Fraymakers

Fraymakers

An Shiraishi
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Update: 27 May @ 12:33pm

0.1.5
Patch 0.1.5 - The Patch That Makes An Shiraishi Hopefully Less Obnoxious To Fight Lol

ATTRIBUTES


(~) A new costume based on Mizuki Akiyama added!
(~) HUD sprites updated!
(+) An’s short hop is higher (7 -> 8.5)
(-) An weighs slightly less. (86 -> 85)
(-) An runs slower overall.
Run Speed Initial: (6 -> 4.5)
Dash Speed: (10.3 -> 9)
Run Speed Cap: (9 -> 8)
Run Speed Acceleration: (0.8 -> 0.75)
Ground Speed Cap: (9.9 -> 9)
(-) An moves slower in the air in general.
Air Speed Acceleration: (0.45 -> 0.4)
Aerial Speed Cap: (7.3 -> 6.8)
(-) An’s grounded jump is lower. (16.5 -> 14.5)
(-) An’s double jump is slightly lower. (17 -> 16.5)
(-) An’s fast fall is slower. (15 -> 12.5)
(-) An’s Air Dashes travel less distance.
Air Dash Initial Speed: (10.5 -> 9)
Air Dash Speed Cap: (11.5 -> 9.5)

GROUNDED ATTACKS

(~) Jab 1: An no longer shifts backwards at the beginning of the move.
(-) Jab 1: Hurtboxes shifted to no longer leave An’s leg outside of the hurtbox.
(-) Jab 1: Startup Increased. (Frame 5 -> Frame 6)
(-) Jab 1: Transition between Jab 1 and Jab 2 increased in length, meaning Jab 1 won’t lead into Jab 2 as fast.
(-) Jab 1: Endlag increased. (13 Frames -> 19 Frames)

(-) Jab 2: Hurtboxes shifted to no longer leave An’s arm outside of the hurtbox.
(-) Jab 2: Startup Increajimdsjaomvjsodj. (Frame 6 -> Frame 7)
(-) Jab 2: Transition between Jab 2 and Jab 3 increased in length, meaning Jab 2 won’t lead into Jab 3 as fast.

(-) Jab 3: Hitbox size reduced.

(-) Forward Tilt: Hitbox Size reduced.
(-) Forward Tilt: Reflectbox Size reduced.
(-) Forward Tilt: Startup Increased. (Frame 9 -> Frame 11).
(-) Forward Tilt: Damage Decreased. (9 -> 8)
(-) Forward Tilt: Knockback Growth Reduced. (75 -> 65)
(-) Forward Tilt: Endlag Increased. (20 Frames -> 26 Frames).

(-) Up Tilt: Startup Increased. (Frame 8 -> Frame 10).
(-) Up Tilt: Endlag Increased. (14 Frames -> 17 Frames).

(-) Down Tilt: Startup Increased. (Frame 7 -> Frame 8)
(-) Down Tilt: Endlag Increased. (12 Frames -> 14 Frames).

(~) Forward Strong: No longer has a sweet and sour spot. Only has one kind of hitbox.
(~) Forward Strong: Hitstop Offset increased.
(~) Forward Strong: Angle altered. (36 -> 45)
(+) Forward Strong: Damage slightly increased. (12 -> 12.5)
(-) Forward Strong: Startup slightly increased. (Frame 14 -> Frame 16)
(-) Forward Strong: Base Knockback Decreased. (60 -> 55)

(-) Up Strong: Startup increased. (Frame 13 -> Frame 15)
(-) Up Strong: Damage Decreased. (13 -> 12)

(-) Down Strong: Startup Increased. (Frame 12 -> Frame 14)
(-) Down Strong: Hitbox duration decreased. (5 Frames -> 3 Frames).


AERIAL ATTACKS

(~) All Aerials have proper collision bodies.

(-) Neutral Air: Hitbox size reduced.
(-) Neutral Air: Hitbox duration shortened. (12 Frames -> 8 Frames)
(-) Neutral Air: Startup increased. (Frame 8 -> Frame 9)
(-) Neutral Air: Endlag increased. (22 Frames -> 27 Frames)
(-) Neutral Air: Damage reduced.
Strong Hit: 5.7 -> 5
Late Hit: 5 -> 3.5
(-) Neutral Air: Landing Lag Increased. (10 Frames -> 12 Frames)

(-) Forward Air: Hitbox size reduced.
(-) Forward Air: Startup Increased. (Frame 14 -> Frame 15)
(-) Forward Air: Sweet Spot Damage reduced. (12 -> 11)
(-) Forward Air: Endlag Increased. (16 Frames -> 22 Frames)
(-) Forward Air: Landing Lag Increased. (11 Frames -> 13 Frames)

(-) Back Air: Startup Increased. (Frame 13 -> Frame 14)
(-) Back Air: Sweet Spot Damage reduced. (10.6 -> 9.8)
(-) Back Air: Endlag Increased. (13 Frames -> 18 Frames)
(-) Back Air: Landing Lag Increased. (12 Frames -> 13 Frames)

(~) Up Air: Angle Altered. (90 -> 85)
(+) Up Air: Sweet Spot Knockback Growth Increased. (52 -> 65)
(-) Up Air: Startup Increased. (Frame 8 -> Frame 10)
(-) Up Air: Damage Decreased.
Sour Spot (Body): 6 -> 5
Sour Spot (Smear): 6 -> 5
Sweet Spot: 9.8 -> 8
(-) Up Air: Endlag Increased. (19 Frames -> 23 Frames)

(~) Down Air: Hitstop Offset Increased.
(-) Down Air: Startup Increased. (Frame 15 -> 17)
(-) Down Air: Damage Decreased. (11.4 -> 10.5)
(-) Down Air: End Lag Increased. (17 Frames -> 22 Frames)
(-) Down Air: Landing Lag Increased. (13 Frames -> 15 Frames)

GRAB & THROWS

(-) Grab: Grab Box size reduced and shifted more forward to decrease the chance of An grabbing the opponent from behind.

(~) Forward Throw: Angle Altered. (44 -> 55)
(-) Forward Throw: Damage Reduced. (9.5 -> 9)
(-) Forward Throw: Knockback Growth Reduced. (75 -> 68)

(-) Back Throw: Damaged Reduced. (9.2 -> 8)
(-) Back Throw: Knockback Growth Reduced. (73 -> 64)

SPECIAL ATTACKS

(~) Neutral Special: Angle Altered. (90 -> 75)
(~) Neutral Special: Speed Reduced. (5.5 -> 4)
(-) Neutral Special: Startup Increased. (Frame 15 -> Frame 16)
(-) Neutral Special: Duration decreased. (300 Frames -> 90 Frames)
(-) Neutral Special: Music Bubble is now destroyed when hitting a wall.
(-) Neutral Special: Music Bubble is now destroyed when taking a hit.
(-) Neutral Special: Hitbox size reduced.
(-) Neutral Special: Base Knockback Decreased. (65 -> 50)
(-) Neutral Special: Knockback Growth Decreased. (65 -> 50)
(-) Neutral Special: Landing Lag Increased. (7 Frames -> 15 Frames)
(-) Neutral Special: Cooldown Increased. (70 Frames -> 85 Frames)

(+) Side Special: All versions no longer have ReversibleAngle set to true.
(+) Side Special (Flick): Transition between both hits shortened.
(+) Side Special (Flick): First hit transitions into Second hit more reliably.
(+) Side Special (Tap): Damage Increased. (8.5 -> 9.5)
(+) Side Special (Tap): Base Knockback Increased. (60 -> 65)
(+) Side Special (Tap): Knockback Growth Increased. (50 -> 60)
(-) Side Special (Tap): Startup Increased. (Frame 11 -> Frame 15)

Update: 11 Oct, 2024 @ 12:25pm

0.1.4
Patch 0.1.4 - Emu Release/Costume Update

Update: 6 Dec, 2023 @ 8:03pm

0.1.3
Patch 0.1.3 - The Emote Patch!

Miscellaneous:
(~) Emote added!
(~) A new alternate costume based on Ena Shinonome has been added!

Update: 20 Nov, 2023 @ 9:02pm

0.1.2
Patch 0.1.2 - The Game & Watch Support Patch

Added Support For Mr. Game & Watch to give exclusive Ball support.

Update: 8 Oct, 2023 @ 7:54pm

0.1.1
Patch 0.1.1 - The "Don't Worry I'm Just Fixing Some Missing Sprites" Patch

(~) Fixed Dash Attack for missing a sprite towards the end of the move.

Update: 7 Oct, 2023 @ 9:06pm

0.1.0
Patch 0.1.0 - The Patch Of The Century

Miscellaneous:

(~) New Entrance Animation.

(~) 14 new alternate costumes were added!
-A new alternate costume based on An’s Trained Card from the Project Sekai: Colorful Stage event “Light Up The Fire”! Parrying an attack gives her the hair and eye color of one of her role models!
-A new alternate costume based on An’s Trained Card from the Project Sekai: Colorful Stage event “Let’s Study Hard!”! Parrying an attack gives her the hair and eye color of a certain first year classmate of hers!
-A new alternate costume based on An’s new outfit celebrating the 3rd Anniversary of Project Sekai: Colorful Stage!
-A new alternate costume based on the original outfit for Vivid BAD SQUAD’s Hatsune Miku in Project Sekai: Colorful Stage! Parrying an attack changes her hair color to that of the original Hatsune Miku!
-A new alternate costume based on Shiho Hinomori! Her Up Special changes to the main hex color of Shiho! (And yes, that does mean Shiho has a costume of An, too!)
-Four new alternate costumes based on color palettes used for other Fraymakers custom creators: Peace, Sky, Exo, and Sunny (combined with his other character design, Claira)!
-A new alternate costume based on an original character by fellow custom content creator Nyon!
-A new alternate costume based on the SpongeBob and Patrick models found in the fangame Super SpongeBob 2, created by Lood! (unique hit sounds not available but will be in the future)
-A new alternate costume based on the color palette found for the Virtual Boy! Using her Down Special turns her into colors resembling that of the Game Boy/Game Boy Color!
-A new alternate costume based on the Zombie version of Sakura Minamoto from Zombie Land Saga!
-A new alternate costume based on Hitori Gotoh, better known as Bocchi-chan, from Bocchi The Rock!

Attributes:
(~) A bunch of An’s moves have been altered to have correct limb properties.
(+) An’s jumpsquat is faster now (Frame 7 -> Frame 5).
(+) An's short hop is much lower to the ground.
(+) An walks faster (cap 3.5 -> cap 4.3).
(+) An’s initial air dash speed increased (9 -> 10.5).
(+) An’s air dash speed cap increased (10 -> 11.5).
(+) An’s grab range has been increased.

Grounded Attacks:
(+) Jab 1: Hitbox comes out slightly faster (Frame 6 -> 5).

(+) Jab 3: Base Knockback increased (50 -> 55).
(+) Jab 3: Hitbox comes out earlier (Frame 7 -> 6).

(~) Up Tilt: An no longer shifts backward at the beginning of the move.
(+) Up Tilt: Now hits one extra time.
(+) Up Tilt: Hitbox comes out faster (Frame 10 -> 8).
(+) Up Tilt: Total Damage increased: (8.6 -> 9.5).

(+) Dash Attack: Hitbox comes out slightly faster (Frame 14 -> 11).
(-) Dash Attack: Initial hit deals less damage (10.5 -> 9.8).
(+) Dash Attack: Now always sends opponents in the same direction.

(+) Forward Strong: Hitbox comes out slightly faster (Frame 14 ->13).
(+) Forward Strong: Reflect hitbox given more vertical height.

(~) Up Strong: Fixed an issue where An stands much higher than intended while using the move.
(~) Up Strong: Removed the multi hit property of the move.
(+) Up Strong: Damage increased slightly (13 -> 13.7).
(+) Up Strong: Hitboxes adjusted to hit lower than before.
(-) Up Strong: Endlag increased.
(-) Up Strong: Knockback growth decreased (75 -> 68).
(-) Up Strong: Because of the repositioning of this move, An no longer jumps as high, making the hitbox not reach as high as it did before.

Aerial Attacks:
(+) Neutral Air: Hitbox comes out faster (Frame 9 -> 7).
(+) Neutral Air: Now able to act out of the attack earlier.
(+) Neutral Air: Landing lag slightly reduced.
(+) Neutral Air: Angle Adjusted.
(+) Neutral Air: Base Knockback reduced to allow for easier comboes.
(-) Neutral Air: Damage reduced (6.2 -> 5.7).

(~) Forward Air: New Attack animation.
(~) Forward Air: Hitstop offset and self Hitstop offset increased.
(+) Forward Air: The move’s hitboxes and hurtboxes are now matching the new animation, making her hurtboxes much skinnier and giving her hitboxes more reach.
(+) Forward Air: Now able to act out of the attack earlier.
(+) Forward Air: Landing Lag slightly reduced.
(-) Forward Air: Sweet Spot damage reduced (12.5 -> 12).

(+) Back Air: Hitboxes come out slightly faster (Frame 14 -> 13).
(+) Back Air: Now able to act out of the attack earlier.
(+) Back Air: Landing Lag slightly reduced.

(~) Up Air: An’s expression has changed.
(+) Up Air: Hitboxes come out slightly faster (Frame 10 -> 9).
(+) Up Air: Now able to act out of the attack earlier.
(+) Up Air: Landing Lag slightly reduced.
(+) Up Air: Smear hitbox angle altered (45 -> 50).
(-) Up Air: All hits do slightly less damage
-Sour spot (6.5 -> 6).
-Sweet spot (10.6 -> 9.8).
-Smear (7 -> 6.5).
(-) Up Air: Sweet Spot knockback growth decreased (57 -> 52).

(~) Down Air: Hitstop offset and self Hitstop offset increased.
(+) Down Air: Hitboxes come out faster (Frame 17 -> 15).
(+) Down Air: Landing Lag slightly reduced.

Special Attacks:
(+) Neutral Special: You can finally, FINALLY, B reverse An’s Neutral Special.

(+) Side Special: All versions come out faster (Frame 13 -> 11).
(+) Side Speical: Hold version hits 3 more times.
(+) Side Special: Hold version’s total damage increased: (10 -> 12).
(+) Side Special: Grounded Flick’s first hit now stuns opponents, allowing for the multi hits to be more consistent.

(+) Up Special: Grants slightly more vertical height.
(+) Up Special: Freezes you at the height of your jump for longer.

(+) Down Special: Hitbox comes out much quicker (Frame 22 -> 17).
(+) Down Special: Now jump cancellable on hit.
(+) Down Special: Reflect hitbox is a lot bigger.
(+) Down Special: Angle adjusted (45 -> 55), allowing her to follow up from it easier.
(-) Down Special: Grounded hit deals less damage (9 -> 7.5).

Throws:
(+) Down Throw: Slightly less end lag.

Update: 22 Sep, 2023 @ 7:31pm

0.0.9
Patch 0.0.9 - The Calm Before the Storm (IYKYK)

Happy 3 month Anniversary to An Shiraishi on the Steam Workshop!

Miscellaneous:
(~) Two New Alternate Costumes have been added!
(~) An’s hair is now a solid gold color during a parry.

Grounded Attacks:
(-) Jab 3: Increased Endlag

(+) Up Strong: Hits should now link into each other easier.

(+) Ledge Attack: An does not move forward as much, giving her an easier time to hit the opponent.

Throws:
(+) Back Throw: Comes out slightly faster.

What could be in store next?

Update: 15 Aug, 2023 @ 1:59pm

0.0.8
Patch 0.0.8 - The "On Your Feet" Patch

Miscellaneous:
(~) A new alternate costume based on her trained card in the “On Your Feet” event was added.
(~) The eye colors on the alternate costumes have been fixed. This is mainly to stop the discolor of the Green and Blue alternate costumes.
(~) Most of An Shiraishi’s costumes now have different colored stars in her hair.


Grounded Attacks:
(~) Crash Attack: Animation updated to now use the rhythm game bar which tap, hold, and flick notes appear when playing a song in Project Sekai: Colorful Stage.
(~) Crash Attack: Added the “tap” sound effect.

Aerial Attacks:
(~) Back Air: Adjusted the animation.
(~) Back Air: Added the “tap” sound effect.

(~) Down Air: Adjusted the animation.
(~) Down Air: Added the “perfect note” sound effect.

Throws:
(+) Down Throw: Slightly decreased end lag.

Update: 19 Jul, 2023 @ 3:25pm

0.0.7
Patch 0.0.7 - The Alternate Costume Patch

Thank you so much for the support for An Shiraishi during her first month of being released!

Miscellaneous:

6 New Alternate Costumes! (3 Based Of Project Sekai + Team Colors)
More will be available for Patch 0.1.0!

(~) An’s microphone and shoelaces are now one consistent color throughout her sprites.

Special Attacks:

(~) Side Special: Hold uses less time during the multiple hitboxes.

Throws:

(~) Back Throw: Fixed the last sprite of the animation so she doesn’t disappear toward the end of the move.

Update: 3 Jul, 2023 @ 1:15pm

0.0.6
Patch 0.0.6 - The TV Patch

Attributes:
(+) Ledge Grab Boxes altered and slightly increased for falling and special falling.

Special Attacks:
(+) Down Special: Animation plays faster.
(+) Down Special: Now pushes you forward on the ground and in the air.
(Aerial version pushes you much further than on the ground)
(+) Down Special: Grounded Hitbox damage increased (7 -> 9)