Smack Studio

Smack Studio

Carbon Kirby
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Update: 27 Oct, 2023 @ 2:20am

=Updated Character Select Screen Image
-Up Tilt hitbox adjusted to move with foot/trail rather then being fully active at start
-Down Air land hitbox has less hitstun
-Down B knockback reduced from 16 to 13

Update: 22 Oct, 2023 @ 7:42pm

= Fixed error where sounds would not play

Update: 22 Oct, 2023 @ 7:33pm

=Added Taunt and Air Taunting

+Replaced Wave Dash with Universal "Wave Skip" mechanic

+Added Universal Sheild Super Armor mechanic

="Bruh" sound plays now when an opponent is sent downwards with back throw

="Yeet" sound now plays during up throw

-Up Tilt knockback scaling increased from 0.03 to 0.06

-Up Tilt knockback increased from 4 to 5

-Down AIr hitstun reduced

+Down Air now has a landing hitbox, allowing for more followups

+All 3 hits of forward air have increased hitstun

+Jab 2 movement velocity removed so attack no longer whiffs

+Front Tilt ends 1 frame sooner and has more hitstun

+Down tilt now extends in front of kirby and sends foes backwards

+Grounded Down B can now be attack canceled upon hit

+Backthrow now properly sends foes downwards in the air

+Backthrow movement distance increased

Update: 21 Sep, 2023 @ 6:59pm

= 64 crowd cheer now plays on match start

= Added 5 different KO sounds, referencing the "Kirby falls with different screams" meme

= Added new parry animation

= Added victory screen music

= Added 64's desk to victory screen

= Nair now makes Smash 64's bumper sound on hit

= "OWMAHGAWD" now plays when Hammer connects

= Added new effect to ultra and proper warpstar sound

Update: 18 Sep, 2023 @ 9:42am

= Added custom sounds

Update: 11 Sep, 2023 @ 1:03am

With the newly added Peter Griffin, I found out how to do attack cancels properly while maintaining balance. So Kirby is now outfited with select moves that can attack cancel. The Ultra has also been buffed to be more effective

+Dash Attack automatically cancels upon connecting

+Jab can now be canceled upon connecting

+Down Air can now be canceled upon connecting

+Neutral Air can now be canceled upon connecting

+Up Air hitstun increased from 0.2 to 0.3

+Up Air can now be attack canceled 6 frames before ending

+Front Tilt hitbox size increased slightly

+Up Tilt hitbox adjusted

=Up Tilt smear effect now shows exact dimensions of the hitbox

+Grounded Down B can now be attack canceled

+Grounded Down B now travels slightly farther

+Front Smash hitbox size slightly increased

+Grab now has 1 less frame of start up and endlag

=Grab animations updated to accommodate tilting feature that was added a while back

+Ledge attack can now be canceled upon connecting

+Warpstar can now go in any direction

Update: 22 Jul, 2023 @ 11:02pm

+Up tilt hitbox further adjusted
+Up Strong knockback increased from 8 to 9

Update: 22 Jul, 2023 @ 10:01pm

Ya know...Sonic's just too good...So Kirby gets his goofy ahh uptilt back

+Upstrong knockback raised from 6 to 8
+Up Tilt hitbox adjusted to be more like Smash's 64 hitbox (otherwise refered to as "the funny")
+Side Smash hitbox size slightly increased so it no longer whiffs

Update: 22 Jul, 2023 @ 6:21pm

-Up Strong knockback reduced from 10 to 6
+Up Strong has increased hitstun
-Up Tilt hitbox adjusted to be more accurate

Update: 22 Jul, 2023 @ 12:13am

An update to help kirby keep up with the much more speedy Cyan Sonic, giving him better kill options and more generous combo routes

+Up Tilt Knockback scaling removed to return old combos

=Up Tilt hitbox adjusted to be less wide but more tall

+Side Tilt hitbox comes out 1 frame sooner

+Down Tilt has 2 less frames of startup

+Down Tilt has 1 less frame of endlag

+Down Tilt has increased hitstun

+Down Tilt now sends foes upwards

+Dash attack hitbox now lingers for 2 more frames

+Dash attack knockback scaling increased from 0 to 0.03

+Front Smash knockback increased from 8 to 9

+Front Smash hitbox starts 1 frame sooner

+Up Smash knockback scaling increased from 0.15 to 0.165

+Up Smash hitbox now lingers for 1 more frame

+Down Smash Hitbox size increased

+Down Smash hitbox lingers for 1 more frame

+Down Smash has 1 less frame of startup and 1 less frame of endlag

+Front Air 2 into Front Air 3 has 1 less frame

+Front Air 3 ends 1 frame sooner

+Front Air 3 has more hitstun

+Front sends higher upwards

+Neutral Air has 1 less frame of startup

+Neutral Air hitbox slightly increased

+Back Air hitbox now lingers for 1 more frame

+Back Air knockback increased from 7 to 8

+Down Air hitbox comes out 1 frame sooner

+Down B Air knockback increased from 15 to 16

+Grounded Down B hitbox size increased

+Grab hitbox increased

+Grab hitbox lingers for 1 more frame

+Grab has 1 less frame of endlag

+Wavedash travels farther

=Added blur effect on running animation

=Fixed bug where down throw animation wont display properly