Left 4 Dead 2

Left 4 Dead 2

Vanilla Autoshotgun on L4D1 Animations (Dry Animations)
Showing 1-5 of 5 entries
Update: 31 Jan @ 2:04pm

v2_0 > v2_1 -- (31-01-2025)

- Fixed shells not being ejected when you spam fire.

This should be the final version now. Thanks to igames and LuckyRoot for making me notice this oversight which has been in this mod since v1_0 lol.

Update: 5 Dec, 2023 @ 2:34pm

v1_2 > v2_0 -- (05-12-2023)

- Completely redid the rig, internally this weapon is now identical to L4D1 which means no more slightly misaligned bits, externally you should see almost no difference.

As well as this, I've included full animsets within this weapon (for partial and empty reloads) if you wish to decompile this and use these animations to make something of your own.

This should hopefully be the final version of this mod as I currently see no need to update anything about it anymore, more of my L4D1 mods will get this same treatment as time goes on.

Update: 20 Jun, 2023 @ 5:53pm

v1_1 > v1_2 -- (20-06-2023)

- Adjusted the weapon's positioning on screen so that it's exactly like it is in L4D1.

Update: 10 Jun, 2023 @ 11:48am

v1_0 > v1_1 -- (10-06-2023)

- Sped up the draw and reloading animations to be as accurate with vanilla reloading timers as possible. (Previously reloading the shotgun from 0 to 10 shells was about 0.2 to 0.4 seconds slower than vanilla, difference should now be almost impossible to see).

Update: 5 Jun, 2023 @ 5:39am

v1_0 -- (05-06-2023)

- Initial release.