tModLoader

tModLoader

Pets Overhaul
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Update: 18 Oct, 2023 @ 12:16am

Version 2.2.0.1 has been published to Stable tModLoader v2023.8, learn more at the homepage[discord.gg]

### Patch 2.2.0.1 - October 18, 2023
### Fixes
- Fixed In game notice color not applying correctly.
- Fixed Junimo not being able to gain any Rare Plant experience.
- Fixed Spiffo having old values, now correctly gives 4 penetration and 10% chance to not consume ammo.
- Fixed unnecessary usage of 'more' and 'less' with multipliers on tooltips. (Eg. 1.2x more damage, got rid of the "more's")
- Grammar fixes in tooltips.
- Grammar fixes in mod description.

Update: 17 Oct, 2023 @ 12:47pm

Version 2.2 has been published to Stable tModLoader v2023.8, learn more at the homepage[discord.gg]

### Code and System Improvements, Patch 2.2 - October 17, 2023
### Fixes/Changes
- Player Handicap Config Option (Making Player recieve more damage and deal less damage, due to Pets Overhaul adding extra Power Creep) now is a Slider, keep it at 0 for this to be disabled, can go up to 15%.
- Other improvements to Config Options such as tooltips etc.
- Heavily improved Shield system (More details on Balance below)
- Many Systems have been made to be more efficient and use lower amount of code.
- Custom Sound effect system is now easier to manage and is improved.
- Heavily improved Junimo code, reduced amount of code by immense amount.
- Certain lists such as Junimo Experience list has been heavily improved, Junimo exp list can now use precise decimal numbers (more details on Balance Changes below)
- All Pets ID's etc. are now contained in a big Dictionary.
- Now Pets contain their own Tooltip information in their own file rather than 1 big file, furthermore reduced amount of item instances the Mod creates with this.
- Tile checks is now done in the item itself and is overall smoother. This new system allows for items such as bombs to be benefitted with all types of Gathering pets.
- Added more tile sets and List for tiles (Intendedly for plants, though, can be used with anything) to check wheter or not select tile is the correct one out of its other variables.
- Crossmod support's base has been implemented. Made it way easier to add more content.
- Tooltip Toggle config's tooltip line that mentions holding down button is now solely written on Pet items, rather than every single one.
### Balance Changes
- Junimo
- Fishing experiences will be further smoothened/improved very soon alongside modded fish/plant/ore etc. support!
- Now a Rare Plant overrides a Plant, a Plant overrides Mining boosts on a singular item. (This is to prevent gems from Gemcorn Trees granting both Harvesting and Mining benefits or to prevent other possible added modded item conflicts)
- All Crates now gives 5 exp.
- T1 mining exp lowered to 0.9 from 1 exp.
- T5 mining exp lowered to 4.7 from 5 exp
- T6 mining exp lowered to 5.5 from 6 exp
- T7 mining exp lowered to 7.5 from 8 exp
- T8 mining exp lowered to 9 from 10 exp
- T9 mining exp lowered to 10.5 from 12 exp
- T10 mining exp lowered to 12 from 13 exp
- T11 mining exp is now 13 exp, Luminite is only T11, used to be T10 alongside Chlorophyte
- Now all (pretty much all except seed obtained from grasses while you have a blowgun in your inventory) sorts of Seeds gives 1.25 exp from 2 exp
- Common Plants now gives 2.2 exp from 2 exp
- Acorns now gives 0.8 exp from 1 exp
- Woods (and Stone block for Gemstone Trees) now gives 1.5 exp from 1 exp
- Greater woods such as Pearlwood and Spooky wood (If you somehow can cut a Spooky Wood tree.) now gives 3 exp
- Gemcorns and all gems now gives 2.5 exp (Remember you will only get Harvesting Exp with the Gemcorns, no Mining exp!)
- Eater of Worms
- Increased chance to proc from 60% to 75%
- New: Now randomizes which block to mine out of all blocks that meets its criteria, rather than mining the first occuring block that meets its criteria.
- All Pets With Shields
- New: Now all shields can stack together. Whenever Player gains a shield, its now stored in a List with its own cooldown, and upon receiving damage, Shield with the lowest cooldown is deducted, while higher ones remain untouched as long as the damage is not high enough to impact them.
- This should be a big buff for Pets like Pigman, Shark Pup and Princess Slime, where they can stack shields before a shield runs out.

- Big thanks to WaffleDevs for his contributions!

Update: 13 Oct, 2023 @ 11:53am

Version 2.1.0.5 has been published to Stable tModLoader v2023.8, learn more at the homepage[discord.gg]

### Pickup Perks Improvements, Patch 2.1.0.5 - October 13, 2023
- Fixed the check for item pickups. It now only runs upon item appearing inside Player's inventory, rather than when Player is trying to 'pickup' the item, and is not run by all pets that utilizes this check, rather than only on the main class.
- This means the check will be always applied after the 'On Pickup' effects takes in place.
- This fixes issue of most 'on pickup' perks being unusable if Junimo were to already check the item as picked up before.
- Wheter item has been picked up or not check is not saved upon closing the world etc., however due to how Pets also check if item's source is from breaking a tile or not, this shouldn't be exploitable. Only other possibility could've been putting in chests, breaking the chest and picking up items, but yeah.
- Now all 'pick up' perks correctly work per item in the stack, rather than working once, and calling it a day. This means for following pets/perks, collecting any item where stack is more than 1 is now fixed to be proccing multiple times:
- Junimo's Rare Plant money
- Junimo's Regular Plant money
- Junimo's Mining increase chance
- Junimo's Fishing Experience (Other experiences worked properly)
- Baby Red Panda's Bamboo increase
- Blue Chicken's loot table chance for all 3 tables.
- Caveling Gardener's all 3 chances
- Baby Dinosaur's loot table chance
- Shadow Mimic's all coin and item increase chances
- Destroyer's increase chance
- Junimo's Sea Creature code is removed due to multiplayer issues, now instead gives fishing experience directly on kill (you have to last hit it though!(this is the case for all 'on kill' perks))
### Balance Changes
- Destroyer
- Increased defense multiplier to 1.22x from 1.1x
- Junimo
- Sea Creature exp has been modified, Dreadnautilus now gives +50 on kill, Hemogoblin Shark and Blood Eel gives +30 on kill and Wandering Eye Fish and Zombie Merman gives +15 on kill. Anything else defaults to +20.

Update: 13 Oct, 2023 @ 8:55am

Version 2.1.0.4 has been published to Stable tModLoader v2023.8, learn more at the homepage[discord.gg]

### Patch 2.1.0.4 - October 13, 2023
- Fixed Twins not being considered as a boss for general checks, eg. Twins pet, Deerclops pet etc.
- Fixed item picking up displaying chat message

Update: 13 Oct, 2023 @ 8:07am

Version 2.1.0.3 has been published to Stable tModLoader v2023.8, learn more at the homepage[discord.gg]

(Steam was being funny)

### Patch 2.1.0.2 - October 13, 2023
### Fixes/Changes
- Jungle Spores are now included as a common plant for all harvesting purposes
- Fixed Cursed Sapling multiplying damage, rather than increasing flat.
- Fixed Ice Queen's cooldown being 5 minutes rather than intended 3.
- Fixed Seedling not applying usual Lifesteal checks.
- Bunch of tooltip fixes
- Fixed Junimo only displaying how much experience next level needs, rather than how much is left for Player to level up to the next level.
- Fixed Companion Cube not having a 'default' value for life recovery percentage
- Fixed Zephyr Fish displaying maximum fishing power wrong
- Fixed Baby Hornet missing Movement speed value
- Better rephrased Fennec Fox to reflect correct information.
- Fixed Suspicious Eye displaying quite incorrect values for its time related variables.
- Fixed Tiny Fishron not displaying current fishing power multiplier of it if it isn't in use.
- Fixed Moonling not displaying a few Summon related stats.
- Fixed a lot of other spacing mistakes and %'s for multipliers where there should be an x, added some %'s where needed, corrected displaying of numbers that multiplies, some cases of multiplying to display rather than divide and a lot more small fixes.
- Grammar fixes.

### Patch 2.1.0.3 - October 13, 2023
### Fixes/Changes
- Fixed Deerclops being able to inflict Confusion to bosses somehow.
- Deerclops now does not inflict Confusion and Frostfire to friendly Npc's.
- Partially fixed most Pets that works on pick-ups.
- Also everything from 2.1.0.2 since Steam was being funny and did not release 2.1.0.2 for some reason

Update: 13 Oct, 2023 @ 12:08am

Version 2.1.0.1 has been published to Stable tModLoader v2023.8, learn more at the homepage[discord.gg]

### Patch 2.1.0.1 - October 13, 2023
### Fixes/Changes/Additions
- Fixed Junimo's maximum levels not being set, resulting in them being 0.
- Added Config option to disable log-in notice message.
- Fixed Hornet's Bee spawning being way, way rarer than intended for projectiles.
- Phantasmal Dragon's and Baby Hornet's projectile checks that are used to prevent them from spawning themselves are now being done alongside other pet's checks to reduce amount of instances per projectile, and the checking code has been improved to be more compact and efficient. (Now only exception to these are Pets that directly modifies the Projectile in some way for their own use, eg. Hoardagron or Prince/Dual Slimes)
- (undocumented from 2.1 Patch) Fixed Chester increasing pickup range by quarter of a tile, rather than intended 4 tiles.
- Fixed Baby Hornet, Tiny Deerclops and Parrot still playing their Ability Sounds even if config option has disabled them.
- Small tooltip fixes.

Update: 12 Oct, 2023 @ 3:01pm

Version 2.1 has been published to Stable tModLoader v2023.8, learn more at the homepage[discord.gg]

### Heavily Improved Tooltip System, Fixes and Additions, Patch 2.1 - October 12, 2023
### Fixes/Changes
- Mastery Shard's texture has been changed to its full glory! Its now animated. (Credits to: Furqi)
- Now gives off a shine and modified its properties to be an overall higher quality item.
- Now floats midair.
- Added new item, Egg. Which is almost same as Rotten Egg except can be 'cooked' (craft) into Fried Egg. (Simply, making it make sense, a fried egg directly coming out of Chicken, hot and ready to serve. Please.)
- Fixed after using any weapon that uses arrows as ammo, Hoardagron's arrow perk causing all Hooks and any arrow with infinite penetration to be disabled.
- Fixed Estee not recognizing generic damage bonuses, instead, only recognizing solely magic damage bonuses.
- Fixed Blue Chicken, Glommer and Dynamite Kitten causing errors if their Pet buff is not present.
- All Tooltips are changed to now retrieve values directly from the Pet's variables itself, instead of just using the text thats written manually.
- This means, all Tooltips are now dynamic. If a change has been happened to Pet's values, tooltip will adapt to it.
- This allows for most updates to be done easier and lesser amount of cases of 'forgetting to update the tooltip'.
- This helps for any localizations in the future.
- This sets a far greater structure for future updates.
- This allows for greater compability for outside modifications and cross-modding with Pets Overhaul.
- Tooltips now also use defensive code, for extremely rare cases where the Pet's class would not exist/could not be retrieved. In that case, tooltip will be now simply empty.
- Following tooltip changes, many mistakes in tooltips are now corrected.
- Typo fixes
- Grammar fixes
- This also means all pets have been checked to make sure their values are correct and are not missing something;
- Fixed Turtle Pet not reducing damage by 5%, and multiplies defense by the intended amount 1.11x rather than 1.1x
- Fixed Hoardagron's boss treshold still being 5%, now is 6%
- Fixed Estee reducing Magic damage by 20% of Mana Sickness, not 25%
- Fixed Penguin multiplying by 0.55x, rather than intended 0.45x
- Fixed Mini Prime granting 0.07% crit chance rather than intended 7%
- And more.
### Balance Changes
- Spiffo
- Reduced armor pen vs. zombies to 4 from 6
- Reduced ammo reserving chance to 10% from 15%
- New: Now if your ranged class projectile kills any enemy, your projectile has a 50% chance to not lose any pierce by hitting that enemy. (Basically +1 pierce if conditions are met)
- Junimo
- Junimo now has +2 levels! These should be WAY harder to level up to.
- Increased Junimo Mining level requirements to better match latest buffs to the Mining experience table.
- This will not make you lose levels. Achieveing a new level may be possibly harder though.
- Experience table changes: (how much to go next level)
- Harvesting
25: 32500
26: 42500
- Mining
1: 15 (unchanged)
2: 40
3: 80
4: 135
5: 200
6: 290
7: 400
8: 550
9: 750
10: 1100
11: 1550
12: 2200
13: 2900
14: 3800
15: 5000
16: 6500
17: 8500
18: 11000
19: 14000
20: 18000
21: 22000
22: 27000
23: 33000
24: 40000
25: 49000
26: 60000
- Fishing
25: 6000
26: 7750
- Baby Truffle
- Changed it to not be inconsistent with either multiplying or increasing by a flat amount, now directly increases all stats by a flat amount, only exception is where the stat being increased/decreased by a flat amount might cause issues. (eg. recieved knockback will still be multiplied) Also this should overall be a buff except for some very lategame scenarios.
- Moonling
- Melee now grants +10 defense on top of other perks.
- Blue Chicken
- Removed Tipsy effect.
- Now gives Player the new item, Egg instead of a Fried Egg. Is now slightly more frequent.
- Dynamite Kitten
- New: Now deals 1.7x times the initial knockback
- Reduced armor penetration to 15 from 20

Update: 11 Oct, 2023 @ 6:26am

Version 2.0.3.1 has been published to Stable tModLoader v2023.8, learn more at the homepage[discord.gg]

### Patch 2.0.3.1 - October 11, 2023
### Fixes
- Fixed Mastery Shard drop code not working
- Fixed Mastery Shard check for Eye of Cthulhu not working
- Fixed Lizard Pet transformation only working under very weird conditions instead of simply, well, when it should.

Update: 10 Oct, 2023 @ 2:34pm

Version 2.0.3 has been published to Stable tModLoader v2023.8, learn more at the homepage[discord.gg]

### Added Buffs and Items Improvement, Patch 2.0.3 - October 10, 2023
### Fixes/Changes
- Mod now uses a better Icon that suits in game far greater both in Mod List and Mod Browser, Steam Workshop Icon unchaged with its full glory.
- Both Steam, In game description and Forums page now mentions new mechanic Ability Haste and further adjusted to match a more updated Pets Overhaul.
- Town Pet Buffs are now applied for 2 frames instead of 1 to prevent from them overlapping each other.
- Fixed a few typos in tooltips.
- Buffs added by Pets Overhaul's tooltips are now included in the localization file.
- Mauled and Queen's Damnation now display how much stacks are on the NPC (If you can somehow view it). This also means the buff also stores how much stacks are on the owner of the buff.
- Honey Overdose now displays in buff description that it gives 15% Ability Haste.
- New Icons for Mauled, Honey Overdose, Oblivious Pet and Queen's Damnation. Queen's Damnation uses Vanilla Withered Armor icon.
- New Sprite for Endless Balloon Sack and ~~animated sprite for Mastery Shard~~ (Will be added tomorrow!).
- Fixed Plantera Seedling displaying chat message on hit
### All artwork done by: Furqi

Update: 9 Oct, 2023 @ 1:18pm

Version 2.0.2.1 has been published to Stable tModLoader v2023.8, learn more at the homepage[discord.gg]

### Patch 2.0.2.1 - October 9, 2023
### Fixes/Adjustments
- Fixed Ice Queen only granting immunity to regular type of damage, rather than all while player is in the frozen tomb state, meaning now it makes you immune to special boss immunity (Empress of Light, Moon Lord and most Modded Bosses), lava, tile contact damage and a few other ones.
- Adjusted accessibility of a few variables.
- Removed the line from Mod Description that mentions 'pet effects being tied to pets buff'.
- Now Mod Description mentions how to have a 'vanity pet' and that Pet should be equipped in player's Pet slot.
- (Done before, was undocumented) Adjusted Dynamite Kitten's projectile to be smoother with immunity frames.
- A few tooltip corrections
- Fixed Zephyr Fish missing on explaining its conditions to grant 120% stack increase
- Updated Mini Prime's and Princess Slime's values to match latest patch
- Glittery Butterfly now correctly mentions its interaction with specifically Fledgling Wings being worse than other wings.
- Junimo now also mentions it increases extractable drop rates in Mining perk and mentions it multiplicatively increases player's fishing power.
- Baby Hornet's tooltip's friendly Bee summoning perk is made to be more clear and include how much knockback bees does and the fact that Hive Pack works with it.