Barotrauma

Barotrauma

Slippery When Wet
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Update: 29 Jan, 2024 @ 9:15am

Removed inherent capability with Hazardous Reactors since I got tired of the contamination log spam

Update: 28 Jan, 2024 @ 9:38pm

Update: 8 Jan, 2024 @ 10:56am

New talent added for Security and Mechanic
Pressurization training, allows for far faster pressurization for emergencies

Update: 8 Nov, 2023 @ 11:18am

Throwing helmets and tripping should hopefully be a bit more stable. Also if you've been experiencing junction boxes emitting electricity when damaged that was an experimental feature that I may have left on, should be fixed now.

Update: 24 Oct, 2023 @ 9:52pm

Updated helmet to use new throw > projectile tech

Update: 19 Jul, 2023 @ 8:10am

Seal error thrown in KYD for the wreckers helmet shouldn't be a problem anymore

Update: 15 Jul, 2023 @ 9:12pm

Fixed lights on some of the helmets

Update: 29 Jun, 2023 @ 6:55am

Added a deconstructor recipe for seals

Update: 28 Jun, 2023 @ 8:35pm

Readded lamp bot, filelist for it got skipped on accident when I was splitting up the mod

Update: 28 Jun, 2023 @ 8:12am