Smack Studio

Smack Studio

Carbon Kirby
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Update: 2 May @ 1:21pm

-Ultra Hitstun lowered

Update: 30 Apr @ 9:58pm

+Jab now inches kirby forward

-Jab 2 knockback increased from 5 to 6

-Jab can no longer be attack cancelled upon hit


-Dash Attack now makes kirby jump when connected, removig the potential to use use a smash attack

-Dash Attack damage lowered from 14 to 6

-Dash Attack knockback scaling reduced from 0.03 to 0

+Dash Attack now launches enemies directly under kirby

+Dash Attack hitbox active 1 frame sooner


-Nair no longer has two frames on invincibility on frames 4 and 5

-Nair hitbox size slightly decreased

-Nair damage decreased from 2 to 1


-Forward Air hitstun reduced

-Forward Air 3 now starts 1 frame later


=Down Air launch agle shifted forwards

-Down Air knockback reduced from 4/6 to 3/5

-Down Air last hit now launches opponents forward

-Down Air last hitbox kockback scaling decreased from 0.07 to 0.03

+Down Air last hitbox increased from 5 to 7

-Down Air hitbox comes out one frame later



-Back Air knockback scaling reduced from 0.15 to 0.14

-Back Air has 1 more frame of starting lag

-Back Air damage reduced from 13 to 11


-Up Air damage reduced from 12 to 8


-Down Throw now launches opponents slightly further away

+Down Throw now pushes kirby forward to line up a up smash better



-Grab now has 1 more frame of starting lag

-Grab whiff now has 2 more frames of endlag

-Grab hitbox size drastically decreased



-Up Smash knockback reduced from 9 to 8.5

-Up smash knockback scaling reduced from 0.135 to 0.13

-Up smash now jitters backwards just before charging to lower the potential to slide with move



-Front Tilt hitbox now ends 1 frame sooner

-Front Tilt hitstun reduced



+Air Down Special can now steer itself while both rising upwards and slaming down

-Air Down Special hitbox size slightly decreased

-Air Down special knockback scaling decresed from 0.13 to 0.08

-Air Down special knockback reduced from 13 to 9

-Air Down special damage reduced from 21 to 13

-Air Down special hitstun reduced


=Grounded down B now makes kirby jump when connected. Good tool but no longer cancels into smash attacks


+Ultra hit stun increased


-Kirby loses all Ultra meter upon death

Update: 29 Jan @ 4:27pm

-Up Smash knockback scaling reduced from 0.165 to 0.135

Update: 20 Jan @ 3:22pm

+Movement speed increased from 7.5 to 7.6

=Ground friction increased from 22 to 29

=Side Tilt knockback scaling increased from 0 to 0.13

=Side Tilt launch angle shifted slightly upwards

-Side Tilt knockback lowered from 6 to 4

-Slightly increased size of hurtbox during neutral special

-NSpecial Hitbox size decreased

-NSpecial hitbox now appears 1 frame later, and ends 2 frames sooner

-Nspecial knockback increased from 1 to 4

=Nspecial knockback scaling increased from 0 to 0.1

-Nspecial movement speed decreased when using move

-Nspecial starts one frame later

Update: 19 Jan @ 11:50am

=removed bug where super armor was active during grab and rolls

Update: 22 Dec, 2024 @ 4:16pm

=fixed sheild break super armor glitch

-Backthrow now sends opponents upwards, removing a potential chain grab

Update: 20 Nov, 2024 @ 6:52am

-Front Air hit stun reduced

-Up Tilt knockback scaling increased from 0.06 to 0.07

-U Tilt knockback increased from 5 to 7

-Up Tilt hitstun reduced

-F Tilt loses its starting hitbox where Kirby swings star rod over his head, now hitbox only starts when start rod is full extended

=changed effect when F Tilt connects

Update: 17 Nov, 2024 @ 4:51am

-Down Air can no longer attack cancel on hit

Update: 27 Oct, 2023 @ 7:47am

=Reintroduced shield armor mechanic
=Fixed weird grab bug

Update: 27 Oct, 2023 @ 7:40am

=removed shield armor mechanic