Smack Studio

Smack Studio

BF & GF
Showing 1-10 of 18 entries
< 1  2 >
Update: 23 Jan, 2024 @ 11:31am

PATCH 1.6.2 - BALANCE

--BALANCE------------------------------------------------------------------------------------------------------------------------------------------------

GF F TILT
- Increased endlag. (+5 frames.)
- reduced base knockback. (10 -> 7)
* This move was literally so busted

Update: 15 Jan, 2024 @ 6:53pm

PATCH 1.6.1 - BALANCE

--UPDATES------------------------------------------------------------------------------------------------------------------------------------------------
- Fixed BF's tumbled animation.

--BALANCE------------------------------------------------------------------------------------------------------------------------------------------------

GF UP THROW
- Knockback scaling increased. (0.11 -> 0.12)
* This move was balanced around the old, really low blast zones on the stages that have since been raised.

Update: 15 Jan, 2024 @ 12:49pm

PATCH 1.6 - BALANCE AND UPDATE

--UPDATES------------------------------------------------------------------------------------------------------------------------------------------------

- Rig has been edited.
- Animations have been altered.
- Rebalancing has been done to update the characters.
- Added taunts and a victory screen.
- Made the custom sounds no longer obnoxious.

Update: 30 Sep, 2023 @ 10:49pm

PATCH 1.5.2 - BALANCE

--BALANCE------------------------------------------------------------------------------------------------------------------------------------------------

GF FORWARD AIR
- Increased startup lag. (+1 frame. Now comes out on frame 9.)

GF UP AIR
- Increased endlag. (+2 frames.)
* The move shouldn't set up into itself to kill off the top as much.

GF FORWARD THROW
- Nerfed the base knockback. (10 -> 9)

Update: 27 Sep, 2023 @ 8:39pm

PATCH 1.5.1 - BALANCE

--BUG FIXES----------------------------------------------------------------------------------------------------------------------------------------------

- Fixed a problem where Gf had the same speed running and walking.

--BALANCE------------------------------------------------------------------------------------------------------------------------------------------------

GF FORWARD AERIAL
- Increased the startup lag. (+3 frames, now comes out on frame 8).

GF UP THROW
- Increased the endlag. (+5 frames).
* Up throw should no longer be a free kill confirm into up air at like 70%.

Update: 16 Sep, 2023 @ 10:45pm

PATCH 1.5.00000002 - FORGOT THE VOCAL ON BF UP AIR

Update: 16 Sep, 2023 @ 10:40pm

PATCH 1.5.0000001 - ERROR FIX

Some moves that were meant to have custom voice clips lacked them. The problem has been fixed.

Update: 16 Sep, 2023 @ 10:35pm

PATCH 1.5 - CUSTOM VOICE

Bf and Gf have been given voice lines, cut from FNF.

I still don't know if I will be giving them a victory screen. It would just be a pain to animate. I'm still considering it though.

Update: 22 Aug, 2023 @ 6:13pm

PATCH 1.4 BALANCE

Some changes to GF in particular. I still felt like she was falling too far behind BF.

--BALANCE------------------------------------------------------------------------------------------------------------------------------------------------

GF FORWARD A
- Increased knockback of the explosion. (7 -> 10)

GF RUNNING A
- Increased the distance the move propels you. (velocity +7 -> +8)

GF NEUTRAL AERIAL
- The move may now be canceled into another attack, but only after successfully hitting the move.
- Added hitstun to the move. (0.2)
- GF now freezes in the air very briefly when hitting the move.
- Increased damage (5 -> 7)

GF FORWARD AERIAL
- Reduced base knockback. (8 -> 6)

Update: 5 Aug, 2023 @ 10:13pm

PATCH 1.3 - BALANCE

Some buffs for the pair. I feel like they aren't good enough.

--BALANCE----------------------------------------------------------------------------------------------------------------------------------------------

Forward A (GF)
- Reduced the startup lag (Frame 10 -> Frame 8)

Down A (BF)
- Buffed Damage (5 -> 6)

Running A (GF)
- Reduced the startup lag. (Frame 8 -> Frame 6)
- Reduced the end lag. (-1 Frame)

Forward Aerial (BF)
- Buffed the damage. (6 -> 7)

Backward Aerial (GF)
- Reduced the startup lag. (Frame 12 -> Frame 10)