Operation: Harsh Doorstop

Operation: Harsh Doorstop

VFX Overhaul Test
Showing 1-7 of 7 entries
Update: 17 Jul @ 9:23pm

- Fixed broken asset references
- Added specialist class to all factions
- Updated factions.

Update: 16 Mar @ 4:02am

-Fixed construction tools not registering vfx Logi trucks as Logi trucks
-Fixed some damage values for explosives
-Minor tweeks and polish to explosion VFXs

Update: 14 Mar @ 6:08am

- Polish and improvements to some effects (particularly the gernade and rocket explosion effects)
- Added vehicles to all factions
- Added new explosion and fire effects for destroyed vehicles
- Changed rocket trail effects

Update: 3 Mar @ 6:31am

- Quick fixes for 0.14 update
-Removed old factions and weapons causeing conflicts
-Updated all Base OHD factions with VFX
-Some minor tweaks and improvements to bullet hits
-updates to rocket and gernade vfx

Update: 27 Apr, 2024 @ 2:58pm

-Updates to Bullet hits based on feedback
-Add material specific impacts for Rockets and Propelled gernades (dirt, concrete and water)
-Add more factions for each era in OHD

Update: 5 Jun, 2023 @ 5:54pm

V0.1.1
-General fixes and additions to Bullet hits Effects
-Added Masked Debris to Bullet hits (Dirt, Grass, Water, Concrete, Brick, Drywall, Snow)
-Darkened Color of Blood.
-Added Vector field effects to Fabric and Drywall Bullet hits.

Update: 2 Jun, 2023 @ 12:18pm

v0.1.0 - Initial release:
-Added Factions: Blufor(VFX) and Opfor(VFX)
-New bullet hit impact effects for all materials
-New grenade explosion (WIP)
-New rocket explosion (WIP)
-Updated Smoke grenade FX
-Smoke trails for RPG (WIP)