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@Dorgrin, Noted
I pushed the multiplayer fix from @Lassesjov, but its probably not perfect
Like if I have a blue background and a red table, and they were Z-fighting, I would either/any of those:
- sometimes see only the background
- sometimes see the table correctly
- sometimes see a mix of of some of the red of the table on top of the blue table.
At least, that is how I've heard the term used in other game dev contexts.
We've found a solution to the multiplayer issues and have made a pull request to your Github.
@CrypticGalaxy the settings can be found ingame with Esc > Mod Preferences > Sledgehammer, but Im gonna investigate why they dont show up in the main menu
@Sky Senpai~* yea I forgot to test it in multiplayer at all, will try to fix this soon
Started a new map with it set to 5 cost and common appearance and had to reroll 5 times for it to show up and was still 1250. Have tried it a few times and regardless of settings it doesnt change.
hope I addressed all of it with the recent update
Really enjoying it so far though, makes a lot of the wonky generated restaurant layouts more flexible to play, great idea.
- I agree that the duration was too harsh so I reduced it
- having it as one time use per day also seems acceptable & feels more natural anyways
- the rarity and price will stay for now, as I think anything else would be too op
will also add a config when I get the time
I noticed a few bugs/issues when I used it. I got two sledgehammers while re-rolling blueprints. I made both, but when I used one both of them disappeared rather than just the one I used. The second bug I noticed was that after using the sledgehammer both of the trays I had were bugged and unable to be picked up. The surface they were on still acted like they were there (allowing me to place two items) but I was unable to pick the trays up.