Total War: WARHAMMER III

Total War: WARHAMMER III

OvN Lost Factions: Grudgebringers
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Update: 31 Aug, 2023 @ 11:30pm

Update: 23 Aug, 2023 @ 2:51am

Update: 17 Aug, 2023 @ 10:15am

Update: 15 Aug, 2023 @ 6:37pm

Update: 13 Aug, 2023 @ 6:47am

Update: 12 Aug, 2023 @ 8:46pm

Update: 18 Jul, 2023 @ 9:01am

Update - Moving Camps Submod and Economy Overhaul
- New submod OvN Grudgebringers - Moving Camps - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=3006331443

You can now move your camp around making them much more useful and they have a bunch of stances to boot to.

Along with the following updates to the main mod;

- Bernhardt red line skill rework, 'For Glory' & 'For Gold' skills which buffed/nerfed income stuff (why in red line) now buff units stats with 'For Glory' buffing charge bonus and leadership and 'For Gold' buffing Armour and melee defence plus they don't lock the other skill anymore. For the skill "Hack them to pieces" melee defence is swapped for weapon strength buffs.
- Removed the +25% to post-battle income faction effect, this can already be buffed 36% in the skill tree already and can be further buffed with the new Paymaster building chain effects
- Changed Bernhardts lord effect from a blanket +4 to MA/MD for all units to +5 to MA/MD/Leadership for all units recruited from buildings for balance reasons (RoR don't need more buffs) and to encourage horde recruitment
- Changed camp cook chain leadership buff from applying only in owned region as you can't own any regions aka it actually works now and nerfed it from 4/6/8 to 4/5/6
- Removed corruption reduction in owned region from 'Just Mercenaries' tech as you can't own any regions
- Custom picture for the 'How They Play' pop-up at game start
- Nerfed 'Paymaster Apprentice' techs settlement return money bonus from +30% to +25%
- Nerfed 'Veteran Paymasters' tech settlement return money bonus from +30% to +20% but it now also gives +10% gold to contracts
- reworked Paymaster building, it has a new third tier, can be constructed from T1 instead of T2 and provides large post-battle loot buffs when in order faction owned regions. This rewards players for defending order faction lands rather than the best option being to let them be destroyed so you can "Restore" the settlement.
- The traders building (now Envoy) which provided income is now gated, you earn money when in order faction owned regions and/or when you have the "Retainer" tech. The gold provided is increased to compensate for this. It also provides allegiance points and settlement return money increase. This also gives a minor incentive for players to defend order faction lands.
- The main camp settlement chain now increases your army upkeep when in non-order faction regions starting at 5% at T1 to 25% at T5. This is to help balance the late game economy and stem gold hoarding whilst also providing an incentive for players to defend order faction lands.
- Changed Vladimirs voices lines from Kostaltyn to a Boyars and Ludwigs from Volkmars to an Empire captain
- Moved victory conditions down in the UI panel so SOTH VC's aren't overwritten when Ultimate VC's spawn
- Engrol Goldtongues Trademaster skills at T3 gives a bonus to Contract gold rather giving an extra 'Reinforcement' unit
- New custom settlement occupation pictures
- When sacking a settlement the gold taken is reduced by 50% due to the large amounts you can generate late game with nothing to spend it on. You also receive a small amount of attrition for 1 turn to reflect men leaving after getting their fill of gold.
- Changes when restoring (returning) a settlement
- There was an old outdated effect bundle that provided a leadership buff and Empire diplomacy and mentioned the old unit reinforcement mechanic. The effect bundle has been updated to reflect the current mechanic and doesn't provide any buffs.
- The horde growth effect bundle has had its text updated and provides +4 horde growth for 3 turns rather than +8 for one turn.
- You got paid twice for restoring a settlement, once on the occupation decision panel and then from the pop-up dilemma, you now only get gold now from the pop-up dilemma
- Reduced the amount of "Reinforcement" units you gain as people had stacks of them

Update: 12 Jul, 2023 @ 1:49am

Small Update

- Having OvN Grudgebringers enabled should no longer cause vanilla Gyrocopters and Gyrobombers to act weirdly
- Fixed some animation issues with the standardbearers of the Grudgebringer RoR units

Update: 9 Jul, 2023 @ 5:47am

Small Update
- Fixed issue with Grudgebringer Troop Roster map going blank after manually fighting a battle

Update: 8 Jul, 2023 @ 9:21am

Small Update
- The unique heroes when AI controlled will be immortal so they last longer and so those who use the recruit defeated legendary lords mod can get them
- the "Just Mercenaries" tech now has an allegiance points buff, don't forget about the vanilla request an army mechanic for allies