Smack Studio

Smack Studio

Carbon Kirby
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Update: 21 Jul, 2023 @ 12:23am

[Universal Damage Update]

All damage values have been increased and kill moves increased in power:


Jab1: 1->2
Jab2: 1->2
Side A: 2->9
Up A: 3->4
Down A: 2->7
Running A: 3->14
Side Strong: 8->18
Up Strong: 6-16
Down Strong: 4->15
Neutral Air: 1->2
Forward Air1: 2->3
Forward Air2: 2->3
Forward Air3: 3->4
Back Air: 7->13
Nuetral Air: 5->12
Down Air: 1->2
Side B: 10->22
B: 1->2
Up B1: 2->6
Up B Projectile: 3->7
Down B: 7->21
Down B Ground: 1->7
Forward Throw: 4->6
Back Throw: 3->9
Up Throw: 6->12
Down Throw: 3->14
Ultra: 8->15

Down A Knockback scaling: 0->0.09
Up Strong Knockback scaling: 0.09->0.15
Back Air Knockback scaling: 0.1->0.15
Down Strong knockback scaleing: 0->0.1

Jab 3 ends 2 frames sooner

Update: 20 Jul, 2023 @ 12:39am

Kirby had a infinite with his down air, it is now removed

=Down Air final hitbox sends forward (to remove inescapable infinite)
-Down Air damage lowered from 2% to 1%
-Down Air hitstun reduced

Update: 12 Jul, 2023 @ 6:59pm

[Hyper Wave Dash]

Kirby can now do the hyper wave dash - which sends him farther and allows him to use smash attacks in midair (if wave dash is angled upwards)

Update: 19 Jun, 2023 @ 6:56pm

+ Defense increased from 1.2 to 1.3

= Gravity increased from 0.7 to 0.8

+ Jump Speed increased from 8 to 9

+ Front Air 3 hitbox now comes out 1 frame sooner

+ Front Air 2/3 have larger hitboxes

+ Down B Rock knockback increased from 10 to 15

+ Injured Strong (when launched) hurtbox size reduced

+ Down Air knockback increased

+ Up Strong Knockback scaling increased from 0.08 to 0.09

+ Ultra is now instant but has reduced damage and knock back, now works as a instant stun

Update: 11 Jun, 2023 @ 6:19am

= Down Smash now has more knockback, sends foes inwards towards Kirby, and ends 1 frame sooner; but lowered damage from 6% to 4%, start up is 3 frames slower, hitbox is smaller (only at feet), hitbox lingers for 3 less frames, and Kirby is no longer invincible - having a hitbox on both clones. Move is now allocated as a combo starter rather then finisher.

= Grounded Down B damage reduced from 2% to 1%, hitbox comes out 2 frames later, and hurt box now extends to feet; But ends 1 frame faster and sends foes forward - allowing Kirby to catch them better

+ Landing has 1 less frame of lag, now only having 3

- Neutral B now has to wait til frame 23 (when Beam is in the middle) to be attack canceled

Update: 10 Jun, 2023 @ 9:50am

- Removed stun property on Down Smash

Update: 10 Jun, 2023 @ 7:48am

[TURBO UPDATE]

Kirby now joins his friend Peppino with revamped frame data featuring far more combo potential. Moves are now generally quicker and lead to far more extensions. Get creative with how you chain them together.

+ Air Speed from 6 to 6.5

+ Jab 3 ends faster

+ F Tilt is now STAR ROD and will draw enemies towards you

+ Up Tilt has a larger hit box, more hitstun, and does 3%

+ Down Tilt now sends foes downwards and has more hitstun

+ Dash attack now ends faster and can go off ledges

+ Front Strong damage and knockback

+ Down String comes out faster and has more hitstun

+ Nair on floor now travels farther and can go off ledges

+ Front Air now comes out faster, hits better connect, and 1/2 kicks have larger hitboxes

+ Uair starts and ends faster

+ Down air starts and ends faster, hitbox is larger, and has a new final hitbox with extra hitstun

+ Side B starts faster and does more damage

+ Neutral B ends faster

+ Up B first strike stuns, spike is more powerful, and projectile goes farther

+ Up B forward can now be attack canceled sooner and has more hit stun on last hitbox

+ Down B kick now launches downward, ends sooner, has more hitstun, and is easter to combo off of

- Ultimate fined tuned to travel less distance but start quicker

Update: 9 Jun, 2023 @ 10:23am

First Release