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Sledgehammer
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Update: 5 Jan, 2024 @ 11:12am

Sledgehammer v0.1.4

Multiplayer Patch:
- Fixes default game walls not getting removed when joining a multiplayer session as a client.
- Because the client doesn't check whether the host has the mod, clients will remove the walls regardless, possibly leaving a client wallless.

A proper solution for multiplayer is yet to come that changes the layout directly.

https://github.com/Nitero/Sledgehammer/pull/3

Update: 11 Jun, 2023 @ 12:34pm

Sledgehammer v0.1.3

- Added config for rarity, price, duration & consequence after usage
- Fixed not being able to use any tools after usage
- Removed harmonylib dependency

Update: 7 Jun, 2023 @ 2:28pm

Sledgehammer v0.1.2

- Potentially fixed hammer duration on low fps

Update: 4 Jun, 2023 @ 4:09pm

Sledgehammer v0.1.1

- Hammer time decreased from 30s -> 15s
- Each hammer can be used once a day, not once a run
- Some internal clean-up
(will add a balancing config soon)

Update: 2 Jun, 2023 @ 11:33am

Initial release

Update: 2 Jun, 2023 @ 10:55am