatest offenders of this, not anymore)
- Puppy's coins benefits from Harvesting Fortune despite not being a Harvesting pet.
- Re-Added a small checklist for Wood (choppable) items since Blue Chicken was using them, which caused Blue Chicken's wood table to be inaccessible and would rather give Player regular Plant table.
- Fixed Cactus and Bamboo not being in Junimo's harvesting list. They are now among the regular Plants due to them being more difficult to obtain compared to other Trees, yielding 2.2 exp per item, unlike other trees which gives 1.5 exp.
- A few tooltip tweaks/fixes.

Update: 20 Oct, 2023 @ 7:54am

Version 2.2.0.5 has been published to Stable tModLoader v2023.8, learn more at the homepage[discord.gg]

### Patch 2.2.0.5 - October 20, 2023
### Fixes & Changes
- Now Items for Harvesting purposes and a few others on spawn (spesifically anything that needs to check a multitile) won't be checking their source tile except for situations where its needed due to a problem with multi tiles. They will solely check whether or not item is from breaking a tile. And check for it will be determined on what the item is.
- Harvesting Pets will not separate trees and plants since they are already in the same category/list. (except for specific cases)
- Whats considered a Rare Plant is now simply Harvesting items that have value of 25 base experience in Junimo's list or higher.

Update: 19 Oct, 2023 @ 12:25pm

Version 2.2.0.4 has been published to Stable tModLoader v2023.8, learn more at the homepage[discord.gg]

### Patch 2.2.0.4 - October 19, 2023
### Additions & Changes & Fixes
- Fixed the check for Plants that requires a tile variation not retrieveing the correct variation.
- Fixed Gem Trees not being included in 'choppables' check
- Junimo now does not separate Rare Plants and regular Plants, they all are in same list, though, of course with different values than other Plants. (Other Pets still uses it to prevent lesser amounts)
- Junimo Harvesting now uses 120% of the exp of item as Coins. Eg: if item is giving you 2.2 exp, it will give you 2.64 copper coins (2 copper + 64% chance for +1).
- Now Junimo's default values uses randomizer aswell and all default values are now 0.5.

Update: 18 Oct, 2023 @ 1:22pm

Version 2.2.0.3 has been published to Stable tModLoader v2023.8, learn more at the homepage[discord.gg]

### Patch 2.2.0.3 - October 18, 2023
### Fix.
- Fixed Junimo level increase trying to check for level 27's required experience amount to go to next level, while level 27 does not have a required experience amount implemented. Now checks if level is maxed or not before trying to see if current experience is meeting the experience requirement to go to next level.

Update: 18 Oct, 2023 @ 8:17am

Version 2.2.0.2 has been published to Stable tModLoader v2023.8, learn more at the homepage[discord.gg]

### Patch 2.2.0.2 - October 18, 2023
### Fixes & QoL Additions
- Fixed Jungle Spores not being included in Harvesting list, now they give 3.5 experience per.
- Junimo's Tooltip now includes how much total experience a Skill currently has.
- Tweaked Junimo's code very slightly on limitations of Maximum levels.
- Added all of Dye Plants to its respective list. (They were using the 'default' value before this)