Total War: WARHAMMER III

Total War: WARHAMMER III

OvN Lost Factions: Grudgebringers
721 Comments
Team OvN  [author] 17 Jul @ 12:25pm 
Should no longer crash with the Audio Mixer enabled
tankdasso 14 Jul @ 3:34pm 
@Rhox yep. I disabled the Mousiln mod. That fixed it. Thanks!
Rhox 12 Jul @ 7:16pm 
You're using Mixu's mod.
tankdasso 12 Jul @ 6:32pm 
Any idea why Mousilon would be marked as dead on turn one? It's a short term victory condition I believe.
shnavooz85 11 Jul @ 8:02am 
thanks!
AM 10 Jul @ 8:30pm 
really hoping he would have a campaign similar to Dark Omen but good work nonetheless
Rhox 10 Jul @ 5:13pm 
Base wh1 game
shnavooz85 10 Jul @ 3:46pm 
i read the comments and it seems i need a uhh empire dlc, is it a specific one or just Any?
shnavooz85 10 Jul @ 12:19pm 
idk if its ANY empire or like a specific one
shnavooz85 10 Jul @ 12:19pm 
yeah ik but i dunno which one
Dragon32 10 Jul @ 12:17pm 
@shnavooz85
I can see some Empire units there so I'd say at least TW:WH 1
shnavooz85 10 Jul @ 12:14pm 
it says when i try and see that it says in the desc that it'll normally show. but i dont think i saw anything about it?
shnavooz85 10 Jul @ 12:09pm 
yo i js started using like steam mods on warhammer and im wondering what dlc i need for this?
Joe Arschtreter 26 Jun @ 10:50am 
@nasosmanaris

For what reason? There are so few ressources left in the Old World, we cant fed them all.

Give me Rats, give me Locust, give me anything but Halflings- Unkown Mercenary Captain
Rhox 22 Jun @ 11:51pm 
Ugrade method has been changed since the Greenskin DLC
Click the relevant units and look for the button in your below bar.
tankdasso 22 Jun @ 11:39pm 
How are the four basic units upgraded? I know I've done it before. Do I need the upgrade mod or is there a button to buy upgrades? Maybe I'm just remembering the excellent version of this mod on WH2.
nasosmanaris 9 Jun @ 9:04am 
Hello sir when you will suppose to create the Haflings- Moot?
KingArthur78 6 Jun @ 10:09am 
@General Winter - Install the Mod Configuration Tool (MCT). During the campaign selection screen it allows you to configure this mod and allows all ROR's to be recruited.
General Winter 2 Jun @ 9:35pm 
can u make a submod where I am able to get all RORs in a single campaign.
Whitelock 13 May @ 8:59am 
@Rhox: Ah, there was my problem. I haven't gotten the Wood Elf DLC.
My bad, and apologies for wasting your time!
Thank you for the help!
Rhox 13 May @ 8:53am 
Works fine here. If you see the dilemma, it means the faction have access to the unit. (Dilemma doesn't fire if you don't have access to it)

Other possible cases are 1. You are using non-Window OS, or using old version via beta 2. Broken integrity of the game, 3 You don't have Woodelf DLC or have deactivated it in the settings 4. Some mod in your data is movie type
Whitelock 13 May @ 8:44am 
@Rhox: As I mentioned in my note, I have already tried removing all non-critical mods, leaving me with only:
MIXER - Mixu's Unlocker
Mod Configuration Tool - v0.9 Beta
OvN Lost Factions: Grudgebringers

But even with only these three critical mods, I still do not see any Wood Elf units in the Reinforcements menu.
Rhox 13 May @ 8:38am 
Whitelock//Try with minimum mod before reporting.
Whitelock 13 May @ 8:17am 
I am having a problem that I can't see a solution to:
I have restored a settlement (Forest of Gloom) to a Wood Elf faction (Argwylon), which promised me a Wood Elf unit (Waywatchers). However, when I look in the 'Recruit Reinforcements' menu, I can't see a single unit from Wood Elves listed, even non-available ones. I see many others, from Empire, Kislev, Dwarves, and Cathayan units.
Do I need to be in some special location or so to access Wood Elf reinforcements?

Note that I am using the SFO submod for this, along with a few others, but I did test to remove all of those, and start a new campaign, and I still don't see any Wood Elf units in the Reinforcements menu.
Ruud 3 May @ 9:29am 
Hey when i startup a new campaign the ''mission issued'' message cant be clicked away which causes me to be stuck on turn 1. Is there a way to remove the message?

Thanks in advance!
JonnyCigarettes 27 Apr @ 8:51am 
This mod is gorgeous. A tactical roguelike built into TW3. Utterly my jam. Thank you :)
nexessor 23 Apr @ 12:18pm 
Playing Franz the Grudgebringers got defeated and I confederated them using the confederate defeated legendary lords mod. However Morgan Bernhard is just normal army not a horde and I cannot access his units. Is there a way to fix that? I know I can just add his units via console but it would be nice if I could do it normally. Also his units have no upkeep whatsoever. I guess he is not meant to be confederated?
Rhox 31 Mar @ 6:43pm 
Ragehaven// OGRE_CAMP military force (the force type we're using for Grudgebringer camp) already has upkeep_exempt and upkeep_increase_exempt features tied into it. If it directly increases the upkeep proportion to the camp's upkeep, I think it's a bug. If it's a small number like upkeep of the camp general, I think it was intended IIRC what I talked about it with shakyrivers
Λ | JVR 31 Mar @ 5:59pm 
anyone know if there is a submod for the old world mod?
Ragehaven 31 Mar @ 3:32pm 
in the description it says the camps do not cost upkeep but when i deploy them they do. Am i missing something or am i experiencing a bug? fantastic mod as well, really enjoying it.
Jack Greedy 27 Mar @ 9:50am 
As Morgan himself, i command You , talented modders of OVN to push boundries of this fantastic mod even further!
Roque the Rogue 19 Mar @ 7:51am 
"Commandah Mug'em BurnHeart, couldn't help but watch as the Skrag ogre hordes slaughtered and ate every Border Prince, sacking and razing, leaving nothing not even bones for the starving dogs, this scene heavily pleased Mug'em BurnHeart as he was a massive observer of events, never helping or joining a side, seeing that lowpoly face skrag was the scariest thing in the game, he moved north, where would watch Vlad suck dry every order faction in the area, such destruction greatly pleased Mug'em BurnHeart, because he had a full stack, lots of heroes in his party, he could help the Imperials against the greenskins and vampires... But why? I love watching everything Burn, said Mug'em BurnHeart! mercenary commandah of the Grudgewatcherz"
maiconsaulfaria 9 Mar @ 8:55am 
Is there a limite for units upgrade? Long time I don't play and now it seems I can apply only one of the three upgrades vailable.
Quzzyrzyz 7 Mar @ 2:09pm 
No question here just wanted to say this is the best TWWH3 mod hands down can't wait to see it continue to grow
KingArthur78 7 Mar @ 12:09pm 
@ryan_dooley2 - there's a submod that allows you to recruit an Empire general and lead additional armies.
Rhox 3 Mar @ 4:59pm 
ryan_dooley2// You can't, and you also haven't read the description of this mod
ryan_dooley2 3 Mar @ 4:53pm 
So ho do recruit more armies? It seems like I can only have the legendary lord and the camps, and I can't figure out how to get more lords.
Rhox 2 Mar @ 9:31am 
Then you don't have wh1 base game or haven't read the description of this mod and don't know that they're under Empire culture
gullstrom 2 Mar @ 8:52am 
i might be just stupid but i have never been able to get this mod to work i can't even see the grudge bringers race in the campaign select screen
Rhox 20 Feb @ 9:48pm 
Script break, or other mods is my guess
Endel 20 Feb @ 9:44pm 
Somehow I can't ugrade my troops. I see the icon, but when I try to click on it, a cross icon appears and that’s it.
Rhox 16 Feb @ 4:33pm 
Clodio 3.0// CA changed how the "win against certain faction X times" mission during 5.X
It was canceled before that, but it's a success now.

We or I might change it but I haven't decided how or whether I really want to do it. As it means more work, and as that thing was giving "I failed the mission, and can't get the unit" question ad nauseam even though it was explained in the effect bundle, how they play, and this page
Clodio 3.0 16 Feb @ 11:58am 
Hello, I keep getting contracts fullfiled altough I have not won any battle against the designated faction? is this a bug?
Rhox 15 Feb @ 5:32pm 
That's one. If you have other mods active, those mods could have broken the saves.
Or your script is broken and the book is showing invalid conditions yadayada
The Jao 15 Feb @ 4:40pm 
How exactly do I get to recruit Matthias? It says I need to "Answer the Emperor's summons to Altdorf", but what does that mean? I've marched my army to Altdorf and nothing pops up, so can't be that.

Love the mod btw!
Rhox 13 Feb @ 2:58pm 
The dilemma won't popup if you don't have access to that mercenary (game system issue)

If you mean dilemma don't popup, I'll check,
If you mean you can't recruit even if you select, that's likely to be mod conflict, try with minimum amount of mods
Gonchi 13 Feb @ 1:11pm 
Hello, i found a small bug in your fun mod. Apparently the sisters of averlone, the high elf unit, can be offered as a reward if you return a High elf settlement, but since its not on the list of possible "reinforcements" it cant be recruited.
Kortevakio 7 Feb @ 3:02pm 
A quest with an ambush battle against a full stack of slayers? Yeah fuck that, there is no army that can handle that, least of all a mixed imperial army
Aristocratic Astorian 7 Feb @ 1:06am 
Anyone got any good mod recommendations for this beyond the two listed, I'll be starting my next campaign with them in a couple of days so I wanted to find some fun mods?